The Architecture of the Screen

The Architecture of the Screen
Author: Graham Cairns
Publisher: Intellect L & D E F A E
Total Pages: 346
Release: 2013
Genre: Architecture
ISBN: 9781841507118

'The Architecture of the Screen' examines the relationship between the visual language of film and the onscreen perception of space and architectural design, revealing how film's visual vocabulary influenced architecture in the twentieth century and continues to influence it today.

Architecture for the Screen

Architecture for the Screen
Author: Juan Antonio Ramírez
Publisher: McFarland
Total Pages: 256
Release: 2012-04-11
Genre: Art
ISBN: 0786469307

Most of us have never found ourselves trapped inside a burning skyscraper or entombed within an Egyptian pyramid--but we probably have some idea of what it would be like because of their portrayal on screen. The movies have overcome the constraints of time and place by bringing us images of diverse and otherwise unfamiliar settings. This work covers the many applications of art and architecture appearing in the movies produced in Hollywood from the very beginning until the fifties. The first chapters deal with the process of design, construction, physical characteristics and immediate functions of a wide variety of architectural sets. The remaining chapters examine the great number of styles shown in those movies and take the reader up to the final triumph of modernist architecture in the aftermath of the Second World War.

Architecture on Display

Architecture on Display
Author: Aaron Levy
Publisher:
Total Pages: 206
Release: 2010
Genre: Architecture
ISBN: 9781902902968

Architecture on Display is a research initiative by Aaron Levy and William Menking that consists of interviews with each of the living directors of the Venice Biennale for Architecture.

Architecture and Film

Architecture and Film
Author: Mark Lamster
Publisher: Princeton Architectural Press
Total Pages: 268
Release: 2000
Genre: Architecture
ISBN: 9781568982076

An examination of the ways in which architecture and architects are treated on screen and how these depictions filter and shape the ways we understand the built environment. There are essays from contributors from a range of disciplines and interviews of those working behind the scenes.

Screens

Screens
Author: Kate Mondloch
Publisher: U of Minnesota Press
Total Pages: 155
Release: 2010
Genre: Art
ISBN: 0816665214

Media screens--film, video, and computer screens--have increasingly pervaded both artistic production and everyday life since the 1960s. Yet the nature of viewing artworks made from these media, along with their subjective effects, remains largely unexplored. Screens addresses this gap, offering a historical and theoretical framework for understanding screen-reliant installation art and the spectatorship it evokes. Examining a range of installations created over the past fifty years that investigate the rich terrain between the sculptural and the cinematic, including works by artists such as Eija-Liisa Ahtila, Doug Aitken, Peter Campus, Dan Graham, VALIE EXPORT, Bruce Nauman, and Michael Snow, Kate Mondloch traces the construction of screen spectatorship in art from the seminal film and video installations of the 1960s and 1970s to the new media artworks of today's digital culture. Mondloch identifies a momentous shift in contemporary art that challenges key premises of spectatorship brought about by technological objects that literally and metaphorically filter the subject's field of vision. As a result she proposes that contemporary viewers are, quite literally, screen subjects and offers the unique critical leverage of art as an alternative way to understand media culture and contemporary visuality.

Drawing for Landscape Architecture

Drawing for Landscape Architecture
Author: Edward Hutchison
Publisher: National Geographic Books
Total Pages: 0
Release: 2019-05-21
Genre: Architecture
ISBN: 0500294887

This new paperback combines traditional drawing techniques with those from CAD renderings to guide practitioners from their first impression of a site through concept, construction, and site drawings. Across design disciplines, drawing by hand has largely become a lost art. With digital tools at their disposal, the majority of designers create while sitting at their computer screens. Attitudes are changing, however. Eager to push the boundaries of their creative processes and spurred by a sense of being disconnected from their briefs, today’s designers seek a greater and more immediate connection with their projects. There is no better way to stimulate the imagination than by learning to draw what one sees, and in the fluid, living world of landscape architecture, it is particularly important. This essential publication reintroduces the importance of learning to “see by hand,” to visualize large-scale design schemes and explain them through drawing, before using the digital tools that are time- and cost-efficient building solutions. Combining traditional drawing techniques with those from CAD rendering, Drawing for Landscape Architecture guides practitioners from their very first impression. This expanded edition includes a new chapter on the relationship between landscape design and architecture, along with a selection of updated images.

The Wrong House

The Wrong House
Author: Steven Jacobs
Publisher: 010 Publishers
Total Pages: 346
Release: 2007
Genre: Performing Arts
ISBN: 906450637X

Architecture plays an important role In the films of Alfred Hitchcock. Steven Jacobs devotes lengthy discussion to a series of domestic buildings with the help of a number of reconstructed floor plans made specially for this book.

On the Screen

On the Screen
Author: Ariel Rogers
Publisher: Columbia University Press
Total Pages: 382
Release: 2019-07-30
Genre: Performing Arts
ISBN: 0231548036

Today, in a world of smartphones, tablets, and computers, screens are a pervasive part of daily life. Yet a multiplicity of screens has been integral to the media landscape since cinema’s golden age. In On the Screen, Ariel Rogers rethinks the history of moving images by exploring how experiments with screen technologies in and around the 1930s changed the way films were produced, exhibited, and experienced. Marshalling extensive archival research, Rogers reveals the role screens played at the height of the era of “classical” Hollywood cinema. She shows how filmmakers, technicians, architects, and exhibitors employed a variety of screens within diverse spaces, including studio soundstages, theaters, homes, stores, and train stations. Far from inert, screens served as means of structuring mediated space and time, contributing to the transformations of modern culture. On the Screen demonstrates how particular approaches to the use of screens traversed production and exhibition, theatrical and extratheatrical practice, mainstream and avant-garde modes, and even cinema and television. Rogers’s history challenges conventional narratives about the novelty of the twenty-first-century multiscreen environment, showing how attention to the variety of historical screen practices opens up new ways to understand contemporary media.

The Virtual Window

The Virtual Window
Author: Anne Friedberg
Publisher: MIT Press
Total Pages: 372
Release: 2009-02-13
Genre: Architecture
ISBN: 0262512505

From the Renaissance idea of the painting as an open window to the nested windows and multiple images on today's cinema, television, and computer screens: a cultural history of the metaphoric, literal, and virtual window. As we spend more and more of our time staring at the screens of movies, televisions, computers, and handheld devices—"windows" full of moving images, texts, and icons—how the world is framed has become as important as what is in the frame. In The Virtual Window, Anne Friedberg examines the window as metaphor, as architectural component, and as an opening to the dematerialized reality we see on the screen. In De pictura (1435), Leon Battista Alberti famously instructed painters to consider the frame of the painting as an open window. Taking Alberti's metaphor as her starting point, Friedberg tracks shifts in the perspectival paradigm as she gives us histories of the architectural window, developments in glass and transparency, and the emerging apparatuses of photography, cinema, television, and digital imaging. Single-point perspective—Alberti's metaphorical window—has long been challenged by modern painting, modern architecture, and moving-image technologies. And yet, notes Friedberg, for most of the twentieth century the dominant form of the moving image was a single image in a single frame. The fractured modernism exemplified by cubist painting, for example, remained largely confined to experimental, avant-garde work. On the computer screen, however, where multiple 'windows' coexist and overlap, perspective may have met its end. In this wide-ranging book, Friedberg considers such topics as the framed view of the camera obscura, Le Corbusier's mandates for the architectural window, Eisenstein's opinions on the shape of the movie screen, and the multiple images and nested windows commonly displayed on screens today. The Virtual Window proposes a new logic of visuality, framed and virtual: an architecture not only of space but of time.

Forties Screen Style

Forties Screen Style
Author: Howard Mandelbaum
Publisher: Hennessey & Ingalls
Total Pages: 0
Release: 2000
Genre: Architecture in motion pictures
ISBN: 9780940512290