Simulation, Modeling, and Programming for Autonomous Robots

Simulation, Modeling, and Programming for Autonomous Robots
Author: Stefano Carpin
Publisher: Springer Science & Business Media
Total Pages: 364
Release: 2008-10-23
Genre: Computers
ISBN: 3540890750

This book constitutes the refereed proceedings of the First International Conference on Simulation, Modeling, and Programming for Autonomous Robots, SIMPAR 2008, held in Venice, Italy, in November 2008. The 29 revised full papers and 21 revised poster papers presented were carefully reviewed and selected from 42 submissions. The papers address all current issues of robotics applications and simulation environments thereof, such as 3D robot simulation, reliability, scalability and validation of robot simulation, simulated sensors and actuators, offline simulation of robot design, online simulation with real­time constraints, simulation with software/hardware-in-the-loop, middleware for robotics, modeling framework for robots and environments, testing and validation of robot control software, standardization for robotic services, communication infrastructures in distributed robotics, interaction between sensor networks and robots, human robot interaction, and multi­robot. The papers are organized in topical sections on simulation, programming, and applications.

Virtual Reality: Concepts and Technologies

Virtual Reality: Concepts and Technologies
Author: Philippe Fuchs
Publisher: CRC Press
Total Pages: 434
Release: 2011-07-27
Genre: Computers
ISBN: 0415684714

A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference book and design guide to help the reader develop a VR project, it presents the reader with the importance of the user’s needs and various aspects of the human computer interface (HCI). It further treats technical aspects of VR, hardware and software implementations, and details on the sensory and psycho-sensory interfaces. Providing various concepts and technologies, including mathematics and modelling techniques, it allows the reader to formalize, conceptualize and construct a virtual reality project from original thought to application. This book is intended for engineers, computer scientists and computer game developers working on various VR applications. It can further serve as an educational tool in Virtual Reality courses for senior graduate and postgraduate students.

Handbook of Driving Simulation for Engineering, Medicine, and Psychology

Handbook of Driving Simulation for Engineering, Medicine, and Psychology
Author: Donald L. Fisher
Publisher: CRC Press
Total Pages: 728
Release: 2011-04-25
Genre: Technology & Engineering
ISBN: 1420061011

Effective use of driving simulators requires considerable technical and methodological skill along with considerable background knowledge. Acquiring the requisite knowledge and skills can be extraordinarily time consuming, yet there has been no single convenient and comprehensive source of information on the driving simulation research being conduc

Culture on Display

Culture on Display
Author: Bella Dicks
Publisher: McGraw-Hill Education (UK)
Total Pages: 248
Release: 2004-01-16
Genre: Social Science
ISBN: 0335224849

“a welcome addition to a growing body of scholarly writing… a comprehensive critical survey of the literature on cultural heritage and tourism and associated issues in the fields of cultural and media studies over the previous decade. These concepts and issues are clearly presented and exemplified in the case studies of numerous sites of cultural display…” Southern Review Why is culture so widely on display? What are the major characteristics of contemporary cultural display? What is the relationship between cultural display and key features of contemporary society: the rise of consumerism; tourism; ‘identity-speak’; globalization? What can cultural display tell us about current relations of self and other, here and there, now and then? Culture on Display invites the reader to visit culture. Reflecting on the contemporary proliferation of sites displaying culture in visitable form, it offers fresh ways of thinking about tourism, leisure and heritage. Bella Dicks locates diverse exhibitionary locations within wider social, economic and cultural transformations, including contemporary practices of tourism and travel, strategies of economic development, the staging of identities, globalization, interactivity and relations of consumerism. In particular, she critically examines how culture becomes transformed when it is put on display within these contexts. In each chapter, key theoretical issues of debate, such as authenticity, commodification and representation, are discussed in a lively and accessible manner. This is an important book for undergraduate and postgraduate students of cultural policy, cultural and media studies and sociology, as well as academic researchers in this field. It will also be of considerable value to students of sociology of culture, cultural politics, arts administration and cultural management.

Marine Navigation and Safety of Sea Transportation

Marine Navigation and Safety of Sea Transportation
Author: Adam Weintrit
Publisher: CRC Press
Total Pages: 312
Release: 2013-06-04
Genre: Technology & Engineering
ISBN: 1315883015

The TransNav 2013 Symposium held at the Gdynia Maritime University, Poland in June 2013 has brought together a wide range of participants from all over the world. The program has offered a variety of contributions, allowing to look at many aspects of the navigational safety from various different points of view. Topics presente

Art and Technology of Entertainment Computing and Communication

Art and Technology of Entertainment Computing and Communication
Author: Adrian David Cheok
Publisher: Springer Science & Business Media
Total Pages: 299
Release: 2010-08-03
Genre: Computers
ISBN: 1849961379

Art and Technology of Entertainment Computing and Communication takes a blue sky research perspective on the field of interactive media for entertainment computing. Adrian David Cheok argues that entertainment as an end-product is useful for interactive play, however it is also a powerful tool for learning and communication and it is also a key driver for the development of information technology. This book explores the future of entertainment technologies used for communication and describes quantum step research. It will inform and inspire readers to create their own radical inventions and innovations that are not incremental, but which break through ideas and non-obvious solutions. One of the main explorations is the examination of how new forms of computer interaction can lead to radical new forms of technology and art for entertainment computing. Art and Technology of Entertainment Computing and Communication is an informative and inspirational text for students and the next generation of researchers. It’s main aim is to provide information that will hopefully help change the world and society for the better, through new modes of entertainment and communication. Academics, researchers, engineers, game designers, and interaction designers, will find the content both interesting and valuable. Entertainment is the "engine" to inspire people and drive innovation in interactive digital media design. The pioneer of the field, Prof. Adrian David Cheok, takes you on an exciting tour of the future shaped by the Entertainment Technologies. Hiroshi ISHII, Muriel R. Cooper Professor of Media Arts and Sciences, MIT Media Laboratory.

Computers Helping People with Special Needs

Computers Helping People with Special Needs
Author: Klaus Miesenberger
Publisher: Springer Nature
Total Pages: 562
Release: 2022-07-01
Genre: Computers
ISBN: 3031086457

The two-volume set LNCS 13341 and 13342 constitutes the refereed proceedings of the Joint International Conference on Digital Inclusion, Assistive Technology, and Accessibility, ICCHP-AAATE 2022. The conference was held in Lecco, Italy, in July 2022. The 112 papers presented were carefully reviewed and selected from 285 submissions. Included also are 18 introductions. The papers are organized in the following topical sections: Part I: Art Karshmer Lectures in Access to Mathematics, Science and Engineering; Digital Solutions for Inclusive Mobility: solutions and accessible maps for indoor and outdoor mobility; implementation and innovation in the area of independent mobility through digital technologies; haptic and digital access to art and artefacts; accessibility of co-located meetings; interactions for text input and alternative pointing; cognitive disabilities and accessibility; augmentative and alternative communication (AAC): emerging trends, opportunities and innovations; language accessibility for the deaf and hard-of-hearing. Part II: Digital accessibility: readability and understandability; serious and fun games; internet of things: services and applications for people with disabilities and elderly persons; technologies for inclusion and participation at work and everyday activities; robotic and virtual reality technologies for children with disabilities and older adults; development, evaluation and assessment of assistive technologies; ICT to support inclusive education – universal learning design (ULD); design for assistive technologies and rehabilitation; assistive technologies and inclusion for older people. 11 Chapters are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Human Aspects of IT for the Aged Population. Technology in Everyday Living

Human Aspects of IT for the Aged Population. Technology in Everyday Living
Author: Qin Gao
Publisher: Springer Nature
Total Pages: 464
Release: 2022-05-23
Genre: Computers
ISBN: 303105654X

This two-volume set constitutes the refereed proceedings of the 8th International Conference on Human Aspects of IT for the Aged Population, ITAP 2022, held as part of the 24th International Conference, HCI International 2022, held as a virtual event, during June-July 2022. ITAP 2022 includes a total of 75 papers, which focus on topics related to designing for and with older users, technology acceptance and user experience of older users, use of social media and games by the aging population, as well as applications supporting health, wellbeing, communication, social participation and everyday activities. The papers are divided into the following topical sub-headings. Part I: Aging, Design and Gamification; Mobile, Wearable and Multimodal Interaction for Aging; Aging, Social Media and Digital Literacy; and Technology Acceptance and Adoption: Barriers and Facilitators for Older Adults Part II: Intelligent Environment for Daily Activities Support; Health and Wellbeing Technologies for the Elderly; and Aging, Communication and Social Interaction.