Teaching Games for Understanding

Teaching Games for Understanding
Author: Linda L. Griffin
Publisher: Human Kinetics
Total Pages: 252
Release: 2005
Genre: Education
ISBN: 9780736045940

Presents a comprehensive guide for teachers and coaches that details the history, theory, research, and practice of the Teaching Games for Understanding model, and how to incorporate it in both elementary and secondary curriculum.

TGfU

TGfU
Author: Nicholas Stratigopoulos
Publisher: Createspace Independent Publishing Platform
Total Pages: 0
Release: 2014-12-10
Genre:
ISBN: 9781505308341

TGfU was developed to help physical and health education professionals incorporate fun in lessons aimed at keeping children active. TGfU combines technology, education, and fun to create an environment where children enjoy learning. Whether you are a physical education teacher, camp counselor, activity specialist, animator or any other professional dedicated to keeping school-aged children active, TGfU is a must-have book to include in your curriculum. KEY FEATURES *Comprehensive Collection of Games TGfU includes more than 200 games to keep children active! There is sure to be a favorite for everyone. *Wide Variety of Skill Levels The games available in TGfU are targeted for children in kindergarten to sixth grade; an age group that is very receptive to the TGfU model. *Broad Categories of Games and Activities The book includes 4 categories of games and activities that are based on the TGfU curriculum model: Invasion & Territorial, Net & Wall, Striking & Fielding, and Target. Pursuit & Evade category is also included as an additional game category that is popular among youth.

Reconceptualizing Physical Education through Teaching Games for Understanding

Reconceptualizing Physical Education through Teaching Games for Understanding
Author: Joy Butler
Publisher: Lulu.com
Total Pages: 315
Release: 2012-08-08
Genre: Education
ISBN: 1105993701

By using Teaching Games for Understanding (TGfU) as a catalyst for thinking about ontological and epistemological issues in Physical Education, the teachers, researchers, and authors of this book have become ambassadors for new ideas that challenge some of our entrenched educational values. We are proud to be able to share some of their pioneering research, which we believe will be of great interest to others in the field who are interested in constructivist, student-centred, and holistic approaches to teaching and learning in games education.

Teaching Games for Understanding in Physical Education and Sport

Teaching Games for Understanding in Physical Education and Sport
Author: Joy Butler
Publisher:
Total Pages: 236
Release: 2003
Genre: Education
ISBN:

An introduction to teaching games for understanding / Linda Griffin [and others] -- Problem-based learning to enhance tactical awareness in target games / James Mandigo -- Teaching and assessing striking/fielding games / Connie Collier and Judy Oslin -- The progressive games approach to teaching expertise in volleyball / Theresa Maxwell -- Teaching invasion games for understanding : games sense in field hockey / Louisa Webb -- Preservice teachers' responses to TGfU in an Australian university : "no room for heroes" / Richard Light -- A constructivist approach to a major's club : helping P.E.T.E students transition to professionals / Barbara McCahan [and others] -- Physical education teachers' conceptions about teaching TGfU in Portuguese schools / Isabel Mesquita and Amandio Graca -- Comparing assessment of preservice teaching practices using traditional and TGfU instructional models : data from Australia and the United States / Eileen Sullivan and Karen Swabey -- Teaching games for understanding : a paradigm shift for undergraduate students / Michele Sweeney, Amy Everitt and James Carifio -- Teaching tactical concepts with preservice teachers / Kath Howarth and Jeff Walkuski -- The construction of student tactical knowledge in badminton / Nathalie Mahut [and others] -- Authentic assessment in games education : an introduction to team sport assessment procedure and the game performance assessment instrument / Jean-François Richard and Linda Griffin -- Linking games for understanding with dynamical systems of skill acquisition : old milk in new bottles or have we really got a new research agenda in physical education and sport? / Tony Rossi -- Beyond technical vs. tactical : extending the games-teaching debate / William Strean and Enrique Garcia Bengoechea -- Teaching and coaching using a 'play practice' approach / Wendy Piltz -- Teaching team sports and games : extending the debate to the youth sport domain / Enrique Garcia Bengoechea and William Strean -- Reflections and projections / Joy Butler [and others].

Playing Fair

Playing Fair
Author: Joy I. Butler
Publisher: Human Kinetics
Total Pages: 296
Release: 2016-07-05
Genre: Education
ISBN: 1492585394

Games, in the right environment and with the right guidance from teachers, offer students opportunities to grow as independent problem solvers, decision makers, and team players. In addition, students can learn a host of other skills, strategies, and concepts that can transfer not only to other games but also to other life situations. Playing Fair shows teachers how to create the learning environments typical of the Teaching Games for Understanding (TGfU) approach. This text takes the TGfU approach to a new level, incorporating the development of group processes and democratic behaviors that promote personal growth as well as the ability to thrive in group situations. Antisocial behavior and bullying are ongoing problems in schools today. The concepts and practical ideas for lessons offered in Playing Fair address those problems proactively as students learn about conflict resolution, inclusion, democratic decision making, leadership, and bullying. The topics in this book come together in developing the cognitive, psychomotor, and affective domains, all primary goals of the physical education curriculum. A Peek Inside Playing Fair Playing Fair offers teachers these benefits: • Practical classroom stories showing teachers how they can apply theory and learning situations to their own students and school context • Activities that include modifications so teachers can apply the games with students of all developmental levels • Learning checks consisting of questions for teachers to ask their students in order to assess their learning • Key Concepts, a special element that calls out important concepts for readers The first part of the book covers the process of inventing games and the democratic principles involved, how social justice can be taught and learned through games, understanding the TGfU classification system, curriculum design, and pedagogical principles. The remaining 10 chapters show how to implement the concepts presented in the earlier chapters. Readers learn how to invent and play a variety of games: target games, striking games, net/wall games, and invasion games. What Your Students Will Gain Implementing the principles advocated in this book will help learners in these ways: • Better understand and appreciate the constructs of game play through external and internalized schemas • Transfer concepts, strategies, tactics, and skills within and among game categories • Improve their performance and become more engaged in their own learning • Become more self-effective and empowered as they understand and value the processes of decision making • Understand how democracy works from the bottom up • Grasp that democracy is tenuous, that it breaks down in the absence of active social justice, and that we all have a role and responsibility in constructing and reconstructing it, moment by moment Playing Fair will help students gain a better understanding of themselves and others, and it will make them sensitive to issues such as social justice, collaboration, negotiation, inclusiveness, and fairness. Students will learn to make informed decisions in the context of their invented games and to make intentional, reasoned inquiries about game situations, which they can then transfer to other areas of their lives. Bringing Systemic Change and Facilitating Personal Growth This book will help teachers and coaches teach the principles of game play and those of democracy and citizenship in concrete ways. They will contribute to systemic change in the school culture—a culture in which students learn to create their own games and gamelike situations wherein concepts, skills, and strategies can be learned in context through a process called democracy in action. The bottom line is simple. Playing Fair brings out inherent qualities that have been part of games since the beginning of humankind: play, fun, challenge, inventiveness, teamwork, friendship, and quick thinking. Along the way, games offer opportunities for moral and spiritual development—and the games in Playing Fair offer all that and more.

Nonlinear Pedagogy in Skill Acquisition

Nonlinear Pedagogy in Skill Acquisition
Author: Jia Yi Chow
Publisher: Routledge
Total Pages: 248
Release: 2015-12-14
Genre: Education
ISBN: 1317800362

Nonlinear pedagogy is a powerful paradigm for understanding human movement and for designing effective teaching, coaching and training programs in sport, exercise and physical education. It addresses the inherent complexity in the learning of movement skills, viewing the learner, the learning environment and the teacher or coach as a complex interacting system, with the constraints of individual practice tasks providing the platform for functional movement behaviours to emerge. This is the first book to explain this profoundly important new approach to skill acquisition, introducing key theoretical ideas and best practice for students, teachers and coaches. The first section of the book offers a general theoretical framework to explain processes of skill acquisition and the learning of movement skills. The book then defines nonlinear pedagogy, and outlines its key principles of practice. It offers a thorough and critical appraisal of the optimal use of instructional constraints and practice design, and discusses methods for creating challenging and supportive individualised learning environments at developmental, sub-elite and elite levels of performance. Every chapter contains cases and examples from sport and exercise contexts, providing guidance on practice activities and lessons. Nonlinear Pedagogy in Skill Acquisition is an essential companion for any degree level course in skill acquisition, motor learning, sport science, sport pedagogy, sports coaching practice, or pedagogy or curriculum design in physical education.

Game Sense

Game Sense
Author: Richard Lawrence Light
Publisher: Routledge
Total Pages: 258
Release: 2013
Genre: Education
ISBN: 0415532876

Game Sense is an exciting and innovative approach to coaching and physical education that places the gameat the heart of the session. It encourages the player to develop skills in a realistic context, to become more tactically aware, to make better decisions and to have more fun. Game Senseis a comprehensive, research-informed introduction to the Game Sense approach that defines and explores key concepts and essential pedagogical theory, and that offers an extensive series of practical examples and plans for using Game Sense in real teaching and coaching situations. The first section of the book helps the reader to understand how learning occurs and how this informs player-centred pedagogy.It also explains the relationship between Game Sense and other approaches to Teaching Games for Understanding. The second section of the book demonstrates how the theory can be applied in practice, providing a detailed, step-by-step guide to using Game Sense in eleven sports, including soccer, basketball, field hockey and softball. No other book explores the Game Sense approach in such depth, or combines theory and innovative practical techniques. Game Senseis invaluable reading for all students of physical education or sports coaching, any in-service physical education teacher or any sports coach working with children or young people.

TGFU - Simply Good Pedagogy

TGFU - Simply Good Pedagogy
Author: Tim Hopper
Publisher:
Total Pages: 261
Release: 2009
Genre: Curriculum planning
ISBN:

TGFU...simply good pedagogy offers teachers and coaches current thinking and ideas about game centred approachs that help novice or advanced players to excel in games. The book includes chapters from over ninety presentations at the forth teaching Games for Understanding (TGFU) international conference, held at University of British Columbia in May 2008. ... The authors of this book share the desire to make the complex challenges of teaching, coaching, and playing games accessible to more players. Drawing on constructivist learning principles, in particular situated learning and game constraints, this book challenges readers to reframe learning as an organic and ecological endeavor.

Game Sense for Teaching and Coaching

Game Sense for Teaching and Coaching
Author: Richard Light
Publisher: Routledge
Total Pages: 243
Release: 2021-03-15
Genre: Sports & Recreation
ISBN: 1000364259

Sport coaching has grown significantly as an area of research interest with an expanding number of sport coaching programs offered. The past decade or so has also seen significant interest in games-based approaches to coaching and teaching games. On a global level, Game Sense is one of the most recognized athlete-centred approaches for team sports, probably close behind Teaching Games for Understanding. Game Sense for Coaching and Teaching provides an understanding of how an Australian approach to coaching has grown and developed as it has been taken up across the globe. While the focus is on Game Sense, the book also offers insights into how any coaching or physical education (PE) teaching approach changes as it is adapted to different contexts across the world, examining the theoretical, historical and philosophical foundations of sport coaching and teaching in schools. This book is particularly useful for undergraduate and post-graduate sport coaching and PE courses but is also likely to be of interest for all practicing sports coaches or physical education teachers and lecturers.