Teams and Tournaments
Author | : Aileene S. Lockhart |
Publisher | : |
Total Pages | : 76 |
Release | : 1954 |
Genre | : Sports administration |
ISBN | : |
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Author | : Aileene S. Lockhart |
Publisher | : |
Total Pages | : 76 |
Release | : 1954 |
Genre | : Sports administration |
ISBN | : |
Author | : John Byl |
Publisher | : Human Kinetics |
Total Pages | : 185 |
Release | : 2013-12-05 |
Genre | : Business & Economics |
ISBN | : 1450460275 |
Create great schedules in minutes! Organizing Successful Tournaments contains the tools for structuring, scheduling, and administering leagues and tournaments. All types of competitions are covered: single and double elimination, multilevel, ladder, pyramid, level rotation, and round-robin. Includes web access to over 2,700 customizable templates.
Author | : László Csató |
Publisher | : Palgrave Macmillan |
Total Pages | : 154 |
Release | : 2021-02-05 |
Genre | : Sports & Recreation |
ISBN | : 9783030598433 |
This Palgrave Pivot presents tournament design mainly within the axioms of incentive compatibility and fairness. It illustrates the advantages of an axiomatic approach through various examples, including several FIFA and UEFA tournaments, and uses theoretical tools and simulation methodology in its analysis. Chapter 1 discusses scoring systems of championships with multiple competitions, ranking in Swiss-system tournaments, and tie-breaking rules in round-robin leagues. It is followed by a thorough critical analysis of the current and previous FIFA World Rankings. The broad focus is substantially narrowed in Chapter 2, which turns to the topic of incentive (in)compatibility in multiple qualifiers. It is revealed that UEFA has faced at least three times recently this problem in the qualification to the UEFA Europa League, qualification to the UEFA Champions League, and the draw of the UEFA Champions League groups. Analogously, Chapter 3 discusses incentive (in)compatibility when there is only one group-based tournament but the complex progression rules to the subsequent stage can be designed poorly. Our examples include the qualifying tournaments of recent FIFA World Cups and UEFA European Championships. Chapter 4 moves to the problem of penalty shootout rules in soccer, where the fairness and complexity of some alternative mechanisms from the literature are evaluated. Fairness remains the central issue in Chapter 5, which presents the challenges of designing a tournament with 24 teams if the number of teams per group cannot exceed four. As expected, there is no perfect solution, and both FIFA and UEFA have introduced a reform in this format recently. Chapter 6 deals with the qualification for the 2020 UEFA European Football Championship. Its tournament design is perhaps the most complicated one that has ever been implemented in the real-world and suffers from serious shortcomings.
Author | : T. L. Taylor |
Publisher | : MIT Press |
Total Pages | : 333 |
Release | : 2015-01-30 |
Genre | : Games & Activities |
ISBN | : 0262527588 |
How a form of play becomes a sport: players, agents, referees, leagues, tournaments, sponsorships, and spectators, and the culture of professional computer game play. Competitive video and computer game play is nothing new: the documentary King of Kong memorably portrays a Donkey Kong player's attempts to achieve the all-time highest score; the television show Starcade (1982–1984) featured competitions among arcade game players; and first-person shooter games of the 1990s became multiplayer through network play. A new development in the world of digital gaming, however, is the emergence of professional computer game play, complete with star players, team owners, tournaments, sponsorships, and spectators. In Raising the Stakes, T. L. Taylor explores the emerging scene of professional computer gaming and the accompanying efforts to make a sport out of this form of play. In the course of her explorations, Taylor travels to tournaments, including the World Cyber Games Grand Finals (which considers itself the computer gaming equivalent of the Olympics), and interviews participants from players to broadcasters. She examines pro-gaming, with its highly paid players, play-by-play broadcasts, and mass audience; discusses whether or not e-sports should even be considered sports; traces the player's path from amateur to professional (and how a hobby becomes work); and describes the importance of leagues, teams, owners, organizers, referees, sponsors, and fans in shaping the structure and culture of pro-gaming. Taylor connects professional computer gaming to broader issues: our notions of play, work, and sport; the nature of spectatorship; the influence of money on sports. And she examines the ongoing struggle over the gendered construction of play through the lens of male-dominated pro-gaming. Ultimately, the evolution of professional computer gaming illuminates the contemporary struggle to convert playful passions into serious play.
Author | : László Csató |
Publisher | : Springer Nature |
Total Pages | : 172 |
Release | : 2021-01-04 |
Genre | : Sports & Recreation |
ISBN | : 3030598446 |
This Palgrave Pivot presents tournament design mainly within the axioms of incentive compatibility and fairness. It illustrates the advantages of an axiomatic approach through various examples, including several FIFA and UEFA tournaments, and uses theoretical tools and simulation methodology in its analysis. Chapter 1 discusses scoring systems of championships with multiple competitions, ranking in Swiss-system tournaments, and tie-breaking rules in round-robin leagues. It is followed by a thorough critical analysis of the current and previous FIFA World Rankings. The broad focus is substantially narrowed in Chapter 2, which turns to the topic of incentive (in)compatibility in multiple qualifiers. It is revealed that UEFA has faced at least three times recently this problem in the qualification to the UEFA Europa League, qualification to the UEFA Champions League, and the draw of the UEFA Champions League groups. Analogously, Chapter 3 discusses incentive (in)compatibility when there is only one group-based tournament but the complex progression rules to the subsequent stage can be designed poorly. Our examples include the qualifying tournaments of recent FIFA World Cups and UEFA European Championships. Chapter 4 moves to the problem of penalty shootout rules in soccer, where the fairness and complexity of some alternative mechanisms from the literature are evaluated. Fairness remains the central issue in Chapter 5, which presents the challenges of designing a tournament with 24 teams if the number of teams per group cannot exceed four. As expected, there is no perfect solution, and both FIFA and UEFA have introduced a reform in this format recently. Chapter 6 deals with the qualification for the 2020 UEFA European Football Championship. Its tournament design is perhaps the most complicated one that has ever been implemented in the real-world and suffers from serious shortcomings.
Author | : T. Christopher Greenwell |
Publisher | : Human Kinetics |
Total Pages | : 273 |
Release | : 2019-06-28 |
Genre | : Business & Economics |
ISBN | : 1492590665 |
Running a successful sporting event—whether it’s a local event, state championship, or international competition—requires the knowledge and skills to plan, organize, promote, lead, and communicate effectively. Managing Sport Events, Second Edition With Web Resource, will prepare readers to manage events with ease, guiding them through the entire process, from event conception to postevent evaluation. Merging research findings with best practices, Managing Sport Events, Second Edition, presents the key principles of event management to prepare students to enter the field with the skills needed to immediately engage in event production and evaluation. With updated references throughout, the second edition emphasizes practical application by offering plenty of contemporary examples and learning opportunities for students: New industry profiles at the beginning of each chapter showcase professionals putting theory into practice Added sections address emerging trends and topics, such as sustainability and event security Examples show how new technologies can be utilized for event management and event presentation Scenarios highlighting recreational and community events better represent smaller-scale events such as a local 5K run or a youth basketball tournament Case studies and learning activities at the end of each chapter allow students to put theory into practice A new web resource offers mini case studies with multiple-choice questions that provide immediate feedback to help students gauge their comprehension Managing Sport Events, Second Edition, leads students through the reality of what it takes to conduct a successful event. Starting with event conception and development, the text then addresses key planning areas, including staffing, budgeting, marketing, promotion, sponsorship, and legal and risk management. It then moves into key operational areas such as services, logistics, and on-site management, and it concludes the process with postevent duties and considerations. Managing Sport Events, Second Edition, integrates the traditional business segments of sport management with the unique requirements of event management. This guide is an essential resource for current and future professionals working in parks and recreation, tourism and hospitality, and sports at all levels—youth, high school, college, amateur, minor league, professional, and international competition.
Author | : Michael Kane |
Publisher | : Penguin |
Total Pages | : 322 |
Release | : 2008-06-19 |
Genre | : Sports & Recreation |
ISBN | : 1440631883 |
A year inside the fierce rivalries and big business of competitive videogaming A technology-fueled spin on a classic sports tale, Game Boys profiles "cyber-athletes" who compete for dominance in the professional gaming circuit, a world populated with rivalries, big egos, corporate sponsorships, and large cash prizes. Michael Kane's pioneering account of the lifestyle and business of gaming takes readers to the heart of "e-sports," what many consider the successor in sports entertainment to the X-games and competitive poker. Following the top teams-3D and CompLexity, a rivalry as bitter as the Yankees versus the Red Sox-Kane profiles the star players as they cheat, strategize, sign with rival teams, and get berated by sideline-pacing coaches. Are gamers really the athletes of tomorrow? They act like they are. A lively tour of the quirks and dramas of a subculture on the cusp of big things, Game Boys is a tale of sports glory and a glimpse into the lucrative business of gaming.
Author | : David Sirlin |
Publisher | : Lulu.com |
Total Pages | : 144 |
Release | : 2006-04-01 |
Genre | : Games & Activities |
ISBN | : 1411666798 |
Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.