The Art Of Computer Programming Volume 4a
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Author | : Donald Ervin Knuth |
Publisher | : Addison-Wesley Professional |
Total Pages | : 810 |
Release | : 1997 |
Genre | : Computers |
ISBN | : 9780201896855 |
Donald Knuth is Professor Emeritus of the Art of Computer Programming at Stanford University, and is well-known worldwide as the creator of the Tex typesetting language. Here he presents the third volume of his guide to computer programming.
Author | : Martin Ruckert |
Publisher | : Addison-Wesley Professional |
Total Pages | : 257 |
Release | : 2015-05-19 |
Genre | : Computers |
ISBN | : 013399287X |
The MMIX Supplement: Supplement to The Art of Computer ProgrammingVolumes 1, 2, 3 by Donald E. Knuth “I encourage serious programmers everywhere to sharpen their skills by devouring this book.” –Donald E. Knuth In the first edition of Volume 1 of The Art of Computer Programming, Donald E. Knuth introduced the MIX computer and its machine language: a teaching tool that powerfully illuminated the inner workings of the algorithms he documents. Later, with the publication of his Fascicle 1, Knuth introduced MMIX: a modern, 64-bit RISC replacement to the now-obsolete MIX. Now, with Knuth’s guidance and approval, Martin Ruckert has rewritten all MIX example programs from Knuth’s Volumes 1-3 for MMIX, thus completing this MMIX update to the original classic. Building on contributions from the international MMIXmasters volunteer group, Ruckert fully addresses MMIX basic concepts, information structures, random numbers, arithmetic, sorting, and searching. In the preparation of this supplement, about 15,000 lines of MMIX code were written and checked for correctness; over a thousand test cases were written and executed to ensure the code is of the highest possible quality. The MMIX Supplement should be read side by side with The Art of Computer Programming, Volumes 1-3, and Knuth’s Fascicle 1, which introduces the MMIX computer, its design, and its machine language. Throughout, this supplement contains convenient page references to corresponding coverage in the original volumes. To further simplify the transition to MMIX, Ruckert stayed as close as possible to the original–preserving programming style, analysis techniques, and even wording, while highlighting differences where appropriate. The resulting text will serve as a bridge to the future, helping readers apply Knuth’s insights in modern environments, until his revised, “ultimate” edition of The Art of Computer Programming is available. From Donald E. Knuth’s Foreword: “I am thrilled to see the present book by Martin Ruckert: It is jam-packed with goodies from which an extraordinary amount can be learned. Martin has not merely transcribed my early programs for MIX and recast them in a modern idiom. He has penetrated to their essence and rendered them anew with elegance and good taste. His carefully checked code represents a significant contribution to the art of pedagogy as well as to the art of programming.” Dr. Martin Ruckert maintains the MMIX home page at mmix.cs.hm.edu. He is professor of mathematics and computer science at Munich University of Applied Sciences in Munich, Germany.
Author | : David Thomas |
Publisher | : Addison-Wesley Professional |
Total Pages | : 391 |
Release | : 2019-07-30 |
Genre | : Computers |
ISBN | : 0135956919 |
“One of the most significant books in my life.” –Obie Fernandez, Author, The Rails Way “Twenty years ago, the first edition of The Pragmatic Programmer completely changed the trajectory of my career. This new edition could do the same for yours.” –Mike Cohn, Author of Succeeding with Agile , Agile Estimating and Planning , and User Stories Applied “. . . filled with practical advice, both technical and professional, that will serve you and your projects well for years to come.” –Andrea Goulet, CEO, Corgibytes, Founder, LegacyCode.Rocks “. . . lightning does strike twice, and this book is proof.” –VM (Vicky) Brasseur, Director of Open Source Strategy, Juniper Networks The Pragmatic Programmer is one of those rare tech books you’ll read, re-read, and read again over the years. Whether you’re new to the field or an experienced practitioner, you’ll come away with fresh insights each and every time. Dave Thomas and Andy Hunt wrote the first edition of this influential book in 1999 to help their clients create better software and rediscover the joy of coding. These lessons have helped a generation of programmers examine the very essence of software development, independent of any particular language, framework, or methodology, and the Pragmatic philosophy has spawned hundreds of books, screencasts, and audio books, as well as thousands of careers and success stories. Now, twenty years later, this new edition re-examines what it means to be a modern programmer. Topics range from personal responsibility and career development to architectural techniques for keeping your code flexible and easy to adapt and reuse. Read this book, and you’ll learn how to: Fight software rot Learn continuously Avoid the trap of duplicating knowledge Write flexible, dynamic, and adaptable code Harness the power of basic tools Avoid programming by coincidence Learn real requirements Solve the underlying problems of concurrent code Guard against security vulnerabilities Build teams of Pragmatic Programmers Take responsibility for your work and career Test ruthlessly and effectively, including property-based testing Implement the Pragmatic Starter Kit Delight your users Written as a series of self-contained sections and filled with classic and fresh anecdotes, thoughtful examples, and interesting analogies, The Pragmatic Programmer illustrates the best approaches and major pitfalls of many different aspects of software development. Whether you’re a new coder, an experienced programmer, or a manager responsible for software projects, use these lessons daily, and you’ll quickly see improvements in personal productivity, accuracy, and job satisfaction. You’ll learn skills and develop habits and attitudes that form the foundation for long-term success in your career. You’ll become a Pragmatic Programmer. Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.
Author | : Ronald L. Graham |
Publisher | : Addison-Wesley Professional |
Total Pages | : 811 |
Release | : 1994-02-28 |
Genre | : Computers |
ISBN | : 0134389980 |
This book introduces the mathematics that supports advanced computer programming and the analysis of algorithms. The primary aim of its well-known authors is to provide a solid and relevant base of mathematical skills - the skills needed to solve complex problems, to evaluate horrendous sums, and to discover subtle patterns in data. It is an indispensable text and reference not only for computer scientists - the authors themselves rely heavily on it! - but for serious users of mathematics in virtually every discipline. Concrete Mathematics is a blending of CONtinuous and disCRETE mathematics. "More concretely," the authors explain, "it is the controlled manipulation of mathematical formulas, using a collection of techniques for solving problems." The subject matter is primarily an expansion of the Mathematical Preliminaries section in Knuth's classic Art of Computer Programming, but the style of presentation is more leisurely, and individual topics are covered more deeply. Several new topics have been added, and the most significant ideas have been traced to their historical roots. The book includes more than 500 exercises, divided into six categories. Complete answers are provided for all exercises, except research problems, making the book particularly valuable for self-study. Major topics include: Sums Recurrences Integer functions Elementary number theory Binomial coefficients Generating functions Discrete probability Asymptotic methods This second edition includes important new material about mechanical summation. In response to the widespread use of the first edition as a reference book, the bibliography and index have also been expanded, and additional nontrivial improvements can be found on almost every page. Readers will appreciate the informal style of Concrete Mathematics. Particularly enjoyable are the marginal graffiti contributed by students who have taken courses based on this material. The authors want to convey not only the importance of the techniques presented, but some of the fun in learning and using them.
Author | : Florian Jaton |
Publisher | : MIT Press |
Total Pages | : 401 |
Release | : 2021-04-27 |
Genre | : Computers |
ISBN | : 0262542145 |
A laboratory study that investigates how algorithms come into existence. Algorithms--often associated with the terms big data, machine learning, or artificial intelligence--underlie the technologies we use every day, and disputes over the consequences, actual or potential, of new algorithms arise regularly. In this book, Florian Jaton offers a new way to study computerized methods, providing an account of where algorithms come from and how they are constituted, investigating the practical activities by which algorithms are progressively assembled rather than what they may suggest or require once they are assembled.
Author | : Donald E. Knuth |
Publisher | : Springer |
Total Pages | : 559 |
Release | : 2003-06-26 |
Genre | : Computers |
ISBN | : 3540466118 |
MMIX is a RISC computer designed by Don Knuth to illustrate machine-level aspects of programming. In the author's book series "The Art of Computer Programming", MMIX replaces the 1960s-style machine MIX. A particular goal in the design of MMIX was to keep its machine language simple, elegant, and easy to learn. At the same time, all of the complexities needed to achieve high performance in practice are taken into account. This book constitutes a collection of programs written in CWEB that make MMIX a virtual reality. Among other utilities, an assembler converting MMIX symbolic files to MMIX objects and two simulators executing the programs in given object files are provided. The latest version of all programs can be downloaded from MMIX's home page. The book provides a complete documentation of the MMIX computer and its assembly language. It also presents mini-indexes, which make the programs much easier to understand. A corrected reprint of the book has been published in August 2014, replacing the version of 1999.
Author | : Donald E. Knuth |
Publisher | : Addison-Wesley Professional |
Total Pages | : 141 |
Release | : 2005-02-09 |
Genre | : Computers |
ISBN | : 0321657314 |
Check out the boxed set that brings together Volumes 1 - 4B in one elegant case. The Art of Computer Programming, Volumes 1-4B Boxed Set ISBN: 9780137935109 Art of Computer Programming, Volume 1, Fascicle 1, The: MMIX -- A RISC Computer for the New Millennium This multivolume work on the analysis of algorithms has long been recognized as the definitive description of classical computer science. The three complete volumes published to date already comprise a unique and invaluable resource in programming theory and practice. Countless readers have spoken about the profound personal influence of Knuth's writings. Scientists have marveled at the beauty and elegance of his analysis, while practicing programmers have successfully applied his "cookbook" solutions to their day-to-day problems. All have admired Knuth for the breadth, clarity, accuracy, and good humor found in his books. To begin the fourth and later volumes of the set, and to update parts of the existing three, Knuth has created a series of small books called fascicles, which will be published t regular intervals. Each fascicle will encompass a section or more of wholly new or evised material. Ultimately, the content of these fascicles will be rolled up into the comprehensive, final versions of each volume, and the enormous undertaking that began in 1962 will be complete. Volume 1, Fascicle 1 This first fascicle updates The Art of Computer Programming, Volume 1, Third Edition: Fundamental Algorithms, and ultimately will become part of the fourth edition of that book. Specifically, it provides a programmer's introduction to the long-awaited MMIX, a RISC-based computer that replaces the original MIX, and describes the MMIX assembly language. The fascicle also presents new material on subroutines, coroutines, and interpretive routines. Ebook (PDF version) produced by Mathematical Sciences Publishers (MSP),http://msp.org
Author | : Donald Ervin Knuth |
Publisher | : Addison-Wesley Professional |
Total Pages | : 0 |
Release | : 2009 |
Genre | : Combinatorial analysis |
ISBN | : 9780321606327 |
The Stanford GraphBase: A Platform for Combinatorial Computing represents the first efforts of Donald E. Knuth's preparation for Volume Four of The Art of Computer Programming. The book's first goal is to use examples to demonstrate the art of literate programming. Each example provides a programmatic essay that can be read and enjoyed as readily as it can be interpreted by machines. In these essays/programs, Knuth makes new contributions to several important algorithms and data structures, so the programs are of special interest for their content as well as for their style. The book's second goal is to provide a useful means for comparing combinatorial algorithms and for evaluating methods of combinatorial computing. To this end, Knuth's programs offer standard, freely available sets of data - the Stanford GraphBase - that may be used as benchmarks to test competing methods. The data sets are both interesting in themselves and applicable to a wide variety of problem domains. With objective tests, Knuth hopes to bridge the gap between theoretical computer scientists and programmers who have real problems to solve. As with all of Knuth's writings, this book is appreciated not only for the author's unmatched insight, but also for the fun and the challenge of his work. He illustrates many of the most significant and most beautiful combinatorial algorithms that are presently known and provides sample programs that can lead to hours of amusement. In showing how the Stanford GraphBase can generate an almost inexhaustible supply of challenging problems, some of which may lead to the discovery of new and improved algorithms, Knuth proposes friendly competitions. His own initial entries into such competitions are included in the book, and readers are challenged to do better. Features Includes new contributions to our understanding of important algorithms and data structures Provides a standard tool for evaluating combinatorial algorithms Demonstrates a more readable, more practical style of programming Challenges readers to surpass his own efficient algorithms 0201542757B04062001
Author | : Charles Petzold |
Publisher | : Microsoft Press |
Total Pages | : 563 |
Release | : 2022-08-02 |
Genre | : Computers |
ISBN | : 0137909292 |
The classic guide to how computers work, updated with new chapters and interactive graphics "For me, Code was a revelation. It was the first book about programming that spoke to me. It started with a story, and it built up, layer by layer, analogy by analogy, until I understood not just the Code, but the System. Code is a book that is as much about Systems Thinking and abstractions as it is about code and programming. Code teaches us how many unseen layers there are between the computer systems that we as users look at every day and the magical silicon rocks that we infused with lightning and taught to think." - Scott Hanselman, Partner Program Director, Microsoft, and host of Hanselminutes Computers are everywhere, most obviously in our laptops and smartphones, but also our cars, televisions, microwave ovens, alarm clocks, robot vacuum cleaners, and other smart appliances. Have you ever wondered what goes on inside these devices to make our lives easier but occasionally more infuriating? For more than 20 years, readers have delighted in Charles Petzold's illuminating story of the secret inner life of computers, and now he has revised it for this new age of computing. Cleverly illustrated and easy to understand, this is the book that cracks the mystery. You'll discover what flashlights, black cats, seesaws, and the ride of Paul Revere can teach you about computing, and how human ingenuity and our compulsion to communicate have shaped every electronic device we use. This new expanded edition explores more deeply the bit-by-bit and gate-by-gate construction of the heart of every smart device, the central processing unit that combines the simplest of basic operations to perform the most complex of feats. Petzold's companion website, CodeHiddenLanguage.com, uses animated graphics of key circuits in the book to make computers even easier to comprehend. In addition to substantially revised and updated content, new chapters include: Chapter 18: Let's Build a Clock! Chapter 21: The Arithmetic Logic Unit Chapter 22: Registers and Busses Chapter 23: CPU Control Signals Chapter 24: Jumps, Loops, and Calls Chapter 28: The World Brain From the simple ticking of clocks to the worldwide hum of the internet, Code reveals the essence of the digital revolution.
Author | : Donald Ervin Knuth |
Publisher | : Addison-Wesley Professional |
Total Pages | : 130 |
Release | : 1974 |
Genre | : Computers |
ISBN | : 9780201038125 |
Nearly 30 years ago, John Horton Conway introduced a new way to construct numbers. Donald E. Knuth, in appreciation of this revolutionary system, took a week off from work on The Art of Computer Programming to write an introduction to Conway's method. Never content with the ordinary, Knuth wrote this introduction as a work of fiction--a novelette. If not a steamy romance, the book nonetheless shows how a young couple turned on to pure mathematics and found total happiness. The book's primary aim, Knuth explains in a postscript, is not so much to teach Conway's theory as "to teach how one might go about developing such a theory." He continues: "Therefore, as the two characters in this book gradually explore and build up Conway's number system, I have recorded their false starts and frustrations as well as their good ideas. I wanted to give a reasonably faithful portrayal of the important principles, techniques, joys, passions, and philosophy of mathematics, so I wrote the story as I was actually doing the research myself."... It is an astonishing feat of legerdemain. An empty hat rests on a table made of a few axioms of standard set theory. Conway waves two simple rules in the air, then reaches into almost nothing and pulls out an infinitely rich tapestry of numbers that form a real and closed field. Every real number is surrounded by a host of new numbers that lie closer to it than any other "real" value does. The system is truly "surreal." quoted from Martin Gardner, Mathematical Magic Show, pp. 16--19 Surreal Numbers, now in its 13th printing, will appeal to anyone who might enjoy an engaging dialogue on abstract mathematical ideas, and who might wish to experience how new mathematics is created. 0201038129B04062001