Technological Animation In Classical Antiquity
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Author | : Maria Gerolemou |
Publisher | : Oxford University Press |
Total Pages | : 423 |
Release | : 2024-09-24 |
Genre | : History |
ISBN | : 0192672061 |
The persistent desire to animate inanimate objects has been a recurring theme in European culture dating back to ancient Greek and Roman times. Technological Animation in Classical Antiquity aims to establish, for the first time, the significance of this aspiration and its practical realization within Greek and Roman societies. While certain aspects of this narrative have been explored previously, this study shifts the focus to place technological animation at the forefront. The sixteen chapters examine the tangible existence of such devices across various media and considers their roles in diverse contexts, delving into the reciprocal relationship between technological and material realities, and its influence on the concept of animation and vice versa. By adopting this perspective, technological animation not only provides a new understanding of the processes behind animation but also lends a fresh perspective to the animated artifact. In contrast to other types of animation, where the technologically animated artifact is often dismissed as a perceptual error induced, for instance, by rhetoric or magic, this study separates technological animation from notions of rhetorical or magical skills, theurgy, or divine intervention. Specifically, it concentrates on a subset of artificial animation solely produced through technical procedures, exploring how various motive forces actively contributed to giving objects agency and impacting their viewers, illuminating how the material conditions of the artifacts themselves played a role in the process of technological animation--whether through the distinctive materiality of bronze or the design of a statuette's hinge.
Author | : Maria Gerolemou |
Publisher | : Bloomsbury Publishing |
Total Pages | : 201 |
Release | : 2022-12-15 |
Genre | : Drama |
ISBN | : 1350077615 |
Technical automation – the ability of man-made (or god-made) objects to move and act autonomously – is not just the province of engineering or science fiction. In this book, Maria Gerolemou, by taking as her starting point the close semantic and linguistic relevance of technical automation to natural automatism, demonstrates how ancient literature, performance and engineering were often concerned with the way nature and artifice interacted. Moving across epic, didactic, tragedy, comedy, philosophy and ancient science, this is a brilliant assembly of evidence for the power of 'automatic theatre' in ancient literature. Gerolemou starts with the earliest Greek literature of Homer and Hesiod, where Hephaestus' self-moving artefacts in the Iliad reflect natural forces of motion and the manufactured Pandora becomes an autonomous woman. Her second chapter looks at Greek drama, where technical automation is used to augment and undermine nature not only through staging and costume but also in plot devices where statues come to life and humans behave as automatic devices. In the third chapter, Gerolemou considers how the philosophers of the 4th century BCE and the engineers of the Hellenistic period with their mechanical devices contributed to a growing dialogue around technical automation and how it could help its audience glance and marvel at the hidden mechanisms of self-motion. Finally, the book explores the ways technical automation is employed as an ekphrastic technique in late antiquity and early Byzantium.
Author | : Andriana Domouzi |
Publisher | : Bloomsbury Publishing |
Total Pages | : 304 |
Release | : 2024-05-16 |
Genre | : Literary Criticism |
ISBN | : 1350260711 |
This is the first scholarly exploration of concepts and representations of Artificial Intelligence in ancient Greek and Roman epic, including their reception in later literature and culture. Contributors look at how Hesiod, Homer, Apollonius of Rhodes, Moschus, Ovid and Valerius Flaccus crafted the first literary concepts concerned with automata and the quest for artificial life, as well as technological intervention improving human life. Parts one and two consider, respectively, archaic Greek, and Hellenistic and Roman, epics. Contributors explore the representations of Pandora in Hesiod, and Homeric automata such as Hephaestus' wheeled tripods, the Phaeacian king Alcinous' golden and silver guard dogs, and even the Trojan Horse. Later examples cover Artificial Intelligence and automation (including Talos) in the Argonautica of Apollonius and Valerius Flaccus, and Pygmalion's ivory woman in Ovid's Metamorphoses. Part three underlines how these concepts benefit from analysis of the ekphrasis device, within which they often feature. These chapters investigate the cyborg potential of the epic hero and the literary implications of ancient technology. Moving into contemporary examples, the final chapters consider the reception of ancient literary Artificial Intelligence in contemporary film and literature, such as the Czech science-fiction epic Starvoyage, or Small Cosmic Odyssey by Jan Kr?esadlo (1995) and the British science-fiction novel The Holy Machine by Chris Beckett (2004).
Author | : Maria Gerolemou |
Publisher | : Cambridge University Press |
Total Pages | : 347 |
Release | : 2023-06-30 |
Genre | : History |
ISBN | : 1009092790 |
This innovative and wide-ranging volume is the first systematic exploration of the multifaceted relationship between human bodies and machines in classical antiquity. It examines the conception of the body and bodily processes in mechanical terms in ancient medical writings, and looks into how artificial bodies and automata were equally configured in human terms; it also investigates how this knowledge applied to the treatment of the disabled and the diseased in the ancient world. The volume examines the pre-history of what develops, at a later stage, and more specifically during the early modern period, into the full science of iatromechanics in the context of which the human body was treated as a machine and medical treatments were devised accordingly. The volume facilitates future dialogue between scholars working on different areas, from classics, history and archaeology to history of science, philosophy and technology.
Author | : |
Publisher | : Bloomsbury Publishing |
Total Pages | : 265 |
Release | : 2019-06-13 |
Genre | : Education |
ISBN | : 1350086274 |
The impact of ICT on the teaching of classical languages, literature and culture has not until now been extensively described and evaluated. Nevertheless, educational technology has made a huge difference to the ways in which Classics is taught at junior, senior and college level. The book brings together twenty major approaches to the use of technology in the classroom and presents them for a wide, international audience. It thus forms a record of current and developing practice, promotes further discussion and use among practitioners (teachers, learners and trainers) and offers suggestions for changes in pedagogical practices in the teaching of Classics for the better. The many examples of practice from both UK and US perspectives are applicable to countries throughout the world where Classics is being taught. The more traditional curricula of high-school education in the UK and Europe are drawing more and more on edutech, whereas educational jurisdictions in the US are increasingly expecting high-school students to use ICT in all lessons, with some actively dissuading schools from using traditional printed textbooks. This book presents school teachers with a vital resource as they adapt to this use of educational technology in Classics teaching. This is no less pertinent at university level, in the UK and US, where pedagogy tends to follow traditionalist paradigms: this book offers lecturers frameworks for understanding and assimilating the models of teaching and learning which are prevalent in schools and experienced by their students.
Author | : Colin Webster |
Publisher | : University of Chicago Press |
Total Pages | : 337 |
Release | : 2023-11-24 |
Genre | : Science |
ISBN | : 0226828786 |
The first book to show how the concept of bodily organs emerged and how ancient tools influenced conceptualizations of human anatomy and its operations. Medicine is itself a type of technology, involving therapeutic tools and substances, and so one can write the history of medicine as the application of different technologies to the human body. In Tools and the Organism, Colin Webster argues that, throughout antiquity, these tools were crucial to broader theoretical shifts. Notions changed about what type of object a body is, what substances constitute its essential nature, and how its parts interact. By following these changes and taking the question of technology into the heart of Greek and Roman medicine, Webster reveals how the body was first conceptualized as an “organism”—a functional object whose inner parts were tools, or organa, that each completed certain vital tasks. He also shows how different medical tools created different bodies. Webster’s approach provides both an overarching survey of the ways that technologies impacted notions of corporeality and corporeal behaviors and, at the same time, stays attentive to the specific material details of ancient tools and how they informed assumptions about somatic structures, substances, and inner processes. For example, by turning to developments in water-delivery technologies and pneumatic tools, we see how these changing material realities altered theories of the vascular system and respiration across Classical antiquity. Tools and the Organism makes the compelling case for why telling the history of ancient Greco-Roman medical theories, from the Hippocratics to Galen, should pay close attention to the question of technology.
Author | : Simon Mahony |
Publisher | : Routledge |
Total Pages | : 231 |
Release | : 2016-04-22 |
Genre | : Language Arts & Disciplines |
ISBN | : 1317150708 |
This book explores the challenges and opportunities presented to Classical scholarship by digital practice and resources. Drawing on the expertise of a community of scholars who use innovative methods and technologies, it shows that traditionally rigorous scholarship is as central to digital research as it is to mainstream Classical Studies. The chapters in this edited collection cover many subjects, including text and data markup, data management, network analysis, pedagogical theory and the Social and Semantic Web, illustrating the range of methods that enrich the many facets of the study of the ancient world. This volume exemplifies the collaborative and interdisciplinary nature that is at the heart of Classical Studies.
Author | : Anastasia Bakogianni |
Publisher | : Walter de Gruyter GmbH & Co KG |
Total Pages | : 279 |
Release | : 2024-07-22 |
Genre | : Literary Criticism |
ISBN | : 311077383X |
In a time of acute crisis when our societies face a complex series of challenges (race, gender, inclusivity, changing pedagogical needs and a global pandemic) we urgently need to re-access the nature of our engagement with the Classical World. This edited collection argues that we need to discover new ways to draw on our discipline and the material it studies to engage in meaningful ways with these new academic and societal challenges. The chapters included in the collection interrogate the very processes of reception and continue the work of destabilising the concept of a pure source text or point of origin. Our aim is to break through the boundaries that still divide our ancient texts and material culture from their reception, and interpretive communities. Our contributors engage with these questions theoretically and/or through the close examination of cultural artefacts. They problematise the concept of a Western, elitist canon and actively push the geographical boundaries of reception as both a local and a global phenomenon. Individually and cumulatively, they actively engage with the question of how to marshal the classical past in our efforts to respond to the challenges of our mutable contemporary world.
Author | : Esther Leslie |
Publisher | : Verso |
Total Pages | : 372 |
Release | : 2004-06-17 |
Genre | : Art |
ISBN | : 9781844675043 |
Brings to light the links between animation, avant-garde art and modernist criticism.
Author | : Christian Rollinger |
Publisher | : Bloomsbury Publishing |
Total Pages | : 294 |
Release | : 2020-01-09 |
Genre | : Games & Activities |
ISBN | : 1350066656 |
From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as “Assassin's Creed” or "Civilization” selling millions of copies, video games rival even television and cinema in their role in shaping younger audiences' perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ignored video games as a vehicle of classical reception. This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity across all electronic gaming platforms and genres. It presents cutting-edge research in classics and classical receptions, game studies and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers and historical consultants. In doing so, it delivers the first state-of-the-art account of both the wide array of 'ancient' video games, as well as the challenges and rewards of this new and exciting field.