The Art of Assassin's Creed Origins
Author | : Paul Davies (Journaliste spécialisé dans les jeux vidéo) |
Publisher | : |
Total Pages | : 204 |
Release | : 2017 |
Genre | : |
ISBN | : 9781785656552 |
Download The Art Of Unity full books in PDF, epub, and Kindle. Read online free The Art Of Unity ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Author | : Paul Davies (Journaliste spécialisé dans les jeux vidéo) |
Publisher | : |
Total Pages | : 204 |
Release | : 2017 |
Genre | : |
ISBN | : 9781785656552 |
Author | : Joseph Hocking |
Publisher | : Simon and Schuster |
Total Pages | : 586 |
Release | : 2018-03-27 |
Genre | : Computers |
ISBN | : 1638356211 |
Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices
Author | : Penny De Byl |
Publisher | : Taylor & Francis |
Total Pages | : 497 |
Release | : 2012 |
Genre | : Art |
ISBN | : 0240819330 |
The art of programming mechanics -- Real world mechanics -- Animation mechanics -- Game rules and mechanics -- Character mechanics -- Player mecahnics -- Environmental mechanics -- Mechanics for externl forces.
Author | : Daniel Albright |
Publisher | : Yale University Press |
Total Pages | : 336 |
Release | : 2014-03-25 |
Genre | : Art |
ISBN | : 0300187645 |
While comparative literature is a well-recognized field of study, the notion of comparative arts remains unfamiliar to many. In this fascinating book, Daniel Albright addresses the fundamental question of comparative arts: Are there many different arts, or is there one art which takes different forms? He considers various artistic media, especially literature, music, and painting, to discover which aspects of each medium are unique and which can be ôtranslatedö from one to another. Can a poem turn into a symphony, or a symphony into a painting? á Albright explores how different media interact, as in a drama, when speech, stage decor, and music are co-present, or in a musical composition that employs the collage method of the visual arts. Tracing arguments and questions about the relations among the arts from AristotleÆsáPoetics to the present day, he illuminates the understudied discipline of comparative arts and urges new attention to its riches.
Author | : Rollo Walter Brown |
Publisher | : |
Total Pages | : 400 |
Release | : 1913 |
Genre | : Language Arts & Disciplines |
ISBN | : |
Author | : E. O. Wilson |
Publisher | : Vintage |
Total Pages | : 485 |
Release | : 2014-11-26 |
Genre | : Science |
ISBN | : 0804154066 |
NATIONAL BESTSELLER • "A dazzling journey across the sciences and humanities in search of deep laws to unite them." —The Wall Street Journal One of our greatest scientists—and the winner of two Pulitzer Prizes for On Human Nature and The Ants—gives us a work of visionary importance that may be the crowning achievement of his career. In Consilience (a word that originally meant "jumping together"), Edward O. Wilson renews the Enlightenment's search for a unified theory of knowledge in disciplines that range from physics to biology, the social sciences and the humanities. Using the natural sciences as his model, Wilson forges dramatic links between fields. He explores the chemistry of the mind and the genetic bases of culture. He postulates the biological principles underlying works of art from cave-drawings to Lolita. Presenting the latest findings in prose of wonderful clarity and oratorical eloquence, and synthesizing it into a dazzling whole, Consilience is science in the path-clearing traditions of Newton, Einstein, and Richard Feynman.
Author | : Adam Watkins |
Publisher | : Taylor & Francis |
Total Pages | : 550 |
Release | : 2011 |
Genre | : Art |
ISBN | : 0240818814 |
This title provides you with an end-to-end solution for Unity game development with Maya. The book takes you step-by-step through the process of developing an entire game from scratch - including coding, art, production, and deployment.
Author | : Michelle Menard |
Publisher | : Muska/Lipman |
Total Pages | : 463 |
Release | : 2012 |
Genre | : Computers |
ISBN | : 9781435456587 |
Provides information on using the Unity game engine to build games for any platform, including the Web, the Wii, and on smartphones.
Author | : A. H. Almaas |
Publisher | : Shambhala Publications |
Total Pages | : 358 |
Release | : 2000-09-05 |
Genre | : Psychology |
ISBN | : 0834824035 |
A “heartily recommend[ed]” text for “Enneagram enthusiasts . . . and followers of every spiritual tradition”—by the creator of the Diamond Approach to Self-Realization (Helen Palmer, author of The Enneagram) Facets of Unity presents the Enneagram of Holy Ideas as a crystal clear window on the true reality experienced in enlightened consciousness. Here we are not directed toward the psychological types but the higher spiritual realities they reflect. We discover how the disconnection from each Holy Idea—defined as an unconditioned, objective understanding of reality—leads to the development of its corresponding fixation, thus recognizing each types deeper psychological core. Understanding this core brings each Holy Idea within reach, so its spiritual perspective can serve as a key for unlocking the fixation and freeing us from its limitations.