Tech Team and the Invisible Robot

Tech Team and the Invisible Robot
Author: Melinda Metz
Publisher: Raintree
Total Pages: 129
Release: 2015-08-13
Genre: Juvenile Fiction
ISBN: 1474700179

The S.M.A.R.T.S. can't wait for the local school's Art of Science exhibition, which will feature pupil's artwork made through scientific methods. It's sure to be a great show, except for one problem - the centrepiece necklace has vanished! The S.M.A.R.T.S are baffled. There's no sign of a break-in, and the door to the gallery was locked. Could the jewellery really just disappear? It's up to the S.M.A.R.T.S. to solve the impossible crime. Using a combination of engineering, robotics and some serious brainpower, Zoe, Caleb and Jaden investigate every clue. Will they find the necklace in time for the exhibition's opening night, or will they be blamed for the school heist?

The Big Book of Invisible Technology

The Big Book of Invisible Technology
Author: Chloe Taylor
Publisher: Sourcebooks, Inc.
Total Pages: 213
Release: 2020-07-21
Genre: Juvenile Nonfiction
ISBN: 1646112520

Learn to see how modern technology is all around us—a hands-on approach for kids 8 to 12 Bluetooth brings beautiful music to your ears—but how, exactly? Using technology and building with technology are two different skill sets—and a twenty-first-century kid will need to understand both. The Big Book of Invisible Technology offers ways to explore how things work for kids in fun, hands-on ways. From the invisible Internet to driverless cars and drones, this book shows you how things work for kids, using step-by-step experiments. Then apply your knowledge and learn how you may, one day, bring real and important change to our lives. Are you ready to solve some of Earth's biggest challenges with technology? The future needs you. In this book on how things work for kids you'll discover: Talk like a pro—Important tech-related words are highlighted in bold along with their definitions, in a virtual dictionary of how things work for kids. Hands-on—Nine applied experiments will inspire you to learn while doing—like taking apart and safely rebuilding an old keyboard or remote control. Think bigger—Discover how to brainstorm as you plan ways to positively influence our planet. Take a step toward being the next great scientist, engineer, or tech genius when you learn how things work for kids.

S.M.A.R.T.S. and the Invisible Robot

S.M.A.R.T.S. and the Invisible Robot
Author: Melinda Metz
Publisher: Capstone
Total Pages: 129
Release: 2015-08
Genre: Juvenile Fiction
ISBN: 1496504631

Fifth-graders Zoe, Jaden, and Caleb are excited about the Art of Science exhibition, featuring artwork made through scientific methods, by students at the local high school, so when the centerpiece necklace disappears from the locked gallery, the three members of the S.M.A.R.T.S club set out to solve the mystery--especially since the student artist has accused them of stealing it.

Technology, Urban Space and the Networked Community

Technology, Urban Space and the Networked Community
Author: Saswat Samay Das
Publisher: Springer Nature
Total Pages: 320
Release: 2022-01-08
Genre: Philosophy
ISBN: 3030888096

This collection stages a dynamic scholarly debate about the ambivalent workings of technocapitalism and humanism in urban spaces. Such workings are intended to provide multiple forms of autonomy and empowerment but instead create intolerable contradictions that are experienced in the form of a slavish adherence to machines. Representing the novelty of a post-anthropocentric grammar, this book points towards a new ethical and political praxis. It challenges the anthropocentrism of bio-politics and neoliberalism in order to express the constitutive potential of an eco-sensible ‘new earth’.

The Key to Inclusion

The Key to Inclusion
Author: Stephen Frost
Publisher: Kogan Page Publishers
Total Pages: 297
Release: 2022-07-03
Genre: Business & Economics
ISBN: 1398606219

Recognising the importance of diversity, belonging and equity is not enough. This book has the practical guidance needed to think differently and make true inclusion a reality. Edited by Stephen Frost, a leading voice in the Diversity, Equity and Inclusion (DEI) space, this book is a must-have for all those who know that achieving inclusion at work is important but don't know where to start. It covers how to be more inclusive as an individual by changing your mindset and building your cultural intelligence as well as how to develop more inclusive teams by adapting management practice and environments whatever the size or structure of your business. The Key to Inclusion also provides tools, strategies and advice on inclusion at an organizational level through inclusive strategy, leadership, governance, data, systems and processes. Supported by real-world examples, interviews and case studies from BBC, the UK National Health Service (NHS), AstraZeneca and LinkedIn, this book looks beyond inclusion in the present to examine inclusion in the future and particularly in tech, financial services and TV. With chapters from a diverse group of expert voices, this book is crucial reading for all HR professionals and business leaders who are looking to deliver true inclusion as individuals, in their teams, in their organizations and communities.

Robot Zombies

Robot Zombies
Author: Xaviant Haze
Publisher: SCB Distributors
Total Pages: 150
Release: 2015-09-28
Genre: Body, Mind & Spirit
ISBN: 1939149592

How advanced is the technology that exists today, what are we using it for, and can machines turn on their human creators? What is transcendence and why will we all be familiar with it? Technology is growing exponentially and the moment when it merges with the human mind, called “The Singularity,” is visible in our imminent future. Can humans, limited by slow biological evolution, compete with synthetic intelligence? Science and technology are pushing forward, transforming life as we know it—perhaps even giving humans a shot of immortality. Who will benefit from this? Where did the idea of robots originate and why are humans fearful of decision-making robots that may be able to create goals and objectives, and work toward achieving them? This book examines the history and future of robotics, artificial intelligence, zombies and a Transhumanist utopia/dystopia integrating man with machine. How did it all begin, and what’s in store for humans today, in the near future, and in the distant future? Haze and Eguino explore the fascinating role of artificial intelligence from a practical human perspective and discover that the mind-altering process necessary to accept and integrate with the inevitable is already underway, molding human consciousness. 4-Page Color Section.

Human Aspects of IT for the Aged Population. Technology and Society

Human Aspects of IT for the Aged Population. Technology and Society
Author: Qin Gao
Publisher: Springer Nature
Total Pages: 398
Release: 2020-07-10
Genre: Computers
ISBN: 3030502325

This three volume set of LNCS 12207, 12208 and 12209 constitutes the refereed proceedings of the 6th International Conference on Human Aspects of IT for the Aged Population, ITAP 2020, held as part of the 22nd International Conference, HCI International 2020, which took place in Copenhagen, Denmark, in July 2020. The conference was held virtually due to the COVID-19 pandemic. The total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. ITAP 2020 includes a total of 104 regular papers which are organized in topical sections named: Involving Older Adults in HCI Methodology , User Experience and Aging, Aging and Mobile and Wearable Devices, Health and Rehabilitation Technologies, Well-being, Persuasion, Health Education and Cognitive Support, Aging in Place, Cultural and Entertainment Experiences for Older Adults, Aging and Social Media, Technology Acceptance and Societal Impact.

Robots in Popular Culture

Robots in Popular Culture
Author: Richard A. Hall
Publisher: Bloomsbury Publishing USA
Total Pages: 361
Release: 2021-07-12
Genre: Social Science
ISBN: 1440873852

Robots in Popular Culture: Androids and Cyborgs in the American Imagination seeks to provide one go-to reference for the study of the most popular and iconic robots in American popular culture. In the last 10 years, technology and artificial intelligence (AI) have become not only a daily but a minute-by-minute part of American life—more integrated into our lives than anyone would have believed even a generation before. Americans have long known the adorable and helpful R2-D2 and the terrible possibilities of Skynet and its army of Terminators. Throughout, we have seen machines as valuable allies and horrifying enemies. Today, Americans cling to their mobile phones with the same affection that Luke Skywalker felt for the squat R2-D2. Meanwhile, our phones, personal computers, and cars have attained the ability to know and learn everything about us. This volume opens with essays about robots in popular culture, followed by 100 A–Z entries on the most famous AIs in film, comics, and more. Sidebars highlight ancillary points of interest, such as authors, creators, and tropes that illuminate the motives of various robots. The volume closes with a glossary of key terms and a bibliography providing students with resources to continue their study of what robots tell us about ourselves.

Art and Technology of Entertainment Computing and Communication

Art and Technology of Entertainment Computing and Communication
Author: Adrian David Cheok
Publisher: Springer Science & Business Media
Total Pages: 299
Release: 2010-08-03
Genre: Computers
ISBN: 1849961379

Art and Technology of Entertainment Computing and Communication takes a blue sky research perspective on the field of interactive media for entertainment computing. Adrian David Cheok argues that entertainment as an end-product is useful for interactive play, however it is also a powerful tool for learning and communication and it is also a key driver for the development of information technology. This book explores the future of entertainment technologies used for communication and describes quantum step research. It will inform and inspire readers to create their own radical inventions and innovations that are not incremental, but which break through ideas and non-obvious solutions. One of the main explorations is the examination of how new forms of computer interaction can lead to radical new forms of technology and art for entertainment computing. Art and Technology of Entertainment Computing and Communication is an informative and inspirational text for students and the next generation of researchers. It’s main aim is to provide information that will hopefully help change the world and society for the better, through new modes of entertainment and communication. Academics, researchers, engineers, game designers, and interaction designers, will find the content both interesting and valuable. Entertainment is the "engine" to inspire people and drive innovation in interactive digital media design. The pioneer of the field, Prof. Adrian David Cheok, takes you on an exciting tour of the future shaped by the Entertainment Technologies. Hiroshi ISHII, Muriel R. Cooper Professor of Media Arts and Sciences, MIT Media Laboratory.

Issues in Technology, Learning, and Instructional Design

Issues in Technology, Learning, and Instructional Design
Author: Alison A. Carr-Chellman
Publisher: Taylor & Francis
Total Pages: 232
Release: 2016-12-01
Genre: Education
ISBN: 1317484304

In Issues in Technology, Learning, and Instructional Design, some of the best-known scholars in those fields produce powerful, original dialogues that clarify current issues, provide context and theoretical grounding, and illuminate a framework for future thought. Position statements are introduced and then responded to, covering a remarkably broad series of topics across educational technology, learning, and instructional design, from tool use to design education to how people learn. Reminiscent of the well-known Clark/Kozma debates of the 1990s, this book is a must-have for professionals in the field and can also be used as a textbook for graduate or advanced undergraduate courses.