The Experimental Zone

The Experimental Zone
Author: Séverine Marguin
Publisher: Park Publishing (WI)
Total Pages: 0
Release: 2020-01-21
Genre: Architectural design
ISBN: 9783038601487

Experimental Zone documents a remarkable experiment in spatial research at the interdisciplinary laboratory Image Knowledge Gestaltung at the Humboldt University of Berlin. Every two months, for four years, researchers reconfigured a 350-square meter workspace for forty scientists. The design-based collaborative experiment's focus was on the interrelation of space and knowledge production: What spatial qualities are required by interdisciplinary teams for their research work? With some 300 striking and straightforward graphics, Experimental Zone presents the findings of the experiment. It highlights the spatial conditions under which individual and collaborative research unfold, overlap, or merge and reveals the characteristics of an architecture that fosters interdisciplinary. The experiment's innovative interdisciplinary approach is also reflected in the book's design, with each of the five chapters and the comprehensive visual material reflecting publishing traditions in design, architecture, and the humanities.

GeoWorld

GeoWorld
Author:
Publisher:
Total Pages: 696
Release: 2005
Genre: Geographic information systems
ISBN:

AutoCAD LT 2006

AutoCAD LT 2006
Author: Ralph Grabowski
Publisher: Wordware Publishing, Inc.
Total Pages: 496
Release: 2005
Genre: Computers
ISBN: 1556228589

Annotation This book introduces AutoCAD LT 2006, and then guides the reader through a tutorial for creating a drawing. The tutorial progresses to intermediate concepts, such as dimensioning, block creation, and attribute extraction.

Designing the User Interface

Designing the User Interface
Author: Ben Shneiderman
Publisher: Pearson
Total Pages: 625
Release: 2017-01-12
Genre: Computers
ISBN: 0134748565

This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. The much-anticipated fifth edition of Designing the User Interface provides a comprehensive, authoritative introduction to the dynamic field of human-computer interaction (HCI). Students and professionals learn practical principles and guidelines needed to develop high quality interface designs—ones that users can understand, predict, and control. It covers theoretical foundations, and design processes such as expert reviews and usability testing. Numerous examples of direct manipulation, menu selection, and form fill-in give readers an understanding of excellence in design The new edition provides updates on current HCI topics with balanced emphasis on mobile devices, Web, and desktop platforms. It addresses the profound changes brought by user-generated content of text, photo, music, and video and the raised expectations for compelling user experiences. Provides a broad survey of designing, implementing, managing, maintaining, training, and refining the user interface of interactive systems. Describes practical techniques and research-supported design guidelines for effective interface designs Covers both professional applications (e.g. CAD/CAM, air traffic control) and consumer examples (e.g. web services, e-government, mobile devices, cell phones, digital cameras, games, MP3 players) Delivers informative introductions to development methodologies, evaluation techniques, and user-interface building tools. Supported by an extensive array of current examples and figures illustrating good design principles and practices. Includes dynamic, full-color presentation throughout. Guides students who might be starting their first HCI design project Accompanied by a Companion Website with additional practice opportunities and informational resources for both students and professors.

Who Owns the Learning?

Who Owns the Learning?
Author: Alan November
Publisher: Solution Tree Press
Total Pages: 187
Release: 2012-05-25
Genre: Education
ISBN: 1935542591

Learn how to harness students’ natural curiosity to develop self-directed learners. Discover how technology allows students to take ownership of their learning, create and share learning tools, and participate in work that is meaningful to them and others. Real-life examples illustrate how every student can become a teacher and a global publisher. The embedded QR codes link to supporting websites.