Teaching Early Reader Comics and Graphic Novels

Teaching Early Reader Comics and Graphic Novels
Author: Katie Monnin
Publisher: Maupin House Publishing, Inc.
Total Pages: 130
Release: 2011
Genre: Comics & Graphic Novels
ISBN: 1936700239

Engage even the youngest readers with Dr. Monnin's standards-based lessons and strategic approach to teaching comics and graphic novels to early readers! Examples from a wide variety of comics and graphic novels--including multicultural models--and recommended reading lists help teachers of grades K-6 seamlessly teach print-text and image literacies together. Teaching Early Reader Comics and Graphic Novels shows you how to address the unique needs of striving readers, connect reading and writing, teach the necessary terminology, and apply the standards to any graphic novel or comic for emerging through advanced readers. A companion blog, www.teachinggraphicnovels.blogspot.com, offers free downloads, teaching tips, and updates on new comics and graphic novels you can use in your classroom. Tap into the power of comics and graphic novels to engage all learners!

Teaching Early Reader Comics and Graphic Novels

Teaching Early Reader Comics and Graphic Novels
Author: Katie Monnin
Publisher:
Total Pages: 128
Release: 2011-03-01
Genre: Comics & Graphic Novels
ISBN: 9781936700387

Engage even the youngest readers with Dr. Monnin’s standards-based lessons and strategic approach to teaching comics and graphic novels to early readers! Examples from a wide variety of comics and graphic novels—including multicultural models—and recommended reading lists help teachers of grades K-6 seamlessly teach print-text and image literacies together. Teaching Early Reader Comics and Graphic Novels shows you how to address the unique needs of striving readers, connect reading and writing, teach the necessary terminology, and apply the standards to any graphic novel or comic for emerging through advanced readers. A companion blog, www.teachinggraphicnovels.blogspot.com, offers free downloads, teaching tips, and updates on new comics and graphic novels you can use in your classroom. Tap into the power of comics and graphic novels to engage all learners!

I'm Grumpy (My First Comics)

I'm Grumpy (My First Comics)
Author: Jennifer L. Holm
Publisher: Random House Books for Young Readers
Total Pages: 12
Release: 2016-01-26
Genre: Juvenile Fiction
ISBN: 0553533452

From the bestselling creators of Babymouse and Squish and the author of The Fourteenth Goldfish comes a new comic board-book series about feelings! Eisner Award winners Jennifer L. Holm and Matthew Holm use panel frames, speech balloons, and thought bubbles to teach children how to read a story. In I’m Grumpy, a grumpy cloud upsets his friend Sunny and must make amends. A sweet, funny, and simple introduction to the impact that emotions can have on those around you.

The Invention of Hugo Cabret

The Invention of Hugo Cabret
Author: Brian Selznick
Publisher: Scholastic
Total Pages: 264
Release: 2015-09-03
Genre: Juvenile Fiction
ISBN: 1407166573

An orphan and thief, Hugo lives in the walls of a busy train station. He desperately believes a broken automaton will make his dreams come true. But when his world collides with an eccentric girl and a bitter old man, Hugo's undercover life are put in jeopardy. Turn the pages, follow the illustrations and enter an unforgettable new world!

Teaching Graphic Novels

Teaching Graphic Novels
Author: Katie Monnin
Publisher: Maupin House Publishing, Inc.
Total Pages: 258
Release: 2010
Genre: Comics & Graphic Novels
ISBN: 1934338400

Harness the power of graphic novels to promote literacy and engage all secondary students with Teaching Graphic Novels by Katie Monnin! Address print-text and image literacies, from navigating text features to creating standards-based lessons on reading comprehension, fiction/nonfiction, written response, critical thinking, and media literacy. Complete with examples from graphic novels, professional resource suggestions, strategies that can be used with any graphic novel, cross-indexes of middle and high school graphic novels and themes, reproducibles, and extra support for English-language learners. Teaching Graphic Novels was a finalist for both the 2009 ForeWord Education Book of the Year and the 2010 AEP Distinguished Achievement Award in the 6-8 Curriculum and Instruction category!

Reading With Pictures

Reading With Pictures
Author: Josh Elder
Publisher: Andrews McMeel Publishing
Total Pages: 184
Release: 2014-08-05
Genre: Comics & Graphic Novels
ISBN: 1449460194

Comics have gone from "scourge of the classroom" to legitimate teaching tools, and the Common Core State Standards for scholastic achievement now explicitly recommend their use in the classroom. Reading With Pictures: Comics That Make Kids Smarter unites the finest creative talents in the comics industry with the nation's leading experts in visual literacy to create a game-changing tool for the classroom and beyond. This full-color volume features more than a dozen short stories (both fiction and nonfiction) that address topics in Social Studies, Math, Language Arts, and Science, while offering an immersive textual and visual experience that kids will enjoy. Highlights include George Washington: Action President by Fred Van Lente and Ryan Dunlavey, Doctor Sputnik: Man of Science by Roger Langridge, The Power of Print by Katie Cook, and many more. Includes a foreword by Printz and Eisner Award-winning author Gene Luen Yang (American Born Chinese, Boxers and Saints). A downloadable Teachers' Guide includes standards-correlated lesson plans customized to each story, research-based justifications for using comics in the classroom, a guide to establishing best classroom practices, and a comprehensive listing of educational resources.

Don't Read the Comments

Don't Read the Comments
Author: Eric Smith
Publisher: Harlequin
Total Pages: 304
Release: 2020-01-28
Genre: Young Adult Fiction
ISBN: 1488056560

"Wonderfully geeky and deeply compassionate." —Marieke Nijkamp, #1 New York Times bestselling author In this charming novel by Eric Smith, two teen gamers find their virtual worlds—and blossoming romance—invaded by the real-world issues of trolling and doxing in the gaming community. We all need a place to escape the real world. For Divya and Aaron, it’s the world of online gaming. While Divya trades her rising-star status for sponsorships to help her struggling single mom pay rent, Aaron plays as a way to fuel his own dreams of becoming a game developer—and as a way to disappear when his mom starts talking about medical school. After a chance online meeting, the pair decides to team up. But they soon find themselves the targets of a group of internet trolls, who begin launching a real-world doxxing campaign, threatening Aaron’s dream and Divya’s actual life. They think they can drive her out of the game, but Divya’s whole world is on the line… And she isn’t going down without a fight. Looking for more from Eric Smith? Don't miss You Can Go Your Own Way!

The Graphic Novel Classroom

The Graphic Novel Classroom
Author: Maureen Bakis
Publisher: Corwin Press
Total Pages: 177
Release: 2011-11-08
Genre: Education
ISBN: 1412936845

Secondary language arts teacher Maureen Bakis shows how to engage adolescents by using graphic novels to teach 21st-century skills, improve reading comprehension, and promote literacy learning.

Adventures in Graphica

Adventures in Graphica
Author: Terry Thompson
Publisher: Stenhouse Publishers
Total Pages: 201
Release: 2008
Genre: Education
ISBN: 1571107126

Comic books and graphic novels, known collectively as "graphica," have long been popular with teenagers and adults. Recently graphica has grown in popularity with younger readers as well, motivating and engaging some of our most reluctant readers who often shun traditional texts. While some teachers have become curious about graphica's potential, many are confused by the overwhelming number of new titles and series, in both fiction and nonfiction, and are unsure of its suitability and function in their classrooms. Drawing on his own success using graphica with elementary students, literacy coach Terry Thompson introduces reading teachers to this popular medium and suggests sources of appropriate graphica for the classroom and for particular students. Taking cues from research that supports the use of graphica with students, Terry shows how this exciting medium fits into the literacy framework and correlates with best practices in comprehension, vocabulary, and fluency instruction. Adventures in Graphica contains numerous, easy-to-replicate, instructional strategies, including examples of how graphic texts can be used to create a bridge as students transfer abstract comprehension strategies learned through comics and graphic novels to traditional texts. Adventures in Graphica provides a roadmap for teachers to the medium that the New York Times recently hailed as possibly "the next new literary form."

Teaching with Comics and Graphic Novels

Teaching with Comics and Graphic Novels
Author: Tim Smyth
Publisher: Taylor & Francis
Total Pages: 199
Release: 2022-07-06
Genre: Education
ISBN: 1000594297

35th Annual Will Eisner Comic Industry Awards Nominee! This text will allow you to harness students’ love of comics and graphic novels while increasing critical thinking and engagement in the classroom. Author Tim Smyth offers a wide variety of lessons and ideas for using comics to teach close reading, working with textual evidence, literature adaptations, symbolism and culture, sequencing, essay writing, and more. He also models how to use comics to tackle tough topics and enhance social-emotional learning. Throughout the book, you’ll find a multitude of practical resources, including a variety of lesson plans—some quick and easy activities as well as more detailed ready-to-use unit plans. These thoughtful lessons meet the Common Core State Standards and are easy to adapt for any subject area or grade level to fit into your curriculum. Add this book to your professional library and you’ll have a new and exciting way of reaching and teaching your students!