PC Graphics

PC Graphics
Author: Dick Conklin
Publisher: John Wiley & Sons
Total Pages: 182
Release: 1983-01-01
Genre: Computer graphics
ISBN: 9780471892076

A Book-Disk Set That Includes 40 Program Examples, Line by Line Explanations of Program Operation, a Self-Paced Interactive Format, Photographs to Illustrate Each Example, & a Glossary of Graphics Terms

Graphics for the IBM PC

Graphics for the IBM PC
Author: Dan Illowsky
Publisher:
Total Pages: 326
Release: 1984
Genre: Computers
ISBN:

Getting started with your PC. Getting stated with BASIC. Introduction to the tutorial. Medium-resolution graphics - the PSET statement. The POINT function. The LINE statement. Ellipses, arcs, and wedges - the CIRCLE statement. The PAINT statement - the artist's brush. A pie chart program. Animation from BASIC - the GET and PUT statements. Blockbuster - an arcade-style game. The DRAW statement - a language within a language. A character generation package. High-resolution graphics mode. A function-graphing program. Text-mode graphics. Racecar - an arcade-style game. Summary of the tutorial. A grab bag of graphics tricks. Inside PC graphics. The set of characters available from BASIC. The full 255 character set of the IBM PC. Decimal, hexadecimal, and binary conversion table. Glossary.

Graphics Primer for the IBM PC

Graphics Primer for the IBM PC
Author: Mitchell Waite
Publisher: Osborne Publishing
Total Pages: 454
Release: 1983
Genre: Computer graphics
ISBN:

Teaches How to Create Full-Color Graphics on the IBM-PC, for Beginning & Experienced Users

Advanced Graphics with the IBM Personal Computer

Advanced Graphics with the IBM Personal Computer
Author: Ian O. Angell
Publisher:
Total Pages: 298
Release: 1985-06-27
Genre: Computers
ISBN:

Presents a comprehensive introduction to computer graphics using BASIC on the IBM PC. Provides in-depth coverage of pixel block and character graphics, video games or low-resolution graphics, the construction of data graphs, two- and three-dimensional graphics, the set-up of complex objects, hidden line and surface algorithms, and perspective and stereoscopic views. Background mathematics such as coordinate geometry and matrix manipulation are explained in detail, and program segments and extensive illustrations are provided.