Texas Jigsaw Killer Anti Knight Sudoku
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Author | : Sudoku Mania |
Publisher | : |
Total Pages | : 122 |
Release | : 2019-11-08 |
Genre | : |
ISBN | : 9781706629955 |
The objective is to fill the grid with numbers from 1 to 9 in a way that the following conditions are met: Each row, column, and 9 Irregular regions contains each number exactly once.The sum of all numbers in a cage must match the small number printed in its corner.No number appears more than once in a cage. (This is the standard rule for killer sudokus, and implies that no cage can include more than 9 cells.)In Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers
Author | : Gregory Bassham |
Publisher | : |
Total Pages | : 497 |
Release | : 2008 |
Genre | : Critical thinking |
ISBN | : 9780071101547 |
Through the use of humour, fun exercises, and a plethora of innovative and interesting selections from writers such as Dave Barry, Al Franken, J.R.R. Tolkien, as well as from the film 'The Matrix', this text hones students' critical thinking skills.
Author | : Denise Sutherland |
Publisher | : John Wiley & Sons |
Total Pages | : 436 |
Release | : 2009-05-11 |
Genre | : Games & Activities |
ISBN | : 0470453664 |
A travel-friendly puzzle-packed book that keeps the brain in shape One of the best ways to exercise the mind is through word and logic games like word searches and Sudoku. Studies have shown that doing word searches frequently can help prevent diseases like Alzheimer's and dementia. Word Searches For Dummies is a great way to strengthen the mind and keep the brain active plus, it's just plain fun! This unique guide features several different types of word searches that take readers beyond simply circling the answer: secret shape word searches, story word searches, listless word searches, winding words, quiz word searches, and more. It provides a large number of puzzles at different levels that will both test and exercise the mind while keeping the reader entertained for hours.
Author | : Stephen J. Hegner |
Publisher | : Springer Science & Business Media |
Total Pages | : 425 |
Release | : 2012-12-06 |
Genre | : Computers |
ISBN | : 9401008744 |
In this international collection of papers there is a wealth of knowledge on artificial intelligence (AI) and cognitive science (CS) techniques applied to the problem of providing help systems mainly for the UNIX operating system. The research described here involves the representation of technical computer concepts, but also the representation of how users conceptualise such concepts. The collection looks at computational models and systems such as UC, Yucca, and OSCON programmed in languages such as Lisp, Prolog, OPS-5, and C which have been developed to provide UNIX help. These systems range from being menu-based to ones with natural language interfaces, some providing active help, intervening when they believe the user to have misconceptions, and some based on empirical studies of what users actually do while using UNIX. Further papers investigate planning and knowledge representation where the focus is on discovering what the user wants to do, and figuring out a way to do it, as well as representing the knowledge needed to do so. There is a significant focus on natural language dialogue where consultation systems can become active, incorporating user modfelling, natural language generation and plan recognition, modelling metaphors, and users' mistaken beliefs. Much can be learned from seeing how AI and CS techniques can be investigated in depth while being applied to a real test-bed domain such as help on UNIX.
Author | : Beverly Lowry |
Publisher | : Vintage |
Total Pages | : 271 |
Release | : 2011-07-27 |
Genre | : Biography & Autobiography |
ISBN | : 0307765962 |
One mother's son is killed in a tragic accident; another's daughter murders two people in a wild rage. From these bitter facts, Beverly Lowry--the first child's mother and an acclaimed novelist--has fashioned a memoir in which the objectivity of true-crime reportage resonates with acute feeling and even, ultimately, with redemption. In Houston, in the early morning hours of June 13, 1983, twenty-three-year-old Karla Faye Tucker showed up with two friends at the apartment of a man they hated, Jerry Lynn Dean. Fired by a lost weekend of drugs and bravado, during which their grievances against Jerry Lynn became magnified out of all proportion, they had it in mind to steal motorcycle parts. Maybe to scare him a little. But by the time they left, both Dean and his chance, one-night companion had been murdered with such thorough wickedness as to ensure Karla's place among the handful of young white women on Death Row in this country. The next fall, outside of Austin, Beverly Lowry's son Peter, after an increasingly troubled adolescence, was back in high school and back living at home when he was killed--an unsolved hit-and-run. He was eighteen. The despair that descended into Lowry's life seemed without end, but eventually and almost inevitably she became obsessed by the beautiful young killer whose photograph she'd seen in a Houston newspaper. "If Peter hadn't been killed," she writes, "I would not have made that first trip up to see Karla Faye." In Crossed Over, Beverly Lowry reveals how Tucker, a full-time addict and part-time prostitute, had been dealt this fate as a child--only to pursue it relentlessly herself in Houston's violent subculture of bikers and outlaws. Working backward from the murders, Lowry delves into character and motive, looking for reasons that might explain these unthinkable acts. But this is also an account of the unlikely and powerful friendship between a writer--a mother--coming to terms with her loss and a young woman who, even under the sentence of death, begins the life she'd never before had a chance to lead. Crossed Over is a story of crime and punishment, but more importantly it explores the connection between grief and hope, and between different kinds of victims. In the end, what Beverly Lowry uncovers is the unexpected ability of life, however blighted the circumstances, to assert its best, most urgent claim upon us.
Author | : Stuart Jonathan Russell |
Publisher | : MIT Press |
Total Pages | : 238 |
Release | : 1991 |
Genre | : Computers |
ISBN | : 9780262181440 |
Like Mooki, the hero of Spike Lee's film Do the Right Thing artificially, intelligent systems have a hard time knowing what to do in all circumstances. Classical theories of perfect rationality prescribe the right thing for any occasion, but no finite agent can compute their prescriptions fast enough. In Do the Right Thing, the authors argue that a new theoretical foundation for artificial intelligence can be constructed in which rationality is a property of programs within a finite architecture, and their behaviour over time in the task environment, rather than a property of individual decisions.
Author | : Jared Diamond |
Publisher | : Penguin |
Total Pages | : 727 |
Release | : 2012-12-31 |
Genre | : Social Science |
ISBN | : 1101606002 |
The bestselling author of Collapse and Guns, Germs and Steel surveys the history of human societies to answer the question: What can we learn from traditional societies that can make the world a better place for all of us? “As he did in his Pulitzer Prize-winning Guns, Germs, and Steel, Jared Diamond continues to make us think with his mesmerizing and absorbing new book." Bookpage Most of us take for granted the features of our modern society, from air travel and telecommunications to literacy and obesity. Yet for nearly all of its six million years of existence, human society had none of these things. While the gulf that divides us from our primitive ancestors may seem unbridgeably wide, we can glimpse much of our former lifestyle in those largely traditional societies still or recently in existence. Societies like those of the New Guinea Highlanders remind us that it was only yesterday—in evolutionary time—when everything changed and that we moderns still possess bodies and social practices often better adapted to traditional than to modern conditions.The World Until Yesterday provides a mesmerizing firsthand picture of the human past as it had been for millions of years—a past that has mostly vanished—and considers what the differences between that past and our present mean for our lives today. This is Jared Diamond’s most personal book to date, as he draws extensively from his decades of field work in the Pacific islands, as well as evidence from Inuit, Amazonian Indians, Kalahari San people, and others. Diamond doesn’t romanticize traditional societies—after all, we are shocked by some of their practices—but he finds that their solutions to universal human problems such as child rearing, elder care, dispute resolution, risk, and physical fitness have much to teach us. Provocative, enlightening, and entertaining, The World Until Yesterday is an essential and fascinating read.
Author | : Sue Grafton |
Publisher | : Holt Paperbacks |
Total Pages | : 321 |
Release | : 2010-04-01 |
Genre | : Fiction |
ISBN | : 1429922257 |
B is for Burglar, from Sue Grafton's #1 New York Times bestselling Kinsey Millhone Alphabet mystery series Beverly Danziger looked like an expensive, carefully wrapped package from a good but conservative shop. Only her compulsive chatter hinted at the nervousness beneath her cool surface. It was a nervousness out of all proportion to the problem she placed before Kinsey Millhone. There was an absent sister. A will to be settled--a matter of only a few thousand dollars. Mrs. Danziger did not look as if she needed a few thousand dollars. And she didn't seem like someone longing for a family reunion. Still, business was slow, and even a private investigator has bills to pay. Millhone took the job. It looked routine. Elaine Boldt's wrappings were a good deal flashier than her sister's, but they signaled the same thing: The lady had money. A rich widow in her early forties, she owned a condo in Boca Raton and another in Santa Teresa. According to the manager of the California building, she was last seen draped in her $12,000 lynx coat heading for Boca Raton. According to the manager of the Florida building, she never got there. But someone else had and she was camping out illegally in Mrs. Boldt's apartment. The job was beginning to seem a bit less routine. It turned tricky when Beverly Danziger ordered Millhone to drop the case and it took on an ominous quality when Aubrey Danziger surfaced, making all kinds of wild accusations about his wife. But it only became sinister when Millhone learned that just days before Elaine Boldt went missing, her next-door neighbor and bridge partner had been murdered and the killer was still at large. A house destroyed by arson. A brutally murdered a woman. A missing lynx coat. An apartment burgled of valueless papers, another ransacked in a melée of mindless destruction. And more murder. As Millhone digs deeper into the case, she finds herself in a nightmarish hall of mirrors in which reality is distorted by illusion and nothing--except danger--is quite what it seems. "A" Is for Alibi "B" Is for Burglar "C" Is for Corpse "D" Is for Deadbeat "E" Is for Evidence "F" Is for Fugitive "G" Is for Gumshoe "H" Is for Homicide "I" Is for Innocent "J" Is for Judgment "K" Is for Killer "L" is for Lawless "M" Is for Malice "N" Is for Noose "O" Is for Outlaw "P" Is for Peril "Q" Is for Quarry "R" Is for Ricochet "S" Is for Silence "T" Is for Trespass "U" Is for Undertow "V" Is for Vengeance "W" Is for Wasted "X"
Author | : Mathias Fuchs |
Publisher | : Meson Press Eg |
Total Pages | : 346 |
Release | : 2014 |
Genre | : Aufsatzsammlung |
ISBN | : 9783957960009 |
Gamification marks a major change to everyday life. It describes the permeation of economic, political, and social contexts by game-elements such as awards, rule structures, and interfaces that are inspired by video games. Sometimes the term is reduced to the implementation of points, badges, and leaderboards as incentives and motivations to be productive. Sometimes it is envisioned as a universal remedy to deeply transform society toward more humane and playful ends. Despite its use by corporations to manage brand communities and personnel, however, gamification is more than just a marketing buzzword. States are beginning to use it as a new tool for governing populations more effectively. It promises to fix what is wrong with reality by making every single one of us fitter, happier, and healthier. Indeed, it seems like all of society is up for being transformed into one massive game. The contributions in this book offer a candid assessment of the gamification hype. They trace back the historical roots of the phenomenon and explore novel design practices and methods. They critically discuss its social implications and even present artistic tactics for resistance. It is time to rethink gamification!
Author | : Rebecca Solnit |
Publisher | : Univ of California Press |
Total Pages | : 172 |
Release | : 2010-11-29 |
Genre | : Art |
ISBN | : 0520262492 |
What makes a place? Rebecca Solnit reinvents the traditional atlas, searching for layers of meaning & connections of experience across San Francisco.