The Art of Fallout 4

The Art of Fallout 4
Author: Various
Publisher: Dark Horse Comics
Total Pages: 371
Release: 2015-12-08
Genre: Art
ISBN: 1630086525

Bethesda Game Studios, the award-winning creators of Fallout® 3 and The Elder Scrolls V: Skyrim®, welcome you to the world of Fallout® 4 - their most ambitious game ever, and the next generation of open-world gaming. The Art of Fallout 4 is a must-have collectible for fans and a trusty companion for every Wasteland wanderer. Featuring never-before-seen designs and concept art from the game's dynamic environments, iconic characters, detailed weapons, and more -- along with commentary from the developers themselves.

The Art of Wolfenstein II: The New Colossus

The Art of Wolfenstein II: The New Colossus
Author: MachineGames
Publisher: Dark Horse Comics
Total Pages: 188
Release: 2018-01-09
Genre: Games & Activities
ISBN: 1506705286

Immerse yourself in a world brought to life by unforgettable characters in a 1960s America flipped upside down by Nazi occupation! Overflowing with concept art, production material, and exclusive commentary from the creators of the newest entry in the epochal action franchise, this beautiful hardcover belongs in the collection of freedom fighters, gamers, and art fans everywhere! Dark Horse Books, Machine Games, and Bethesda Softworks are proud to present the perfect companion to Wolfenstein II: The New Colossus.

Castlevania: The Art of the Animated Series

Castlevania: The Art of the Animated Series
Author: Frederator Studios
Publisher: Dark Horse Comics
Total Pages: 200
Release: 2021-08-31
Genre: Art
ISBN: 1506715591

Fans of Castlevania will covet this opportunity to learn all there is to know about the development of the animated series with this beautifu, expertly designed, full color, hardcover art book featuring concept art and commentary from all four seasons of the hit animated series. Gothic adventure and horror abound in Netflix's Castlevania. Now explore the work behind the scenes of the popular show that was originally inspired by the classic video games! Hundreds of pieces of ultra-detailed artwork are contained in these pages, including stunning, never-before-seen illustrations of monsters, characters, and environments. Experience the labor of love expressed while adapting the design for Dracula's castle, and get a closer look at the intricacies of each prop's fastidiously created components!

The Art of Fallout 4

The Art of Fallout 4
Author: Bethesda Softworks
Publisher: Dark Horse Comics
Total Pages: 371
Release: 2015-12-01
Genre: Art
ISBN: 1616559802

Bethesda Game Studios, the award-winning creators of Fallout® 3 and The Elder Scrolls V: Skyrim®, welcome you to the world of Fallout® 4 - their most ambitious game ever, and the next generation of open-world gaming. The Art of Fallout 4 is a must-have collectible for fans and an ultimate resource for every Wasteland wanderer. Featuring 368 oversize pages, never-before-seen designs, and concept art from the game's dynamic environments, iconic characters, detailed weapons, and more -- along with commentary from the developers themselves.

Analysis of Ecological Systems: State-of-the-Art in Ecological Modelling

Analysis of Ecological Systems: State-of-the-Art in Ecological Modelling
Author: W.K. Lauenroth
Publisher: Elsevier
Total Pages: 995
Release: 2013-10-22
Genre: Science
ISBN: 0444597654

The International Society for Ecological Modelling (ISEM) sponsors conferences, workshops and training courses with the aim of advancing the development of ecological and environmental modelling. The 3rd International Conference on the state-of-the-art in ecological modelling was sponsored by the ISEM in cooperation with the National Park Service Water Resources Laboratory and hosted by the Natural Resource Ecology Laboratory at Colorado State University. Its theme was the application of ecological modelling to environmental management and this book contains the full texts of the three invited papers presented in the five general sessions, plus the final summaries and syntheses of the topics covered during those sessions.

Video Games as Art

Video Games as Art
Author: Frank G. Bosman
Publisher: Walter de Gruyter GmbH & Co KG
Total Pages: 125
Release: 2022-11-07
Genre: History
ISBN: 311073110X

Video games are a relative late arrival on the cultural stage. While the academic discipline of game studies has evolved quickly since the nineties of the last century, the academia is only beginning to grasp the intellectual, philosophical, aesthetical, and existential potency of the new medium. The same applies to the question whether video games are (or are not) art in and on themselves. Based on the Communication-Oriented Analysis, the authors assess the plausibility of games-as-art and define the domains associted with this question.

Art World

Art World
Author: Fred Wellington Ruckstuhl
Publisher:
Total Pages: 580
Release: 1916
Genre: Art
ISBN:

Video Game Level Design

Video Game Level Design
Author: Michael Salmond
Publisher: Bloomsbury Publishing
Total Pages: 187
Release: 2021-04-15
Genre: Games & Activities
ISBN: 1350015741

Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.