The Anchor Puzzle Book
Author | : Jerry Slocum |
Publisher | : |
Total Pages | : 152 |
Release | : 2012-01-01 |
Genre | : Tangrams |
ISBN | : 9781890980092 |
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Author | : Jerry Slocum |
Publisher | : |
Total Pages | : 152 |
Release | : 2012-01-01 |
Genre | : Tangrams |
ISBN | : 9781890980092 |
Author | : Jerry Slocum |
Publisher | : |
Total Pages | : 0 |
Release | : 2006 |
Genre | : Board games |
ISBN | : 9781890980153 |
The 15 Puzzle Book contains an illustrated history of one of the most popular and important mechanical puzzles of all time. It can be argued that the 15 Puzzle in 1880 had the greatest impact on American and European society of any mechanical puzzle the world has ever known. Books by famous mathematicians tell that a deaf mute invented the 15 Puzzle but other sources claim it was invented by Sam Loyd, who Martin Gardner called, "America's greatest puzzle designer." Or has Sam Loyd, who claimed to invent the puzzle, continued to fool the world for more than 100 years? The true story of the puzzle is told here for the first time: - The real inventor and his patent application records were found. - The story of how the puzzle came to be manufactured. - Proof that the 15 Puzzle is mathematically impossible to solve. - How a young New Yorker solved it. - The worldwide puzzle craze that it created.
Author | : Jerry Slocum |
Publisher | : |
Total Pages | : 160 |
Release | : 1994 |
Genre | : Games |
ISBN | : 9780295965796 |
Shows a variety of antique and modern puzzles, including puzzle locks and rings, and folding, impossible object, vanish, dexterity, sequential movement, disentanglement, interlocking, and take-apart puzzles
Author | : Jennifer L. Trace |
Publisher | : |
Total Pages | : 120 |
Release | : 2020-07-03 |
Genre | : Juvenile Fiction |
ISBN | : 9781946525727 |
Give your child an aMAZEing experience with this maze activity book! A complete maze experience with: -101 Mazes with colorable characters and illustrations -101 Fun themes make solving mazes exciting - Increasing difficulty levels - With real world logic: Bring the chicken home, help the family get to the bus, help the dog get to the bone and more. - Improve hand eye coordination, dexterity and muscle memory - With certificate at back of the book! The amazingly fun mazes and activities in this book are designed to provide an enjoyable and fun learning experience for children of all ages from preschool, nursery and even beyond. Solving maze activities can be a crucial yet fun part of your kid's development, they help in nurturing the development of your child's brain, thought processes, problem solving skills, IQ and intelligence by having your child map out the best path to reach the goal in every activity. Constant practice helps nurture the mind and build hand eye coordination, problem solving skills, muscle memory and dexterity. Each maze is lovingly designed with cute characters and illustrations that your child can color in that are sure to keep your kid engaged. Mazes have increasing difficulty to get your child easily started off with the logic of maze solving and progressing to more challenging mazes as your child gets more experience. Real world logic is incorporated in the mazes, examples are: help chicken to the coop and bring the ball to the hoop. Real world logic helps anchor the activities to real life situations and can be experience for your child.
Author | : Jerry Slocum |
Publisher | : Sterling Publishing Company Incorporated |
Total Pages | : 192 |
Release | : 2004 |
Genre | : Games & Activities |
ISBN | : 9781402716881 |
A historical study on the ancient and popular Chinese puzzle game presents more than two thousand all-time tangrams, along with detailed instructions on how to arrange these intriguing puzzle tiles and presenting a variety of special puzzles for the reader to solve. Reprint.
Author | : William Poundstone |
Publisher | : Anchor |
Total Pages | : 321 |
Release | : 1993-01-01 |
Genre | : Mathematics |
ISBN | : 038541580X |
A masterful work of science writing that’s "both a fascinating biography of von Neumann, the Hungarian exile whose mathematical theories were building blocks for the A-bomb and the digital computer, and a brilliant social history of game theory and its role in the Cold War and nuclear arms race" (San Francisco Chronicle). Should you watch public television without pledging?...Exceed the posted speed limit?...Hop a subway turnstile without paying? These questions illustrate the so-called "prisoner's dilemma", a social puzzle that we all face every day. Though the answers may seem simple, their profound implications make the prisoner's dilemma one of the great unifying concepts of science. Watching players bluff in a poker game inspired John von Neumann—father of the modern computer and one of the sharpest minds of the century—to construct game theory, a mathematical study of conflict and deception. Game theory was readily embraced at the RAND Corporation, the archetypical think tank charged with formulating military strategy for the atomic age, and in 1950 two RAND scientists made a momentous discovery. Called the "prisoner's dilemma," it is a disturbing and mind-bending game where two or more people may betray the common good for individual gain. Introduced shortly after the Soviet Union acquired the atomic bomb, the prisoner's dilemma quickly became a popular allegory of the nuclear arms race. Intellectuals such as von Neumann and Bertrand Russell joined military and political leaders in rallying to the "preventive war" movement, which advocated a nuclear first strike against the Soviet Union. Though the Truman administration rejected preventive war the United States entered into an arms race with the Soviets and game theory developed into a controversial tool of public policy—alternately accused of justifying arms races and touted as the only hope of preventing them. Prisoner's Dilemma is the incisive story of a revolutionary idea that has been hailed as a landmark of twentieth-century thought.
Author | : W. H. Lewis |
Publisher | : Pickle Partners Publishing |
Total Pages | : 530 |
Release | : 2016-08-09 |
Genre | : History |
ISBN | : 1787200566 |
“The Splendid Century,” penned by the brother of famous author C. S. Lewis (“Alice in Wonderland”), is a depiction of various aspects of life in France during the reign of Louis XIV, gleaned through the author’s thorough research of records, correspondence, and journals of the time. Using anecdotal evidence, the book probes in detail various facets of life in France during this time, including the lives of nobles (particularly those at court) as well as commoners, religious institutions and conflicts, the organization of the French army and its restructuring, rural life and city life, what life was like on galley ships and passenger sailing ships, how doctors were trained, and the state of women’s education. The author also discusses the background behind Louis XIV’s policies, illustrating their impact on French civilization, both during this time and for generations to come. A must-read for anyone interested in French history.
Author | : The National Maritime Museum |
Publisher | : Hodder & Stoughton |
Total Pages | : 317 |
Release | : 2020-10-29 |
Genre | : Games & Activities |
ISBN | : 1529322820 |
__________ Available now: the biggest and best quiz book about the deep blue! __________ Think you know the difference between a ship and a boat? Do you really understand the shipping forecast? And what do all the different flags at sea mean? The Nautical Puzzle Book is packed to the brim with over 100 puzzles inspired by the National Maritime Museum's objects and their stories. Inside this book you'll find a fiendish mix of word games, codewords, trivia, picture puzzles, word scrambles, anagrams, crosswords and much more. It's a chance to learn all about epic explorers, history makers, record breakers, myths, legends, seafaring traditions and life at sea. By the time you reach the end you'll have navigated centuries of history, crossed thousands of miles of ocean, and made countless discoveries - so batten down the hatches and set sail! __________ The perfect gift for veteran seafarers and armchair navigators alike. Find out if you're worthy of captaincy or destined to be a deck hand in this beautiful and addictive puzzle book! If you're bored of Zoom Quizzes, then this is the book for all the family.
Author | : Peter Morville |
Publisher | : "O'Reilly Media, Inc." |
Total Pages | : 195 |
Release | : 2010-01-14 |
Genre | : Computers |
ISBN | : 1449383068 |
What people are saying about Search Patterns "Search Patterns is a delight to read -- very thoughtful and thought provoking. It's the most comprehensive survey of designing effective search experiences I've seen." --Irene Au, Director of User Experience, Google "I love this book! Thanks to Peter and Jeffery, I now know that search (yes, boring old yucky who cares search) is one of the coolest ways around of looking at the world." --Dan Roam, author, The Back of the Napkin (Portfolio Hardcover) "Search Patterns is a playful guide to the practical concerns of search interface design. It contains a bonanza of screenshots and illustrations that capture the best of today's design practices and presents a fresh perspective on the broader role of search and discovery." --Marti Hearst, Professor, UC Berkeley and author, Search User Interfaces (Cambridge University Press) "It's not often I come across a book that asks profound questions about a fundamental human activity, and then proceeds to answer those questions with practical observations and suggestions. Search Patterns is an expedition into the heart of the web and human cognition, and for me it was a delightful journey that delivered scores of insights." --Dave Gray, Founder and Chairman, XPLANE "Search is swiftly transforming everything we know, yet people don't understand how mavens design search: by stacking breadcrumbs, scenting widgets, and keeping eyeballs on the engine. I urge you to put your eyeballs on this unique and important book." --Bruce Sterling, Writer, Futurist, and Co-Founder, The Electronic Frontier Foundation "As one who searches a lot (and often ends up frustrated), Search Patterns is a revelation." --Nigel Holmes, Designer, Theorist, and Principal, Explanation Graphics "Search Patterns is a fabulous must-have book! Inside, you'll learn the whys and wheres of practically every modern search design trick and technique." --Jared Spool, CEO and Founder, User Interface Engineering Search is among the most disruptive innovations of our time. It influences what we buy and where we go. It shapes how we learn and what we believe. In this provocative and inspiring book, you'll explore design patterns that apply across the categories of web, ecommerce, enterprise, desktop, mobile, social, and real-time search and discovery. Filled with colorful illustrations and examples, Search Patterns brings modern information retrieval to life, covering such diverse topics as relevance, faceted navigation, multi-touch, personalization, visualization, multi-sensory search, and augmented reality. By drawing on their own experience-as well as best practices and evidence-based research-the authors not only offer a practical guide to help you build effective search applications, they also challenge you to imagine the future of discovery. You'll find Search Patterns intriguing and invaluable, whether you're a web practitioner, mobile designer, search entrepreneur, or just interested in the topic. Discover a pattern language for search that embraces user psychology and behavior, information architecture, interaction design, and emerging technology Boost enterprise efficiency and e-commerce sales Enable mobile users to achieve goals, complete tasks, and find what they need Drive design innovation for search interfaces and applications
Author | : Dan Krokos |
Publisher | : |
Total Pages | : 327 |
Release | : 2013 |
Genre | : Genetic engineering |
ISBN | : 9781484403273 |
Soon after 17-year-old Miranda awakens with no memory, she discovers that she can release a mysterious energy that incites pure terror in everyone around her except Peter, who tells her she is part of an elite force of genetically altered teens. First in a powerful new series.