The AmigaDos Manual

The AmigaDos Manual
Author:
Publisher:
Total Pages: 320
Release: 1986
Genre: Computers
ISBN:

A user's manual, a technical reference manual and a developer's manual, this is the only book that shows Amiga owners how to use the machine's disk operating system. All the available DOS commands and ways to utilize them on this new computer are covered in this book.

Using C-Kermit

Using C-Kermit
Author: Frank da Cruz
Publisher: Digital Press
Total Pages: 664
Release: 1996-11-20
Genre: Computers
ISBN: 9781555581640

Written by the co-managers of the Kermit Project, this is a revised and updated tutorial on data communications, with new material on today's high-speed modems and how to make the best use of them

Mastering Regular Expressions

Mastering Regular Expressions
Author: Jeffrey E. F. Friedl
Publisher: "O'Reilly Media, Inc."
Total Pages: 492
Release: 2002
Genre: Computers
ISBN: 9780596002893

Introduces regular expressions and how they are used, discussing topics including metacharacters, nomenclature, matching and modifying text, expression processing, benchmarking, optimizations, and loops.

Amiga Intuition Reference Manual

Amiga Intuition Reference Manual
Author: Susan Deyl
Publisher: Addison Wesley Publishing Company
Total Pages: 231
Release: 1986-01-01
Genre: Computers
ISBN: 9780201110760

Describes the features of Intuition, the Amiga home computer's user interface

Amiga Assembly Language Programming

Amiga Assembly Language Programming
Author: Jake Commander
Publisher:
Total Pages: 231
Release: 1987
Genre: Computers
ISBN: 9780830607112

Explains the basic concepts of assembly language and how to apply it for use on the Amiga, and includes programming examples and discussions of the Amiga's software and hardware

Amiga ROM Kernel Reference Manual

Amiga ROM Kernel Reference Manual
Author: Commodore-Amiga, Inc
Publisher: Addison Wesley Publishing Company
Total Pages: 984
Release: 1992
Genre: Computers
ISBN:

The books in this series cover the newest Amiga computer, the Amiga 3000, as well as the most recent version of the system software, Release 2. In Release 2, the system libraries have doubled. This comprehensive tutorial provides detailed examples of how to use the Amiga system libraries, including hundreds of new functions.

The Future Was Here

The Future Was Here
Author: Jimmy Maher
Publisher: MIT Press
Total Pages: 342
Release: 2018-01-26
Genre: Games & Activities
ISBN: 0262535696

Exploring the often-overlooked history and technological innovations of the world's first true multimedia computer. Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform—from Deluxe Paint to AmigaOS to Cinemaware—in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.