Taking Sudoku Seriously
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Author | : Jason Rosenhouse |
Publisher | : Oxford University Press |
Total Pages | : 227 |
Release | : 2012-01-19 |
Genre | : Mathematics |
ISBN | : 0199913153 |
Packed with more than a hundred color illustrations and a wide variety of puzzles and brainteasers, Taking Sudoku Seriously uses this popular craze as the starting point for a fun-filled introduction to higher mathematics. How many Sudoku solution squares are there? What shapes other than three-by-three blocks can serve as acceptable Sudoku regions? What is the fewest number of starting clues a sound Sudoku puzzle can have? Does solving Sudoku require mathematics? Jason Rosenhouse and Laura Taalman show that answering these questions opens the door to a wealth of interesting mathematics. Indeed, they show that Sudoku puzzles and their variants are a gateway into mathematical thinking generally. Among many topics, the authors look at the notion of a Latin square--an object of long-standing interest to mathematicians--of which Sudoku squares are a special case; discuss how one finds interesting Sudoku puzzles; explore the connections between Sudoku, graph theory, and polynomials; and consider Sudoku extremes, including puzzles with the maximal number of vacant regions, with the minimal number of starting clues, and numerous others. The book concludes with a gallery of novel Sudoku variations--just pure solving fun! Most of the puzzles are original to this volume, and all solutions to the puzzles appear in the back of the book or in the text itself. A math book and a puzzle book, Taking Sudoku Seriously will change the way readers look at Sudoku and mathematics, serving both as an introduction to mathematics for puzzle fans and as an exploration of the intricacies of Sudoku for mathematics buffs.
Author | : Jason Rosenhouse |
Publisher | : Princeton University Press |
Total Pages | : 348 |
Release | : 2020-11-24 |
Genre | : Mathematics |
ISBN | : 0691200343 |
A lively and engaging look at logic puzzles and their role in mathematics, philosophy, and recreation Logic puzzles were first introduced to the public by Lewis Carroll in the late nineteenth century and have been popular ever since. Games like Sudoku and Mastermind are fun and engrossing recreational activities, but they also share deep foundations in mathematical logic and are worthy of serious intellectual inquiry. Games for Your Mind explores the history and future of logic puzzles while enabling you to test your skill against a variety of puzzles yourself. In this informative and entertaining book, Jason Rosenhouse begins by introducing readers to logic and logic puzzles and goes on to reveal the rich history of these puzzles. He shows how Carroll's puzzles presented Aristotelian logic as a game for children, yet also informed his scholarly work on logic. He reveals how another pioneer of logic puzzles, Raymond Smullyan, drew on classic puzzles about liars and truthtellers to illustrate Kurt Gödel's theorems and illuminate profound questions in mathematical logic. Rosenhouse then presents a new vision for the future of logic puzzles based on nonclassical logic, which is used today in computer science and automated reasoning to manipulate large and sometimes contradictory sets of data. Featuring a wealth of sample puzzles ranging from simple to extremely challenging, this lively and engaging book brings together many of the most ingenious puzzles ever devised, including the "Hardest Logic Puzzle Ever," metapuzzles, paradoxes, and the logic puzzles in detective stories.
Author | : John Williams |
Publisher | : New York Review of Books |
Total Pages | : 337 |
Release | : 2015 |
Genre | : Adultery |
ISBN | : 1590179285 |
"Born the child of a poor farmer in Missouri, William Stoner is urged by his parents to study new agriculture techniques at the state university. Digging instead into the texts of Milton and Shakespeare, Stoner falls under the spell of the unexpected pleasures of English literature, and decides to make it his life. Stoner is the story of that life"--
Author | : Wayne Gould |
Publisher | : William Morrow Paperbacks |
Total Pages | : 326 |
Release | : 2006-06-27 |
Genre | : Games & Activities |
ISBN | : 9780061173370 |
200 New Difficult Puzzles -- They Are Not Going to Be Easy But You Are Ready Su Doku, "the crossword without words," comes with a warning: it is seriously addictive. You don't need to be a mathematical genius to solve these puzzles; it is simply a question of logic and a little patience.
Author | : Jason Rosenhouse |
Publisher | : Courier Corporation |
Total Pages | : 353 |
Release | : 2014-02-20 |
Genre | : Mathematics |
ISBN | : 0486782948 |
This "best of" hardcover collection of works by Raymond Smullyan features logic puzzles, musings on mathematical logic and paradoxes, chess problems, and thoughts on the philosophy of religion, plus personal tributes to the author.
Author | : Ben Orlin |
Publisher | : Black Dog & Leventhal |
Total Pages | : 556 |
Release | : 2018-09-18 |
Genre | : Mathematics |
ISBN | : 0316509027 |
A hilarious reeducation in mathematics-full of joy, jokes, and stick figures-that sheds light on the countless practical and wonderful ways that math structures and shapes our world. In Math With Bad Drawings, Ben Orlin reveals to us what math actually is; its myriad uses, its strange symbols, and the wild leaps of logic and faith that define the usually impenetrable work of the mathematician. Truth and knowledge come in multiple forms: colorful drawings, encouraging jokes, and the stories and insights of an empathetic teacher who believes that math should belong to everyone. Orlin shows us how to think like a mathematician by teaching us a brand-new game of tic-tac-toe, how to understand an economic crises by rolling a pair of dice, and the mathematical headache that ensues when attempting to build a spherical Death Star. Every discussion in the book is illustrated with Orlin's trademark "bad drawings," which convey his message and insights with perfect pitch and clarity. With 24 chapters covering topics from the electoral college to human genetics to the reasons not to trust statistics, Math with Bad Drawings is a life-changing book for the math-estranged and math-enamored alike.
Author | : Wayne Gould |
Publisher | : William Morrow Paperbacks |
Total Pages | : 334 |
Release | : 2006-06-27 |
Genre | : Games & Activities |
ISBN | : 9780061173387 |
200 New Puzzles -- From Easy to Just About Difficult Su Doku, "the crossword without words," comes with a warning: it is seriously addictive. You don't need to be a mathematical genius to solve these puzzles; it is simply a question of logic and a little patience.
Author | : Pierre Bayard |
Publisher | : Bloomsbury Publishing USA |
Total Pages | : 129 |
Release | : 2010-08-10 |
Genre | : Literary Criticism |
ISBN | : 1596917148 |
In this delightfully witty, provocative book, literature professor and psychoanalyst Pierre Bayard argues that not having read a book need not be an impediment to having an interesting conversation about it. (In fact, he says, in certain situations reading the book is the worst thing you could do.) Using examples from such writers as Graham Greene, Oscar Wilde, Montaigne, and Umberto Eco, he describes the varieties of "non-reading"-from books that you've never heard of to books that you've read and forgotten-and offers advice on how to turn a sticky social situation into an occasion for creative brilliance. Practical, funny, and thought-provoking, How to Talk About Books You Haven't Read-which became a favorite of readers everywhere in the hardcover edition-is in the end a love letter to books, offering a whole new perspective on how we read and absorb them.
Author | : Robert Emmert |
Publisher | : iUniverse |
Total Pages | : 91 |
Release | : 2015-11-04 |
Genre | : Games & Activities |
ISBN | : 1491780541 |
After a short discussion of Sudoku and presentation of tools in Section 1, this book gives a review of standard techniques or strategies to solve these puzzles in Section 2. Section 3 will treat advanced solution techniques that will allow the most difficult puzzles to be solved. The primary focus of the book is on this section, and the reader should find these techniques easy to apply to achieve success. Section 4 gives 14 exercises that will allow the reader to practice the techniques given in section 3. These exercises, with solutions, provide additional instructions on the application of section 3 techniques. Section 5 gives 16 puzzles to solve, with answers. The first 4 puzzles are for warm up and are labeled Evil. The 12 puzzles that follow the Evil puzzles are very difficult and are labeled Extreme. This section could be considered a graduation exercise.
Author | : Arberesh Dalipi |
Publisher | : Createspace Independent Publishing Platform |
Total Pages | : 154 |
Release | : 2016-12-05 |
Genre | : |
ISBN | : 9781540836496 |
There are 500 Sudoku puzzles overlapping into 100 Samurai Style puzzles. Samurai Sudoku puzzles consist of five overlapping sudoku grids and follows the same rules as Sudoku in that every row, column and block of each of the five grids must contain the numbers "1" to "9". Where the grids overlap, the rows and columns do not go beyond their usual length but the interlocking blocks give you more clues. Printed on top-quality, in the appropriate size and large paper. The symmetry is not applied, what is most attractive, while the solutions are given at the end of the book. Have fun with this book!