TAP AND LEARN For Class 2

TAP AND LEARN For Class 2
Author: Manish Soni
Publisher: Lightup Technologies
Total Pages: 75
Release:
Genre: Computers
ISBN:

In an age where digital literacy is as fundamental as traditional literacy, it is essential to introduce children to the world of computers early. This book has been meticulously designed to align with the NEP and NCERT guidelines, ensuring that young learners embark on their digital journey confidently and enthusiastically. The primary goal of this book is to make learning computer basics engaging, accessible, and effective for students. We believe that the foundation of digital literacy should be built with the same care and attention as any other subject. This book aims to ignite curiosity, foster a love for technology, and develop essential computer skills in young minds. The content of this book is structured to gradually introduce children to the world of computers, starting from the very basics and moving towards more interactive and practical applications. Each chapter is crafted to be engaging and informative, ensuring the learning process is enjoyable and impactful. Typing is an essential skill in the digital age. This section includes lessons on typing letters and numbers, designed to build typing speed and accuracy. Regular practice activities help reinforce these skills. Complementary videos and multimedia resources are provided to reinforce understanding through visual and auditory learning. These activities keep students engaged and motivated, making the learning process dynamic and fun. The book is designed to spark curiosity and encourage a love for learning about computers. We aim to nurture a lifelong interest in technology by presenting information engagingly and interactively. All fundamental aspects of computer education for students are covered in this book. This comprehensive approach ensures that students receive a well-rounded introduction to the subject. The book allows students to learn independently, making it suitable for classroom use and self-study. This flexibility ensures that every child can succeed, regardless of their learning speed. We want to express our gratitude to the educators, parents, and students who have provided invaluable feedback during the development of this book. Your insights and suggestions have helped shape this book into a comprehensive and engaging learning tool. We are also thankful to the illustrators, designers, and content creators whose creativity and dedication have brought this book to life. Finally, we thank the education community for their continued support and commitment to fostering digital literacy in young learners. Together, we can make learning about computers a fun and enriching experience for every child.

First Grade, Here I Come!

First Grade, Here I Come!
Author: D. J. Steinberg
Publisher: Penguin
Total Pages: 34
Release: 2016
Genre: Juvenile Nonfiction
ISBN: 044848921X

Follows a child through all the big first grade moments.

Spectrum Language Arts, Grade 2

Spectrum Language Arts, Grade 2
Author: Spectrum
Publisher: Carson-Dellosa Publishing
Total Pages: 180
Release: 2014-08-15
Genre: Juvenile Nonfiction
ISBN: 1483812081

An understanding of language arts concepts is key to strong communication skillsÑthe foundation of success across disciplines. Spectrum Language Arts for grade 2 provides focused practice and creative activities to help your child master sentences, parts of speech, capitalization, and punctuation. --This comprehensive workbook doesnÕt stop with focused practiceÐit encourages children to explore their creative sides by challenging them with thought-provoking writing projects. Aligned to current state standards, Spectrum Language Arts for grade 2 includes an answer key and a supplemental WriterÕs Guide to reinforce grammar and language arts concepts. With the help of Spectrum, your child will build the language arts skills necessary for a lifetime of success.

The Best Seat in Second Grade

The Best Seat in Second Grade
Author: Katharine Kenah
Publisher: Harper Collins
Total Pages: 53
Release: 2011-06-28
Genre: Juvenile Fiction
ISBN: 0062038486

Sam has the best seat in second grade—right next to George Washington, the class pet! Sam brings his hamster buddy on the class field trip to the science museum…but disaster strikes when George jumps from Sam’s pocket into the museum’s Hamster Habitat. “Carter’s expressive watercolor illustrations help bring the kids in room 75 and their furry pet to life,” commented Kirkus. The Best Seat in Second Grade is a Level Two I Can Read book, geared for kids who read on their own but still need a little help. Whether shared at home or in a classroom, the engaging stories, longer sentences, and language play of Level Two books are proven to help kids take their next steps toward reading success.

TAP AND LEARN For Class 4

TAP AND LEARN For Class 4
Author: Manish Soni
Publisher: Lightup Technologies
Total Pages: 91
Release:
Genre: Computers
ISBN:

Welcome to the exciting world of computers! This book, designed for students, is an engaging and comprehensive introduction to computer science. Our goal is to spark curiosity and provide a strong foundation in computer literacy, preparing young minds for a future where technology plays a central role. In today's world, computers are everywhere. From schools and homes to offices and shops, they have become an integral part of our lives. Understanding how computers work and how to use them effectively is crucial for success in almost every field. This book aims to make learning about computers fun and easy for young students. This book is structured to introduce students gradually to the world of computers, ensuring that they understand each concept thoroughly before moving on to the next. Here’s a brief overview of what you will find in the chapters: We begin with the basics, answering the fundamental question: What is a computer? Students will learn about the various types of computers and their uses in different environments. This chapter introduces the physical parts of a computer. Students will learn about input devices like the keyboard and mouse, output devices like monitors and printers, and the central processing unit (CPU) which acts as the brain of the computer. Here, we explain the difference between hardware and software. Students will be introduced to system software and application software, learning how software enables hardware to perform useful tasks. Students will learn about operating systems, the essential software that manages all hardware and other software on a computer. This chapter covers basic functions and navigation tips. This chapter introduces the basic concepts of programming in a simple and engaging way. Through fun activities, students will develop logical thinking and problem-solving skills. We cover the use of common applications such as word processors and drawing programs. Students will learn to create and save documents, use basic editing tools, and enjoy creating their own art digitally. As students begin to explore the internet, it’s crucial to teach them how to stay safe online. This chapter covers important tips on how to use the internet responsibly, avoid sharing personal information, and recognize potential online dangers. Proper computer care and etiquette are essential skills. Students will learn how to maintain their devices, use computers responsibly, and follow good practices to ensure a healthy and productive computing environment. Our approach combines theoretical knowledge with practical activities to make learning enjoyable and effective. Each chapter includes illustrations and diagrams to help students visualize concepts, hands-on activities that reinforce learning, and review questions to assess understanding and retention of the

Tap the Magic Tree Board Book

Tap the Magic Tree Board Book
Author: Christie Matheson
Publisher: Greenwillow Books
Total Pages: 0
Release: 2016-06-07
Genre: Juvenile Fiction
ISBN: 9780062274465

The acclaimed interactive picture book about the changing seasons. “Like Hervé Tullet’s Press Here, Matheson’s Tap the Magic Tree proves you don’t need apps for interactivity,” praised the New York Times. This board book edition is perfect for little hands. Every book needs you to turn the pages. But not every book needs you to tap it, shake it, jiggle it, or even blow it a kiss. Innovative and timeless, Tap the Magic Tree asks you to help one lonely tree change with the seasons. Now that’s interactive—and magical! It begins with a bare brown tree. But tap that tree, turn the page, and one bright green leaf has sprouted! Tap again—one, two, three, four—and four more leaves have grown on the next page. Pat, clap, wiggle, jiggle, and see blossoms bloom, apples grow, and the leaves swirl away with the autumn breeze. The collage-and-watercolor art evokes the bright simplicity of Lois Ehlert and Eric Carle and the interactive concept will delight fans of Pat the Bunny. Combining a playful spirit and a sense of wonder about nature, Christie Matheson has created a new modern classic that is a winner in every season—and every story time! And don't miss the follow-up, Touch the Brightest Star!

TAP AND LEARN For Class 5

TAP AND LEARN For Class 5
Author: Manish Soni
Publisher: Lightup Technologies
Total Pages: 85
Release:
Genre: Computers
ISBN:

Welcome to the exciting world of computers! This book, designed for students, is an engaging and comprehensive introduction to computer science. Our goal is to spark curiosity and provide a strong foundation in computer literacy, preparing young minds for a future where technology plays a central role. In today's world, computers are everywhere. From schools and homes to offices and shops, they have become an integral part of our lives. Understanding how computers work and how to use them effectively is crucial for success in almost every field. This book aims to make learning about computers fun and easy for young students. This book is structured to introduce students gradually to the world of computers, ensuring that they understand each concept thoroughly before moving on to the next. Here’s a brief overview of what you will find in the chapters: We begin with the basics, answering the fundamental question: What is a computer? Students will learn about the various types of computers and their uses in different environments. This chapter introduces the physical parts of a computer. Students will learn about input devices like the keyboard and mouse, output devices like monitors and printers, and the central processing unit (CPU) which acts as the brain of the computer. Here, we explain the difference between hardware and software. Students will be introduced to system software and application software, learning how software enables hardware to perform useful tasks. Students will learn about operating systems, the essential software that manages all hardware and other software on a computer. This chapter covers basic functions and navigation tips. This chapter introduces the basic concepts of programming in a simple and engaging way. Through fun activities, students will develop logical thinking and problem-solving skills. We cover the use of common applications such as word processors and drawing programs. Students will learn to create and save documents, use basic editing tools, and enjoy creating their own art digitally. As students begin to explore the internet, it’s crucial to teach them how to stay safe online. This chapter covers important tips on how to use the internet responsibly, avoid sharing personal information, and recognize potential online dangers. Proper computer care and etiquette are essential skills. Students will learn how to maintain their devices, use computers responsibly, and follow good practices to ensure a healthy and productive computing environment. Our approach combines theoretical knowledge with practical activities to make learning enjoyable and effective. Each chapter includes illustrations and diagrams to help students visualize concepts, hands-on activities that reinforce learning, and review questions to assess understanding.

Daily Summer Activities

Daily Summer Activities
Author: Evan-Moor Educational Publishers
Publisher: Daily Summer Activities
Total Pages: 144
Release: 2018
Genre: Juvenile Nonfiction
ISBN: 9781629384856

10 weeks of daily lessons that will help prepare children for third grade

TAP AND LEARN For Class 1

TAP AND LEARN For Class 1
Author: Manish Soni
Publisher: Lightup Technologies
Total Pages: 78
Release:
Genre: Computers
ISBN:

In an age where digital literacy is as fundamental as traditional literacy, it is essential to introduce children to the world of computers early. This book has been meticulously designed to align with the NEP and NCERT guidelines, ensuring that young learners embark on their digital journey confidently and enthusiastically. The primary goal of this book is to make learning computer basics engaging, accessible, and effective for students. We believe that the foundation of digital literacy should be built with the same care and attention as any other subject. This book aims to ignite curiosity, foster a love for technology, and develop essential computer skills in young minds. The content of this book is structured to gradually introduce children to the world of computers, starting from the very basics and moving towards more interactive and practical applications. Each chapter is crafted to be engaging and informative, ensuring the learning process is enjoyable and impactful. The journey begins with a comprehensive introduction to computers, explaining what they are and why they are essential in our daily lives. This section sets the stage for more detailed learning by providing a solid foundation. Understanding the various parts of a computer is crucial. This chapter introduces the monitor, keyboard, mouse, and CPU and their functions. Colourful illustrations and simple explanations make it easy for children to grasp these concepts. Mastering the use of a mouse is a fundamental skill. Students practice clicking, dragging, and dropping through engaging exercises, enhancing their hand-eye coordination and control. Typing is an essential skill in the digital age. This section includes lessons on typing letters and numbers, designed to build typing speed and accuracy. Regular practice activities help reinforce these skills. Complementary videos and multimedia resources are provided to reinforce understanding through visual and auditory learning. These resources cater to different learning styles and make complex topics easier to grasp. Various sample questions, including MCQs, True/False, Match the Case, Fill in the blanks, One-word answers, etc. are included throughout the book. These questions help reinforce key concepts and assess students' understanding. Fun and practical projects are included to encourage students to apply their knowledge in real-world scenarios. These projects enhance practical experience and make learning enjoyable. Activities designed to be both educational and enjoyable are incorporated throughout the book. These activities keep students engaged and motivated, making the learning process dynamic and fun. The book is designed to spark curiosity and encourage a love for learning about computers. We aim to nurture a lifelong interest in technology by presenting information engagingly and interactively. All fundamental aspects of computer education for students are covered in this book. This comprehensive approach ensures that students receive a well-rounded introduction to the subject. The book allows students to learn independently, making it suitable for classroom use and self-study. This flexibility ensures that every child can succeed, regardless of their learning speed. We want to express our gratitude to the educators, parents, and students who have provided invaluable feedback during the development of this book. Your insights and suggestions have helped shape this book into a comprehensive and engaging learning tool. We are also thankful to the illustrators, designers, and content creators whose creativity and dedication have brought this book to life. Finally, we thank the education community for their continued support and commitment to fostering digital literacy in young learners. Together, we can make learning about computers a fun and enriching experience for every child.

Online and Distance Learning: Concepts, Methodologies, Tools, and Applications

Online and Distance Learning: Concepts, Methodologies, Tools, and Applications
Author: Tomei, Lawrence A.
Publisher: IGI Global
Total Pages: 4032
Release: 2007-07-31
Genre: Business & Economics
ISBN: 1599049368

"This comprehensive, six-volume collection addresses all aspects of online and distance learning, including information communication technologies applied to education, virtual classrooms, pedagogical systems, Web-based learning, library information systems, virtual universities, and more. It enables libraries to provide a foundational reference to meet the information needs of researchers, educators, practitioners, administrators, and other stakeholders in online and distance learning"--Provided by publisher.