Teaching Skills with Virtual Humans

Teaching Skills with Virtual Humans
Author: Marissa Bond
Publisher: Springer Nature
Total Pages: 122
Release: 2021-06-10
Genre: Technology & Engineering
ISBN: 9811623120

This book highlights current research into virtual tutoring software and presents a case study of the design and application of a social tutor for children with autism. Best practice guidelines for developing software-based educational interventions are discussed, with a major emphasis on facilitating the generalisation of skills to contexts outside of the software itself, and on maintaining these skills over time. Further, the book presents the software solution Thinking Head Whiteboard, which provides a framework for families and educators to create unique educational activities utilising virtual character technology and customised to match learners’ needs and interests. In turn, the book describes the development and evaluation of a social tutor incorporating multiple life-like virtual humans, leading to an exploration of the lessons learned and recommendations for the future development of related technologies.

Interaction in Communication Technologies and Virtual Learning Environments: Human Factors

Interaction in Communication Technologies and Virtual Learning Environments: Human Factors
Author: Ragusa, Angela T.
Publisher: IGI Global
Total Pages: 426
Release: 2010-01-31
Genre: Education
ISBN: 1605668753

"This international and interdisciplinary book presents research from a wide range of disciplines (business, communication, education, governance, law, marketing, microbiology, mining, music, nursing, pharmacy, philosophy, psychology and sociology) utilizing varied technologies to achieve high quality, practical and successful communication"--Provided by publisher.

Using Games and Simulations for Teaching and Assessment

Using Games and Simulations for Teaching and Assessment
Author: Harold F. O'Neil
Publisher: Routledge
Total Pages: 357
Release: 2016-03-31
Genre: Computers
ISBN: 1317814665

Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise when using games and simulations for educational purposes. Using both theoretical and empirical analyses, this collection examines cognitive, motivational, and psychometric issues with a focus on STEM content. Unlike other research-based volumes that focus solely on game design or the theoretical basis behind gaming, this book unites previously disparate communities of researchers—from civilian to military contexts as well as multiple disciplines—to critically explore current problems and illustrate how instructionally effective games and simulations should be planned and evaluated. While computer-based simulations and games have the potential to improve the quality of education and training, Using Games and Simulations for Teaching and Assessment: Key Issues shows how the science of learning should underlie the use of such technologies. Through a wide-ranging yet detailed examination, chapter authors provide suggestions for designing and developing games, simulations, and intelligent tutoring systems that are scientifically-based, outcomes-driven, and cost-conscious.

Human Interaction & Emerging Technologies (IHIET 2022): Artificial Intelligence & Future Applications

Human Interaction & Emerging Technologies (IHIET 2022): Artificial Intelligence & Future Applications
Author: Tareq Ahram and Redha Taiar
Publisher: AHFE International
Total Pages: 860
Release: 2022-07-24
Genre: Technology & Engineering
ISBN: 1958651443

Human Interaction & Emerging Technologies (IHIET 2022): Artificial Intelligence & Future Applications Proceedings of the 8th International Conference on Human Interaction & Emerging Technologies (IHIET 2022): Artificial Intelligence & Future Applications, August 22–24, 2022, Nice, France

Teaching Empathy in Healthcare

Teaching Empathy in Healthcare
Author: Adriana E. Foster
Publisher: Springer Nature
Total Pages: 308
Release: 2019-11-18
Genre: Psychology
ISBN: 3030298760

Empathy is essential to effectively engaging patients as partners in care. Clinicians’ empathy is increasingly understood as a professional competency, a mode and process of relating that can be learned and taught. Communication and empathy training are penetrating healthcare professions curricula as knowledge about the most effective modalities to train, maintain, and deepen empathy grows. This book draws on a wide range of contributors across many disciplines, and takes an evidence-based and longitudinal approach to clinical empathy education. It takes the reader on an engaging journey from understanding what empathy is (and how it can be measured), to approaches to empathy education informed by those understandings. It elaborates the benefits of embedding empathy training in graduate and post-graduate curricula and the importance of teaching empathy in accord with the clinician’s stage of professional development. Finally, it examines systemic perspectives on empathy and empathy education in the clinical setting, addressing issues such as equity, stigma, and law. Each section is full of the latest evidence-based research, including, notably, the advances that have been made over recent decades in the neurobiology of empathy. Perspectives among the interdisciplinary chapters include: Neurobiology of empathy Measuring empathy in healthcare Teaching clinicians about affect Teaching cultural humility: Understanding the core of others by reflecting on ours Empathy and implicit bias: Can empathy training improve equity? Teaching Empathy in Healthcare: Building a New Core Competency takes an innovative and comprehensive approach towards a developed understanding of empathy in the clinical context. This evidence-based book is set to become a classic text on the topic of empathy in healthcare settings, and will appeal to a broad readership of clinicians, educators, and researchers in clinical medicine, neuroscience, behavioral health, and the social sciences, leaders in educational and professional organizations, and anyone interested in the healthcare services they utilize.

Intelligent Virtual Agents

Intelligent Virtual Agents
Author: Themis Panayiotopoulos
Publisher: Springer Science & Business Media
Total Pages: 518
Release: 2005-08-30
Genre: Computers
ISBN: 3540287388

The origin of the Intelligent Virtual Agents conference dates from a successful workshop on Intelligent Virtual Environments held in Brighton at the 13th European Conference on Artificial Intelligence (ECAI'98). This workshop was followed by a second one held in Salford in Manchester in 1999. Subsequent events took place in Madrid, Spain in 2001 and Irsee, Germany in 2003 and attracted participants from both sides of the Atlantic as well as Asia. th This volume contains the proceedings of the 5 International Working Conference on Intelligent Virtual Agents, IVA 2005, held on Kos Island, Greece, September 12–14, 2005, which highlighted once again the importance and vigor of the research field. A half-day workshop under the title “Socially Competent IVA’s: We are not alone in this (virtual) world!” also took place as part of this event. IVA 2005 received 69 submissions from Europe, North and South America, Africa and Asia. The papers published here are the 26 full papers and 14 short papers presented at the conference, as well as one-page descriptions of the 15 posters and the descriptions of the featured invited talks by Prof. Justine Cassell, of Northwestern University and Prof. Kerstin Dautenhahn, of the University of Hertfordshire. We would like to thank a number of people that have contributed to the success of this conference. First of all, we thank the authors for their high-quality work and their willingness to share their ideas.

Intelligent Virtual Agents

Intelligent Virtual Agents
Author: Helmut Prendinger
Publisher: Springer
Total Pages: 572
Release: 2008-08-25
Genre: Computers
ISBN: 3540854835

This book constitutes the refereed proceedings of the 8th International Workshop on Intelligent Virtual Agents, IVA 2008, held in Tokyo, Japan, in September 2008. The 18 revised full papers and 28 revised short papers presented together 42 poster papers were carefully reviewed and selected from 99 submissions. The papers are organized in topical sections on motion and empathy; narrative and augmented reality; conversation and negotiation; nonverbal behavior; models of culture and personality; markup and representation languages; architectures for robotic agents; cognitive architectures; agents for healthcare and training; and agents in games, museums and virtual worlds.

Virtual Realities

Virtual Realities
Author: Sabine Coquillart
Publisher: Springer Science & Business Media
Total Pages: 251
Release: 2010-11-26
Genre: Computers
ISBN: 3211991786

The articles by well-known international experts intend to facilitate more elaborate expositions of the research presented at the seminar, and to collect and document the results of the various discussions, including ideas and open problems that were identified. Correspondingly the book will consist of two parts. Part I will consist of extended articles describing research presented at the seminar. This will include papers on tracking, motion capture, displays, cloth simulation, and applications. Part II will consist of articles that capture the results of breakout discussions, describe visions, or advocate particular positions. This will include discussions about system latency, 3D interaction, haptic interfaces, social gaming, perceptual issues, and the fictional "Holodeck".

Artificial Intelligence in Education

Artificial Intelligence in Education
Author: Vania Dimitrova
Publisher: IOS Press
Total Pages: 852
Release: 2009
Genre: Computers
ISBN: 1607500280

Artificial Intelligence in Education conference 2009 (AIED) is part of a series of biennial international conferences for top quality research in intelligent systems and cognitive science for educational computing applications. This title covers papers presented at the Artificial Intelligence in Education conference 2009 (AIED).

Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations

Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations
Author: Dubbels, Brock R.
Publisher: IGI Global
Total Pages: 357
Release: 2018-10-19
Genre: Computers
ISBN: 152257462X

Although gaming was once primarily used for personal entertainment, video games and other similar technologies are now being utilized across various disciplines such as education and engineering. As digital technologies become more integral to everyday life, it is imperative to explore the underlying effects they have on society and within these fields. Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations provides emerging research on the societal and mental aspects of gaming and how video games impact different parts of an individual’s life. While highlighting the positive, important results of gaming in various disciplines, readers will learn how video games can be used in areas such as calculus, therapy, and professional development. This book is an important resource for engineers, graduate-level students, psychologists, game designers, educators, sociologists, and academics seeking current information on the effects of gaming and computer simulations across different industries.