The Achievement Code
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Author | : Michael E. Angier |
Publisher | : Createspace Independent Pub |
Total Pages | : 140 |
Release | : 2012-06-01 |
Genre | : Self-Help |
ISBN | : 9781477624401 |
Michael Angier's latest book offers a simple, but proven, formula for getting what you truly want. With the Three C's, Angier has distilled down from both ancient and modern teachers the true alchemy of success and achievement. Whether they realized it or not, every single person who has ever achieved great things has employed the Three-C Formula. But not until Angier identified the Three Cs did the formula reveal itself. The Achievement Code outlines in simple, straightforward steps how to practice Clarity, Concentration and Consistency and actually get what you really want. Best-selling author, Bob Burg, writes in the Foreword, “It contains the basic principles of success upon which Michael has built his own ultra-successful life and business and upon which anyone else can do the same. In these teachings, he lays the foundation from which anyone can decide on a certain goal and by the very nature of the instruction provided, go about achieving it. In fact, if one will follow all three of the “C's” he teaches us, I cannot see how it would be possible not to succeed.” For over 40 years, Angier has studied, documented, tested and encapsulated the key fundamentals of success. There's no theory contained in the pages of this book. It's all proven principles. And it's presented in such a way that anyone can understand and apply to achieve the success they seek. In The Achievement Code, you will learn how to use the Three Cs to go where you want to go, achieve what you truly want, and live your full and unique potential. Let the Three-C Formula help you create not only a path to follow but also use it as a tool to help you stay on course and guide you back when you get off track.
Author | : Robert Collier |
Publisher | : Library of Alexandria |
Total Pages | : 376 |
Release | : 2020-09-28 |
Genre | : Fiction |
ISBN | : 1465577181 |
Author | : United States |
Publisher | : |
Total Pages | : 1376 |
Release | : 2008 |
Genre | : Law |
ISBN | : |
Author | : Kevin Ferguson |
Publisher | : Simon and Schuster |
Total Pages | : 611 |
Release | : 2019-01-06 |
Genre | : Computers |
ISBN | : 1638354014 |
Summary Deep Learning and the Game of Go teaches you how to apply the power of deep learning to complex reasoning tasks by building a Go-playing AI. After exposing you to the foundations of machine and deep learning, you'll use Python to build a bot and then teach it the rules of the game. Foreword by Thore Graepel, DeepMind Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology The ancient strategy game of Go is an incredible case study for AI. In 2016, a deep learning-based system shocked the Go world by defeating a world champion. Shortly after that, the upgraded AlphaGo Zero crushed the original bot by using deep reinforcement learning to master the game. Now, you can learn those same deep learning techniques by building your own Go bot! About the Book Deep Learning and the Game of Go introduces deep learning by teaching you to build a Go-winning bot. As you progress, you'll apply increasingly complex training techniques and strategies using the Python deep learning library Keras. You'll enjoy watching your bot master the game of Go, and along the way, you'll discover how to apply your new deep learning skills to a wide range of other scenarios! What's inside Build and teach a self-improving game AI Enhance classical game AI systems with deep learning Implement neural networks for deep learning About the Reader All you need are basic Python skills and high school-level math. No deep learning experience required. About the Author Max Pumperla and Kevin Ferguson are experienced deep learning specialists skilled in distributed systems and data science. Together, Max and Kevin built the open source bot BetaGo. Table of Contents PART 1 - FOUNDATIONS Toward deep learning: a machine-learning introduction Go as a machine-learning problem Implementing your first Go bot PART 2 - MACHINE LEARNING AND GAME AI Playing games with tree search Getting started with neural networks Designing a neural network for Go data Learning from data: a deep-learning bot Deploying bots in the wild Learning by practice: reinforcement learning Reinforcement learning with policy gradients Reinforcement learning with value methods Reinforcement learning with actor-critic methods PART 3 - GREATER THAN THE SUM OF ITS PARTS AlphaGo: Bringing it all together AlphaGo Zero: Integrating tree search with reinforcement learning
Author | : Sander Vanhove |
Publisher | : Packt Publishing Ltd |
Total Pages | : 378 |
Release | : 2024-05-17 |
Genre | : Computers |
ISBN | : 1801812497 |
Learn the Godot 4 game engine and GDScript 2.0 as you build your own game and transform into a proficient programmer with this illustrated guide Key Features Learn the fundamentals of programming as you write GDScript 2.0 Explore the world of GDScript 2.0 with this comprehensive introduction to the language Work with Godot 4’s robust features and built-in tools to create captivating 2D and 3D games, simulations, and interactive applications Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionIn the digital landscape driven by interactive experiences, the demand for creative individuals with the skills to create captivating games has never been higher. Written by Sander Vanhove, a seasoned game developer with over 20 games to his credit, this book will serve as your entry point into game development, showing you how to leverage the powerful features of the open-source, versatile GDScript 2.0 to develop your ideas, from simple platformers to complex RPGs. Whether you're an aspiring game developer, a hobbyist seeking a creative outlet, or simply someone intrigued by the world of game programming, this book will guide you through the intricacies of the Godot 4 game engine. Starting with a primer on the fundamentals of programming, you’ll cover everything from data to logic, while familiarizing yourself with Godot’s built-in tools such as the physics engine, navigation, and cameras. As you progress, you’ll unlock deeper insights into more advanced tools that will take your programming to the next level. Aided by easy-to-follow step-by-step tutorials, examples, exercises, and experiments, you’ll seamlessly integrate this newfound knowledge to create a Vampire Survivor-like game from scratch. By the end of this book, you’ll have become proficient in leveraging the Godot 4 game engine to bring your gaming visions to life.What you will learn Develop your GDScript 2.0 programming skills from basic to advanced, emphasizing code cleanliness Harness Godot 4's integrated physics engine to control and manipulate in-game objects Design a vibrant and immersive game world by seamlessly integrating a diverse array of assets Master the art of processing input from various sources for enhanced interactivity Extend the reach of your game by learning how to export it to multiple platforms Incorporate simple multiplayer functionality for a dynamic gaming experience Who this book is for This book is for programmers, game designers, game developers, and game artists who want to start creating games in Godot 4. If you’re new to coding or game development, looking for a new creative outlet, and want to give Godot 4 and GDScript 2.0 a try, this book is for you. While no prior knowledge of programming or Godot is required, this book gradually introduces more complex concepts as you advance through the chapters.
Author | : Todd Henry |
Publisher | : Penguin |
Total Pages | : 274 |
Release | : 2020-10-06 |
Genre | : Business & Economics |
ISBN | : 0593191668 |
From the author of Die Empty and The Accidental Creative, a new framework for understanding what motivates us and why. What drives us to unleash our best work? And how do we tap into that drive to get superior results with our managers, coworkers, and direct reports? As Todd Henry reveals in this illuminating book, drawing on decades of research and interviews with over 100,000 people, the answer is not one size fits all: some people are energized by a race against the clock, while others put in extra effort only when they feel part of a team. For still others, nothing is as motivating as the possibility of public recognition. Henry shows, in fact, that there are twenty-seven "motivational themes”, each with its own unique DNA. For instance: · Those driven to Achieve Potential strive to build an ideal future, even when others may not see as far ahead. · Those needing to Overcome must conquer whatever obstacles come their way, no matter how difficult or time-consuming. · Those who strive to Comprehend and Express are obsessed with mastering new skills and showing off what they know--which is often a lot. · Those who want to Make It Right thrive when systems are running smoothly and usually know the "proper way" to do things. The Motivation Code teaches us to decode our Core Motivation so that we can have conversations, make decisions, and even choose career paths that lead us to experience engagement and fulfillment. Once we know how to activate our inner drivers, we can transform the work we do into work we love.
Author | : Edith Braun |
Publisher | : Waxmann Verlag |
Total Pages | : 170 |
Release | : 2020-12-16 |
Genre | : Education |
ISBN | : 383099026X |
This international anthology aims at researchers and practitioners interested in the dynamic developments of research on higher education teaching and learning in Europe and beyond. It includes ten chapters covering a wide array of topics and methodologies used by researchers in the Special Interest Group ‘Higher Education’ (SIG4) of the European Association for Research on Learning and Instruction (EARLI). The volume consists of three main sections: the first section includes three chapters addressing different practice- and research-based challenges related to students’ transitions into higher education and their teaching internship. The following four chapters investigate the assessment and development of students’ study paths and skills in a variety of disciplines. The final three chapters present research on student emotions and cultural perspectives, including mixed and multi-method empirical approaches. A key text for those keeping up with the current advances in the field.
Author | : |
Publisher | : |
Total Pages | : 722 |
Release | : 2001 |
Genre | : Administrative law |
ISBN | : |
Author | : United States |
Publisher | : Government Printing Office |
Total Pages | : 1308 |
Release | : 1999 |
Genre | : Law |
ISBN | : |
Author | : Prue Anderson |
Publisher | : World Bank Publications |
Total Pages | : 190 |
Release | : 2008-01-01 |
Genre | : Education |
ISBN | : 0821374982 |
Developing Tests and Questionnaires for a National Assessment of Educational Achievement is the second in the National Assessments of Educational Achievement series. It is designed to help build capacity in carrying out technically adequate assessments of national levels of student achievement. It introduces readers to the activities involved in the development of achievement tests, and includes developing an assessment framework, writing multiple choice and constructed response type items, pretesting, producing test booklets, and handscoring items. A section on questionnaire construction feat.