The Circle

The Circle
Author: Dave Eggers
Publisher: Vintage
Total Pages: 404
Release: 2013-10-08
Genre: Fiction
ISBN: 0385351402

INTERNATIONAL BESTSELLER • A bestselling dystopian novel that tackles surveillance, privacy and the frightening intrusions of technology in our lives—a “compulsively readable parable for the 21st century” (Vanity Fair). When Mae Holland is hired to work for the Circle, the world’s most powerful internet company, she feels she’s been given the opportunity of a lifetime. The Circle, run out of a sprawling California campus, links users’ personal emails, social media, banking, and purchasing with their universal operating system, resulting in one online identity and a new age of civility and transparency. As Mae tours the open-plan office spaces, the towering glass dining facilities, the cozy dorms for those who spend nights at work, she is thrilled with the company’s modernity and activity. There are parties that last through the night, there are famous musicians playing on the lawn, there are athletic activities and clubs and brunches, and even an aquarium of rare fish retrieved from the Marianas Trench by the CEO. Mae can’t believe her luck, her great fortune to work for the most influential company in the world—even as life beyond the campus grows distant, even as a strange encounter with a colleague leaves her shaken, even as her role at the Circle becomes increasingly public. What begins as the captivating story of one woman’s ambition and idealism soon becomes a heart-racing novel of suspense, raising questions about memory, history, privacy, democracy, and the limits of human knowledge.

Qualitative Research from Start to Finish, First Edition

Qualitative Research from Start to Finish, First Edition
Author: Robert K. Yin
Publisher: Guilford Press
Total Pages: 369
Release: 2011-09-26
Genre: Education
ISBN: 1606239783

This lively, practical text presents a fresh and comprehensive approach to doing qualitative research. The book offers a unique balance of theory and clear-cut choices for customizing every phase of a qualitative study. A scholarly mix of classic and contemporary studies from multiple disciplines provides compelling, field-based examples of the full range of qualitative approaches. Readers learn about adaptive ways of designing studies, collecting data, analyzing data, and reporting findings. Key aspects of the researcher's craft are addressed, such as fieldwork options, the five phases of data analysis (with and without using computer-based software), and how to incorporate the researcher's “declarative” and “reflective” selves into a final report. Ideal for graduate-level courses, the text includes:* Discussions of ethnography, grounded theory, phenomenology, feminist research, and other approaches.* Instructions for creating a study bank to get a new study started.* End-of-chapter exercises and a semester-long, field-based project.* Quick study boxes, research vignettes, sample studies, and a glossary.* Previews for sections within chapters, and chapter recaps.* Discussion of the place of qualitative research among other social science methods, including mixed methods research.

The Big Book of Team-Motivating Games: Spirit-Building, Problem-Solving and Communication Games for Every Group

The Big Book of Team-Motivating Games: Spirit-Building, Problem-Solving and Communication Games for Every Group
Author: Mary Scannell
Publisher: McGraw Hill Professional
Total Pages: 225
Release: 2009-10-07
Genre: Business & Economics
ISBN: 0071636889

Teamwork can be fun! Games that improve team cooperation, communication, and spirit Did you know that games can: Raise sagging morale Liven up boring staff meetings Increase interaction among staff members Promote a culture of harmony and cooperation Create an atmosphere of fun for your team Keeping your team motivated and challenged, especially during tough economic times, can be difficult. But this collection of high-energy, play-anywhere games, from bestselling authors and trainers Ed and Mary Scannell, provides you with all the fun, inspiring material you need to build team spirit, communication, and trust among coworkers-day in and day out. Games Can Be Played In or Out of the OfficeRequiring few or no props, The Big Book of Team-Motivating Games is the latest installment in the successful Big Book series, which has been changing the way teams think for decades-providing hours of fun that fight boredom and burnout, boost performance, soothe tensions, and create a sense of community and trust.

Truth, Lies, and Advertising

Truth, Lies, and Advertising
Author: Jon Steel
Publisher: John Wiley & Sons
Total Pages: 330
Release: 1998-03-13
Genre: Business & Economics
ISBN:

Account planning is a discipline that combines aspects of four traditionally separate areas of advertising and marketing. This text aims to demonstrate how to use account planning to win clients and produce better, more effective advertising. It also shows the role account planning played in producing celebrated advertising campaigns.

Playing with a Full Deck

Playing with a Full Deck
Author: Michelle Cummings
Publisher: Kendall/Hunt Publishing Company
Total Pages: 0
Release: 2007
Genre: Card games
ISBN: 9780757540943

A simple deck of cards can cover so much ground with any group that you work with. Everything from mixers and get to know you activities, problem solving initiatives, powerful diversity activities and great debriefing activities can all be done with a deck of cards. Playing with a Full Deck: 52 Team Activities Using a Deck of Cards includes card games that engage players in classifying, ordering, reasoning, deducing, and devising strategies to solve a problem. These same skills help in science, math, and other studies. They help us concentrate, focus attention, hone motor skills, and become more sociable. Most of the card activities in Playing with a Full Deck: 52 Team Activities Using a Deck of Cards are geared towards groups of 10 or more, but there are some great ones you can do with small groups as well. Playing with a Full Deck: 52 Team Activities Using a Deck of Cards uses activities based on the theories and work around multiple intelligences and the 7 Kinds of Smart work done by Thomas Armstrong and Howard Gardner. At the bottom of each activity it will note the learning style that is relevant for each activity.

50 Ways to Use Your Noodle

50 Ways to Use Your Noodle
Author: Chris Cavert
Publisher:
Total Pages: 0
Release: 1997
Genre: Games
ISBN: 9780964654112

Shows how to use foam noodles in games and problem-solving activities for groups of two to thirty people.

Big Book of Low-Cost Training Games: Quick, Effective Activities that Explore Communication, Goal Setting, Character Development, Teambuilding, and

Big Book of Low-Cost Training Games: Quick, Effective Activities that Explore Communication, Goal Setting, Character Development, Teambuilding, and
Author: Mary Scannell
Publisher: McGraw Hill Professional
Total Pages: 257
Release: 2012-06-01
Genre: Business & Economics
ISBN: 0071781072

Make training a game that everyone can win! Featuring activities and exercises designed for groups of any size, The Big Book of Low-Cost Training Games proves that training can still deliver outstanding results, even when you’re watching the bottom line. Whether you’re a trainer or facilitator, a group leader or manager, you’ll find the games in this book are excellent tools for building trust, exploring character, fostering collaboration, and demonstrating more effective communication techniques. Better still, with minimal props like index cards and markers, these activities are not just cost-effective but are also simple to set up and can be done virtually anywhere. From painless icebreakers to group challenges to meaningful community-building projects, The Big Book of Low-Cost Training Games is your winning game plan for maximizing group engagement and getting the most ROI from your training budget.