Teaching Primary Programming With Scratch Teacher Book
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Author | : Phil Bagge |
Publisher | : Legend Press Ltd |
Total Pages | : 492 |
Release | : 2022-11-30 |
Genre | : Computers |
ISBN | : 1915054214 |
Who is this book written for? This book is aimed at KS2 (grade 2-5 in US) primary (elementary) teachers and secondary teachers who use Scratch to teach programming.
Author | : Phil Bagge |
Publisher | : Legend Press Ltd |
Total Pages | : 222 |
Release | : 2023-01-31 |
Genre | : Computers |
ISBN | : 1915054257 |
These books, classroom-tested and perfected by Phil Bagge through his website code-it.
Author | : Phil Bagge |
Publisher | : Legend Press Ltd |
Total Pages | : 149 |
Release | : 2023-01-31 |
Genre | : Computers |
ISBN | : 1915054230 |
These books, classroom-tested and perfected by Phil Bagge through his website code-it.
Author | : Phil Bagge |
Publisher | : Legend Press Ltd |
Total Pages | : 234 |
Release | : 2023-01-31 |
Genre | : Computers |
ISBN | : 1915054273 |
These books, classroom-tested and perfected by Phil Bagge through his website code-it.
Author | : Management Association, Information Resources |
Publisher | : IGI Global |
Total Pages | : 969 |
Release | : 2021-07-16 |
Genre | : Education |
ISBN | : 1668424126 |
The education system is constantly growing and developing as more ways to teach and learn are implemented into the classroom. Recently, there has been a growing interest in teaching computational thinking with schools all over the world introducing it to the curriculum due to its ability to allow students to become proficient at problem solving using logic, an essential life skill. In order to provide the best education possible, it is imperative that computational thinking strategies, along with programming skills and the use of robotics in the classroom, be implemented in order for students to achieve maximum thought processing skills and computer competencies. The Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom is an all-encompassing reference book that discusses how computational thinking, programming, and robotics can be used in education as well as the benefits and difficulties of implementing these elements into the classroom. The book includes strategies for preparing educators to teach computational thinking in the classroom as well as design techniques for incorporating these practices into various levels of school curriculum and within a variety of subjects. Covering topics ranging from decomposition to robot learning, this book is ideal for educators, computer scientists, administrators, academicians, students, and anyone interested in learning more about how computational thinking, programming, and robotics can change the current education system.
Author | : Phil Bagge |
Publisher | : Legend Press Ltd |
Total Pages | : 257 |
Release | : 2023-01-31 |
Genre | : Computers |
ISBN | : 191505429X |
These books, classroom-tested and perfected by Phil Bagge through his website code-it.
Author | : Lawrence Williams |
Publisher | : Routledge |
Total Pages | : 129 |
Release | : 2014-08-07 |
Genre | : Education |
ISBN | : 131762565X |
This timely new text provides an accessible introduction to teaching Computing, and computer programming. Specifically designed for non-specialists who need to develop new skills in Computing in order to meet the new curriculum requirements, it offers a useful guide to the subject, alongside worked examples of good practice. Packed full of practical advice, the book examines different approaches to introducing children from age 5 to Computing, and describes a wide range of tried and tested projects that have been proven to work in schools. Including case studies and a glossary of key terms, it covers: The key concepts in Computing and computational thinking Using personal learning networks, social media and the 'wiki curriculum' to develop higher thinking skills and desirable learner characteristics Links to the curriculum at Key Stages 1, 2 and 3 Practical ways to develop children’s Computing skills alongside creative writing, art and music Gaming and computer science Featuring a companion website www.literacyfromscratch.org.uk with extensive support materials, examples of pupils’ work, links to software and downloadable lesson plans, this is an essential text for all teachers and trainees who are responsible for the new Computing curriculum.
Author | : Carol Vorderman |
Publisher | : Dorling Kindersley Ltd |
Total Pages | : 226 |
Release | : 2019-08-01 |
Genre | : Juvenile Nonfiction |
ISBN | : 024142173X |
Don't just play computer games - help children build them with your own home computer! Calling all coders, this is a straightforward, visual guide to helping kids understand the basics of computer coding using Scratch and Python coding languages. Essential coding concepts like scripts, variables, and strings are explained using build-along projects and games. Kids can create online games to play like Monkey Mayhem and Bubble Blaster, draw mazes and shapes, build animations, and more using the step-by-step examples to follow and customize. Seven projects let kids (and their parents) practice the skills as they are learning in each section of the book. Kids get instant results, even when completely new to coding. Packed with visual examples, expert tips, a glossary of key terms, and extras such as profiles of famous coders, Help Your Kids with Computer Coding lays a hands-on foundation for computer programming, so adults and kids can learn together. Supporting STEM education initiatives, computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK's computer coding books are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming. User note: At home, all you need is a desktop or laptop with Adobe 10.2 or later, and an internet connection to download Scratch 2.0 and Python 3. Coding with Scratch can be done without download on https: //scratch.mit.edu. Series Overview: DK's bestselling Help Your Kids With series contains crystal-clear visual breakdowns of important subjects. Simple graphics and jargon-free text are key to making this series a user-friendly resource for frustrated parents who want to help their children get the most out of school.
Author | : Derek Breen |
Publisher | : John Wiley & Sons |
Total Pages | : 384 |
Release | : 2015-05-04 |
Genre | : Juvenile Nonfiction |
ISBN | : 1119014875 |
Scratch is a fast, fun, and easy way to get started in computer science Do you want to make cool games, impressive animations, and become an all-around Scratch super star? You've come to the right place! Packed with full-color photos and easy-to-follow instructions, Scratch For Kids For Dummies makes it easy to get started—even if you've never attempted computer programming or coding. Inside, you'll find out how to design and develop your own games, create amazing animations, interact with the online Scratch community, and much more! There's no doubting that Scratch is fun, but it also helps you learn to think creatively, reason symmetrically, and work collaboratively—essential skills for life in the 21st century. Best of all, the software is completely free and runs right in your web browser! With the help of this down-to-earth and friendly guide, you'll quickly discover how to choose from a library of characters, backgrounds, and props, draw your own options, and open another user's project, modify it, and publish it online—all with the click of a button. Create games, stories, and animations Learn programming Share your projects with the Scratch community Participate in the Scratch forums If you're looking to make the most of MIT's Scratch software but don't quite know where to start, everything you need to try your hand at this popular multimedia programming tool is right here. So what are you waiting for?
Author | : Max Wainewright |
Publisher | : |
Total Pages | : 80 |
Release | : 2016 |
Genre | : Computer games |
ISBN | : 9781682971611 |
With the help of robots and step-by-step instructions, this book provides all the code needed to build, play, and share 20 games using Scratch. The games are split across five difficulty levels.