The Art Of Fallout 4
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Author | : Various |
Publisher | : Dark Horse Comics |
Total Pages | : 371 |
Release | : 2015-12-08 |
Genre | : Art |
ISBN | : 1630086525 |
Bethesda Game Studios, the award-winning creators of Fallout® 3 and The Elder Scrolls V: Skyrim®, welcome you to the world of Fallout® 4 - their most ambitious game ever, and the next generation of open-world gaming. The Art of Fallout 4 is a must-have collectible for fans and a trusty companion for every Wasteland wanderer. Featuring never-before-seen designs and concept art from the game's dynamic environments, iconic characters, detailed weapons, and more -- along with commentary from the developers themselves.
Author | : MachineGames |
Publisher | : Dark Horse Comics |
Total Pages | : 188 |
Release | : 2018-01-09 |
Genre | : Games & Activities |
ISBN | : 1506705286 |
Immerse yourself in a world brought to life by unforgettable characters in a 1960s America flipped upside down by Nazi occupation! Overflowing with concept art, production material, and exclusive commentary from the creators of the newest entry in the epochal action franchise, this beautiful hardcover belongs in the collection of freedom fighters, gamers, and art fans everywhere! Dark Horse Books, Machine Games, and Bethesda Softworks are proud to present the perfect companion to Wolfenstein II: The New Colossus.
Author | : Frederator Studios |
Publisher | : Dark Horse Comics |
Total Pages | : 200 |
Release | : 2021-08-31 |
Genre | : Art |
ISBN | : 1506715591 |
Fans of Castlevania will covet this opportunity to learn all there is to know about the development of the animated series with this beautifu, expertly designed, full color, hardcover art book featuring concept art and commentary from all four seasons of the hit animated series. Gothic adventure and horror abound in Netflix's Castlevania. Now explore the work behind the scenes of the popular show that was originally inspired by the classic video games! Hundreds of pieces of ultra-detailed artwork are contained in these pages, including stunning, never-before-seen illustrations of monsters, characters, and environments. Experience the labor of love expressed while adapting the design for Dracula's castle, and get a closer look at the intricacies of each prop's fastidiously created components!
Author | : Bethesda Softworks |
Publisher | : Dark Horse Comics |
Total Pages | : 371 |
Release | : 2015-12-01 |
Genre | : Art |
ISBN | : 1616559802 |
Bethesda Game Studios, the award-winning creators of Fallout® 3 and The Elder Scrolls V: Skyrim®, welcome you to the world of Fallout® 4 - their most ambitious game ever, and the next generation of open-world gaming. The Art of Fallout 4 is a must-have collectible for fans and an ultimate resource for every Wasteland wanderer. Featuring 368 oversize pages, never-before-seen designs, and concept art from the game's dynamic environments, iconic characters, detailed weapons, and more -- along with commentary from the developers themselves.
Author | : Tell Berggren |
Publisher | : |
Total Pages | : 136 |
Release | : 1910 |
Genre | : Exercise therapy |
ISBN | : |
Author | : W.K. Lauenroth |
Publisher | : Elsevier |
Total Pages | : 995 |
Release | : 2013-10-22 |
Genre | : Science |
ISBN | : 0444597654 |
The International Society for Ecological Modelling (ISEM) sponsors conferences, workshops and training courses with the aim of advancing the development of ecological and environmental modelling. The 3rd International Conference on the state-of-the-art in ecological modelling was sponsored by the ISEM in cooperation with the National Park Service Water Resources Laboratory and hosted by the Natural Resource Ecology Laboratory at Colorado State University. Its theme was the application of ecological modelling to environmental management and this book contains the full texts of the three invited papers presented in the five general sessions, plus the final summaries and syntheses of the topics covered during those sessions.
Author | : Frank G. Bosman |
Publisher | : Walter de Gruyter GmbH & Co KG |
Total Pages | : 125 |
Release | : 2022-11-07 |
Genre | : History |
ISBN | : 311073110X |
Video games are a relative late arrival on the cultural stage. While the academic discipline of game studies has evolved quickly since the nineties of the last century, the academia is only beginning to grasp the intellectual, philosophical, aesthetical, and existential potency of the new medium. The same applies to the question whether video games are (or are not) art in and on themselves. Based on the Communication-Oriented Analysis, the authors assess the plausibility of games-as-art and define the domains associted with this question.
Author | : Mary Elizabeth Stevens |
Publisher | : |
Total Pages | : 300 |
Release | : 1970 |
Genre | : Automatic indexing |
ISBN | : |
Author | : Fred Wellington Ruckstuhl |
Publisher | : |
Total Pages | : 580 |
Release | : 1916 |
Genre | : Art |
ISBN | : |
Author | : Michael Salmond |
Publisher | : Bloomsbury Publishing |
Total Pages | : 187 |
Release | : 2021-04-15 |
Genre | : Games & Activities |
ISBN | : 1350015741 |
Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.