At the Nexus of Cybersecurity and Public Policy

At the Nexus of Cybersecurity and Public Policy
Author: National Research Council
Publisher: National Academies Press
Total Pages: 170
Release: 2014-06-16
Genre: Computers
ISBN: 0309303214

We depend on information and information technology (IT) to make many of our day-to-day tasks easier and more convenient. Computers play key roles in transportation, health care, banking, and energy. Businesses use IT for payroll and accounting, inventory and sales, and research and development. Modern military forces use weapons that are increasingly coordinated through computer-based networks. Cybersecurity is vital to protecting all of these functions. Cyberspace is vulnerable to a broad spectrum of hackers, criminals, terrorists, and state actors. Working in cyberspace, these malevolent actors can steal money, intellectual property, or classified information; impersonate law-abiding parties for their own purposes; damage important data; or deny the availability of normally accessible services. Cybersecurity issues arise because of three factors taken together - the presence of malevolent actors in cyberspace, societal reliance on IT for many important functions, and the presence of vulnerabilities in IT systems. What steps can policy makers take to protect our government, businesses, and the public from those would take advantage of system vulnerabilities? At the Nexus of Cybersecurity and Public Policy offers a wealth of information on practical measures, technical and nontechnical challenges, and potential policy responses. According to this report, cybersecurity is a never-ending battle; threats will evolve as adversaries adopt new tools and techniques to compromise security. Cybersecurity is therefore an ongoing process that needs to evolve as new threats are identified. At the Nexus of Cybersecurity and Public Policy is a call for action to make cybersecurity a public safety priority. For a number of years, the cybersecurity issue has received increasing public attention; however, most policy focus has been on the short-term costs of improving systems. In its explanation of the fundamentals of cybersecurity and the discussion of potential policy responses, this book will be a resource for policy makers, cybersecurity and IT professionals, and anyone who wants to understand threats to cyberspace.

Video Game Law

Video Game Law
Author: S. Gregory Boyd
Publisher: CRC Press
Total Pages: 348
Release: 2018-06-28
Genre: Computers
ISBN: 042989239X

Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance. Given the rise in international competition, the increasing complexity of video game features, and the explosive growth of the industry in general, game developers can quickly find themselves in serious trouble, becoming vulnerable to copyright infringement claims, piracy, and even security breaches. Not every video game company has the financial resources to retain in-house counsel–which Video Game Law seeks to address by discussing many of the common pitfalls, legal questions, and scenarios facing the industry. S. Gregory Boyd, Brian Pyne, and Sean F. Kane, the most prominent, sought after, and respected video game attorneys in the country, break down the laws and legal concepts that every game developer and industry professional needs to know in order to better protect their game and grow their company. KEY FEATURES: • Provides a solid understanding of intellectual property (IP) concepts and laws, including copyright, trademark, trade secret, and other protections that apply to video games and how each can be employed to protect a company’s unique and valuable IP • Explores cutting edge legal issues that affect the gaming industry, including gambling, virtual currency, privacy laws, the Digital Millennium Copyright Act, tax incentives, and relevant piracy laws • Provides an overview of legal and privacy vocabulary and concepts needed to navigate and succeed in an industry that is constantly growing and evolving • Provides illustrative examples and legal concepts from the video game industry in every chapter

Access to Justice

Access to Justice
Author: Rebecca L. Sanderfur
Publisher: Emerald Group Publishing
Total Pages: 288
Release: 2009-03-23
Genre: Social Science
ISBN: 1848552432

Around the world, access to justice enjoys an energetic and passionate resurgence as an object both of scholarly inquiry and political contest, as both a social movement and a value commitment motivating study and action. This work evidences a deeper engagement with social theory than past generations of scholarship.

It's Complicated

It's Complicated
Author: Danah Boyd
Publisher: Yale University Press
Total Pages: 296
Release: 2014-02-25
Genre: Social Science
ISBN: 0300166311

Surveys the online social habits of American teens and analyzes the role technology and social media plays in their lives, examining common misconceptions about such topics as identity, privacy, danger, and bullying.

Open Access

Open Access
Author: Peter Suber
Publisher: MIT Press
Total Pages: 255
Release: 2012-07-20
Genre: Language Arts & Disciplines
ISBN: 0262517639

A concise introduction to the basics of open access, describing what it is (and isn't) and showing that it is easy, fast, inexpensive, legal, and beneficial. The Internet lets us share perfect copies of our work with a worldwide audience at virtually no cost. We take advantage of this revolutionary opportunity when we make our work “open access”: digital, online, free of charge, and free of most copyright and licensing restrictions. Open access is made possible by the Internet and copyright-holder consent, and many authors, musicians, filmmakers, and other creators who depend on royalties are understandably unwilling to give their consent. But for 350 years, scholars have written peer-reviewed journal articles for impact, not for money, and are free to consent to open access without losing revenue. In this concise introduction, Peter Suber tells us what open access is and isn't, how it benefits authors and readers of research, how we pay for it, how it avoids copyright problems, how it has moved from the periphery to the mainstream, and what its future may hold. Distilling a decade of Suber's influential writing and thinking about open access, this is the indispensable book on the subject for researchers, librarians, administrators, funders, publishers, and policy makers.

Cyber Security Law

Cyber Security Law
Author: Pavan DUGGAL
Publisher:
Total Pages: 55
Release: 2019-01-17
Genre:
ISBN: 9781794077553

CYBER SECURITY LAWCyber security is an increasingly important domain today. Countries across the world are concerned about breaches of cyber security which could prejudicially impact their sovereignty and their national security. Consequently, cyber security law as a discipline has emerged. This Book will aim to look at what exactly is this emerging discipline of cyber security law. How the said discipline has been defined? What is the significance of cyber security and connected legal, policy and regulatory issues? How significant is this new discipline of cyber security law likely to be in the coming times? This Book has been written in the simple layman language to analyze complicated technical issues connected with legalities concerning breaches of computer networks and computer systems. This Book is authored by Pavan Duggal (http://www.pavanduggal.com), Asia's and India's foremost expert on Cyberlaw and Mobile Law, who has been acknowledged as one of the top four cyber lawyers of the world. This Book's Author runs his niche law firm Pavan Duggal Associates, Advocates (http://pavanduggalassociates.com/) which is working on all aspects concerning technology and the law. © Pavan Duggal, 2015

Promises to Keep

Promises to Keep
Author: William W. Fisher, III
Publisher: Stanford University Press
Total Pages: 352
Release: 2004
Genre: Biography & Autobiography
ISBN: 0804763267

During the past fifteen years, changes in technology have generated an extraordinary array of new ways in which music and movies can be produced and distributed. Both the creators and the consumers of entertainment products stand to benefit enormously from the new systems. Sadly, we have failed thus far to avail ourselves of these opportunities. Instead, much energy has been devoted to interpreting or changing legal rules in hopes of defending older business models against the threats posed by the new technologies. These efforts to plug the multiplying holes in the legal dikes are failing and the entertainment industry has fallen into crisis. This provocative book chronicles how we got into this mess and presents three alternative proposals--each involving a combination of legal reforms and new business models--for how we could get out of it.