The Art and Craft of Computing

The Art and Craft of Computing
Author: Stefano Ceri
Publisher: Addison Wesley Publishing Company
Total Pages: 748
Release: 1998
Genre: Computers
ISBN:

Gives students a firm rooting in the fundamental principles of computer science, and an appreciation of the correlation between those principles and an introduction to programming. Maintains strong coverage of the topics taught in the traditional introductory courses including algorithms and basic elements of programming languages and then goes further to introduce higher level topics such as the structures of operating systems, databases and productivity tools.

The Arts and Crafts Computer

The Arts and Crafts Computer
Author: Janet Ashford
Publisher:
Total Pages: 156
Release: 2002
Genre: Art
ISBN:

The Arts and Crafts Computer shows you how to use your personal computer, scanner, digital camera and color printer as artist tools to create beautiful graphics and artful objects for your home, school and work. You'll learn how to: Understand the basics of digital image-editing, typesetting and graphic design. Gather the right tools, both digital and traditional. Use the new inkjet printing media including cloth, decals, stickers, magnets, transparencies and more. Work with art materials safely, avoid computer-related stress and find environmentally-friendly materials. Create unique greeting cards and envelopes, artist books, games, toys, home decorations and gifts. If you're a crafter looking for computer ideas or a designer or teacher looking for hands-on projects The Arts and Crafts Computer is for you!

The Art and Craft of Computer Programming

The Art and Craft of Computer Programming
Author: Mark Mcilroy
Publisher: Createspace Independent Publishing Platform
Total Pages: 292
Release: 2017-09-25
Genre:
ISBN: 9781977647894

This book is a guide to the art and science of writing computer programs.It contains the essential material from a first-year Computer Science course, and a substantial amount of material on the craft of computer programming.

Kids' Computer Creations

Kids' Computer Creations
Author: Carol Sabbeth
Publisher: Turtleback
Total Pages:
Release: 1999-01
Genre:
ISBN: 9780613603522

An interesting collection of computer activities grouped by subjects like "Around the House," "Fun and Games," and "Wearable Art."

The Art & Craft of Handmade Paper

The Art & Craft of Handmade Paper
Author: Vance Studley
Publisher: Courier Corporation
Total Pages: 121
Release: 2014-05-05
Genre: Crafts & Hobbies
ISBN: 0486142531

DIVProfusely illustrated guide clearly outlines procedure for making attractive and useful paper in vast number of sizes, shapes, textures and colors—all from vegetable fibers. /div

Kids' Computer Creations

Kids' Computer Creations
Author: Carol Sabbeth
Publisher: Ideals Publications
Total Pages: 164
Release: 1995
Genre: Family & Relationships
ISBN: 9780913589922

Here's an upbeat, productive and educational solution to encouraging children's creativity in the computer age. As kids make everything from crafts to art, they will discover the remarkable versatility of their computers--and the even more remarkable results of combining their own hands-on artistic instincts with computer capabilities. Illustrations.

The Art and Craft of Handmade Books

The Art and Craft of Handmade Books
Author: Shereen LaPlantz
Publisher: Courier Dover Publications
Total Pages: 129
Release: 2016-07-20
Genre: Crafts & Hobbies
ISBN: 0486800377

Innovative approach to bookbinding explains techniques that elevate handmade books into extraordinary artworks. Simple, well-illustrated directions explain how to make pop-up panels, pages that "explode" from the spine, slipcases, and more.

62 Projects to Make with a Dead Computer

62 Projects to Make with a Dead Computer
Author: Randy Sarafan
Publisher: Workman Publishing Company
Total Pages: 273
Release: 2010-02-11
Genre: Computers
ISBN: 0761159762

Computer hacking takes on a whole new meaning when you're going at it with a screwdriver and hammer: announcing the most wildly inventive, eco-friendly craft book on repurposing everyday objects since Generation T. Except in this case the raw material isn't a T-shirt, but the stuff we all have lying around and have no idea what to do with, or even how to get rid of properly—your old cell phone, a broken printer, irredeemable iPod, busted digital camera, mysterious thatches of cables and wires, orphaned keyboards, and of course, those dead PCs and laptops. Created by a Parsons design graduate who’s obsessed with navigating the intersection of art and technology, here are 62 ingenious projects that are irresistibly geek-chic. An iMac Terrarium—how cool is that? A laptop Digital Photo Frame. The impressively green Scanner Compost Bin. Plus a power strip Bird Feeder, Walkman Soap Dish, My First Squiggle Bot, Qwerty Hair Tie, Flat-screen Ant Farm. Each project has complete, step-by-step instructions, is rated by difficulty—in a thorough first chapter the author covers all the tools and skills needed to take apart electronics safely—and is arranged by use, from stuff for the house, to fashion, toys, arts and crafts, items for pets, and more.

Mainframe Experimentalism

Mainframe Experimentalism
Author: Hannah Higgins
Publisher: Univ of California Press
Total Pages: 376
Release: 2012-09-21
Genre: Art
ISBN: 0520268377

“The computer may now be seen as a ‘universal machine,’ but this has not always been the case. This substantial collection of essays and documents shows how artists, poets, musicians, filmmakers and other experimenters first discovered the computer, and began using it as their tool and medium. Mainframe Experimentalism is essential reading for anyone who wants to penetrate behind superficial clichés about digital art and culture.”—Erkki Huhtamo, author of Illusions in Motion: A Media Archaeology of the Moving Panorama and Related Spectacles. “Higgins’ and Kahn’s anthology is an indispensable resource for anyone interested in the impact of computer technology on creative production in the arts and literature in the 1960s and beyond. This superb collection presents the first truly international examination of this subject, demonstrating the fascinating collaborations and interchanges that occurred as artists, poets, musicians, and filmmakers explored the potential for new, impersonal forms of expression offered by ‘mainframe experimentalism.’ Here is the prehistory of the digital arts of today in a volume that is equally essential to the histories of the individual fields involved as well as to scholarship on art and technology in general.”—Linda Dalrymple Henderson, author of Duchamp in Context: Science and Technology in the Large Glass and Related Works.