The 360° Video Handbook

The 360° Video Handbook
Author: Michael Wohl
Publisher:
Total Pages: 278
Release: 2017-06-10
Genre: Digital media
ISBN: 9780692904282

A practical hands-on guidebook for producers, directors, cinematographers, sound recordists, and editors interested in creating 360-degree video. Coursing an easy-to-follow trail through the thicket of technobabble and jargon, The book provides nuts-and-bolts recommendations on everything from the selection of cameras, microphones and editing tools to aesthetic and creative decisions such as camera placement and blocking, as well as editing, incorporating titles, transitions, andother effects.

360 Video Handbook

360 Video Handbook
Author: Peter Simcoe
Publisher: Independently Published
Total Pages: 170
Release: 2018-02-12
Genre: Photography
ISBN: 9781521734391

This guide is designed to assist you in taking your 360-degree digital video content to the next level through inspiration, recommendation and shared experience, along with discussion of frequently asked questions and key technical information. The book is organised into 5 colour coded sections: 1. Inspiration Be inspired by examples of 360-degree video in 2D and 3D along with descriptions and summaries of key considerations for each example. This section is designed to help you to improve your planning and overall understanding of creating content. 2. 3D 360 Music Video A detailed description of the design, development and production of a 3D 360 music video using Vuze camera, Google Tilt Brush, Google Blocks and Adobe Premier Pro. 3. Frequently Asked Questions Frequent questions asked by 360 camera users are covered in this section including issues related to resolution, audio, copyright and more. Additional information related to the FAQs can be found in the Knowledge section where topics are covered in more detail. 4. Knowledge Improving your understanding of video technology can improve the quality of the video, the clarity of audio, reduce noise and increase efficiency by reducing the amount of post-production necessary to complete your project. This will improve your efficiency in creating exciting and compelling content. 5. Appendix This section contains examples of documents such as a permissions / talent release form, equipment checklist and other useful information when preparing for your 360-degree video. About the Author The author of this book, Peter Simcoe (BA Hons PGDip), graduated from Loughborough University with a First Class Honours Degree in Industrial Design and Technology in 1995 and after spending the next 2 years researching industrial design at the University, completed a Post Graduate Diploma in Media Production at the University of Central England in Birmingham. His career in video production and design has included teaching Computing for Designers at Massey University in Wellington, New Zealand and James Cook University in Townsville, Australia. In the past few years he has been producing communications and process analysis videos for Airbus, graphic design for a variety of companies across the UK and photography for companies such as Toyota Motor Manufacturing. "360 Video Handbook is really a milestone for me, not only as a 360 video producer, but also as a graphic designer, traditional video producer, photographer and musician. The experiments with Vuze and other 360 cameras over the last 2 years, combined with 23 years experience of creating traditional video, photography and design, led me to believe I have something to contribute to the 360 community. This book contains the personal wish-list of project examples, frequently asked questions and the technical knowledge I would have wanted to know when I began my 360 video journey and as a result is a document containing the experience, advice and inspiration. It is also the coffee table book I always wanted to write - something easily accessible in different ways, from quick inspirational photo galleries through to detailed discussion and case studies. I aimed to create a visually stimulating book with intrinsic design value combined with solid technical considerations and hopefully you will enjoy reading it." - (Peter Simcoe, Author of 360 Video Handbook)

Color Correction Handbook

Color Correction Handbook
Author: Alexis Van Hurkman
Publisher: Pearson Education
Total Pages: 673
Release: 2014
Genre: Computers
ISBN: 0321929667

The 'Color Correction Handbook' covers a wide variety of techniques that can be used by colourists, no matter what system they're using. From the most basic methods for evaluating and correcting an overall image, to the most advanced targeted corrections and creative stylizations typically employed, this book covers it all.

Handbook of Research on Transmedia Storytelling, Audience Engagement, and Business Strategies

Handbook of Research on Transmedia Storytelling, Audience Engagement, and Business Strategies
Author: Hernández-Santaolalla, Víctor
Publisher: IGI Global
Total Pages: 457
Release: 2020-04-24
Genre: Business & Economics
ISBN: 1799831205

As media evolves with technological improvement, communication changes alongside it. In particular, storytelling and narrative structure have adapted to the new digital landscape, allowing creators to weave immersive and enticing experiences that captivate viewers. These experiences have great potential in marketing and advertising, but the medium’s methods are so young that their potential and effectiveness is not yet fully understood. Handbook of Research on Transmedia Storytelling, Audience Engagement, and Business Strategies is a collection of innovative research that explores transmedia storytelling and digital marketing strategies in relation to audience engagement. Highlighting a wide range of topics including promotion strategies, business models, and prosumers and influencers, this book is ideally designed for digital creators, advertisers, marketers, consumer analysts, media professionals, entrepreneurs, managers, executives, researchers, academicians, and students.

Immersive Learning

Immersive Learning
Author: Craig Frehlich
Publisher: Rowman & Littlefield
Total Pages: 171
Release: 2020-09-10
Genre: Education
ISBN: 1475857950

Most people want to reach their maximum potential; and the use of tools are no different. Some say power is influence. If this is true, then virtual reality has “superpowers” because of its ability to make the unreal viscerally real, engaging and immersive. Thanks to these powers VR can influence and affect education in ways that no technology tool has in the past. This book will help people understand the power and true potential of virtual reality (or VR). The prime directive of this book is to provide educators with a way of thinking about how to use virtual reality in education in order to reveal its true superpowers. And, to arm educators with several hands-on lessons to get them started on implementing VR as a tool to enhance learning outcomes. Ultimately, the book aims to have educators clearly understand VR’s role in transforming education, thus reaching its maximum potential.

Video Production Handbook

Video Production Handbook
Author: Jim Owens
Publisher: Taylor & Francis
Total Pages: 408
Release: 2012-11-12
Genre: Performing Arts
ISBN: 113604521X

Techniques matter! Great ideas don't automatically translate into great programs. It's not enough simply to show what is going on. The way you present your subject will influence how your audience responds. You need to choose your picture and sound carefully, to convey your ideas in an interesting, persuasive way. This book will show you how. Video Production Handbook shows the full production process, from inception of idea to final distribution. The book focuses especially on why each step occurs as it does and provides guidance in choosing the simplest methods of creating the shots you want in your video project. Concentrating on the techniques and concepts behind the latest equipment, this book demonstrates the fundamental principles needed to create good video content on any kind of budget. Suitable for students and beginning videographers, the new edition of this classic text retains its clarity and directness but has been completely revised and updated. This practical sourcebook has been specially prepared to give you an at-a-glance guide to quality video program-making on a modest budget. Emphasis throughout is on excellence with economy; whether you are working alone or with a small multi-camera group. The well-tried techniques detailed here will steer you through the hazards of production, helping you to avoid those frustrating, time-wasting problems, and to create an effective video program. * Highly visual: more than 450 full color photos and illustrations demonstrate techniques * Modern: Revised by Jim Owens, who brings a wealth of hands-on experience to the text; up-to-date information on current equipment, techniques, and new distribution outlets such as the Web and mobile phones * A complete resource: Detailed teaching ancillaries are available for instructors, including instructor's manual, test bank, sample syllabi, image collection, video content, and more * Brand new coverage of contemporary distribution methods * Interviews featuring industry professionals provide students with inside knowledge of the industry * Sidebars featuring new coverage of topics such as shooting for 3D, shooting with HDSLRs for video, and much more!

Cinematic Virtual Reality

Cinematic Virtual Reality
Author: Kath Dooley
Publisher: Springer Nature
Total Pages: 146
Release: 2021-04-27
Genre: Art
ISBN: 3030721477

With reference to traditional film theory and frameworks drawn from fields such as screenwriting studies and anthropology, this book explores the challenges and opportunities for both practitioners and viewers offered by the 360-degree storytelling form. It focuses on cinematic virtual reality (CVR), a format that involves immersive, high quality, live action or computer-generated imagery (CGI) that can be viewed through head mounted display (HMD) goggles or via online platforms such as YouTube. This format has surged in popularity in recent years due to the release of affordable high quality omnidirectional (360-degree) cameras and consumer grade HMDs. The book interrogates four key concepts for this emerging medium: immersion, presence, embodiment and proximity through an analysis of innovative case studies and with reference to practitioner interviews. In doing so, it highlights the specificity of the format and provides a critical account of practitioner approaches to the concept development, writing and realisation of short narrative CVR works. The book concludes with an account of the author’s practice-led research into the form, providing a valuable example of creative practice in the field of immersive media.

The Filmmaker's Handbook

The Filmmaker's Handbook
Author: Steven Ascher
Publisher: Penguin
Total Pages: 898
Release: 2012-11-27
Genre: Performing Arts
ISBN: 0452297281

The authoritative guide to producing, directing, shooting, editing, and distributing your video or film. Whether you aspire to be a great filmmaker yourself or are looking for movie gifts, this comprehensive guide to filmmaking is the first step in turning a hobby into a career. Widely acknowledged as the “bible” of video and film production, and used in courses around the world, The Filmmaker’s Handbook is now updated with the latest advances in HD and digital formats. For students and teachers, professionals and novices, this indispensable handbook covers all aspects of movie making. • Techniques for making dramatic features, documentaries, corporate, broadcast, and experimental videos and films • Shooting with DSLRs, video, film, and digital cinema cameras • In-depth coverage of lenses, lighting, sound recording, editing, and mixing • Understanding HDR, RAW, Log, 4K, UHD, and other formats • The business aspects of funding and producing your project • Getting your movie shown in theaters, on television, streaming services, and online

Multimedia and Virtual Reality Engineering

Multimedia and Virtual Reality Engineering
Author: Richard Brice
Publisher: Butterworth-Heinemann
Total Pages: 328
Release: 1997-10-17
Genre: Computers
ISBN: 9780750629874

This is the complete practical introduction to virtual reality and multimedia for those wishing to build systems. It covers the foundations and engineering needed to design and construct projects incorporating video, audio and textural elements and including the use of the latest hardware, to create an artificial world for education, information or entertainment. Production and authoring platforms are described, computer animation and hypertext are covered, but those looking for pages of software listings and computerspeak will be disappointed. This book is about the nuts and bolts: sound and video cards, head mounted displays, CrystalEyes glasses, other 3D glasses for entertainment, audio and video production, and realistic auditory and visual stimulation including stereoscopy. The creation of Cyberspace, and strategies to achieve a complete Cyberatmosphere are presented. Three-dimensional sound generation and video techniques that have never previously been published are revealed. This is the handbook for anyone working in the industry, or hoping to enter it. It also provides a guide for those hoping to 'cross-fertilise' the industry, coming from audio, video, computing or engineering backgrounds. A complete technical guide to MM and VR Includes a Hypertext edition of the book with added audio and graphics on CD Hardware, software, video and never before published 3D audio techniques covered

Emerging Trends and Impacts of the Internet of Things in Libraries

Emerging Trends and Impacts of the Internet of Things in Libraries
Author: Holland, Barbara
Publisher: IGI Global
Total Pages: 253
Release: 2020-06-26
Genre: Language Arts & Disciplines
ISBN: 1799847438

Over the years, new IT approaches have manifested, including digital transformation, cloud computing, and the internet of things (IoT). They have had a profound impact on the population, including libraries. Many organizations can save on their IT budget by adopting these new approaches because they provide technology in easier ways, often at lower costs and to the benefit of users. Emerging Trends and Impacts of the Internet of Things in Libraries is a critical research publication that explores advancing technologies, specifically the internet of things, and their applications within library settings. Moreover, the book will provide insights and explore case studies on smart libraries. Featuring a wide range of topics such as smart technology, automation, and robotics, this book is ideal for librarians, professionals, academicians, computer scientists, researchers, and students working in the fields of library science, information and communication sciences, and information technology.