System Design For Human Interaction
Download System Design For Human Interaction full books in PDF, epub, and Kindle. Read online free System Design For Human Interaction ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Author | : Donald A. Norman |
Publisher | : CRC Press |
Total Pages | : 526 |
Release | : 2018-04-30 |
Genre | : Human engineering |
ISBN | : 9781138432932 |
This comprehensive volume is the product of an intensive collaborative effort among researchers across the United States, Europe and Japan. The result -- a change in the way we think of humans and computers.
Author | : Ghaoui, Claude |
Publisher | : IGI Global |
Total Pages | : 780 |
Release | : 2005-12-31 |
Genre | : Computers |
ISBN | : 1591407982 |
Esta enciclopedia presenta numerosas experiencias y discernimientos de profesionales de todo el mundo sobre discusiones y perspectivas de la la interacción hombre-computadoras
Author | : John M. Carroll |
Publisher | : MIT Press |
Total Pages | : 383 |
Release | : 2003-01-01 |
Genre | : Computers |
ISBN | : 0262513889 |
John Carroll shows how a pervasive but underused element of design practice, the scenario, can transform information systems design. Difficult to learn and awkward to use, today's information systems often change our activities in ways that we do not need or want. The problem lies in the software development process. In this book John Carroll shows how a pervasive but underused element of design practice, the scenario, can transform information systems design. Traditional textbook approaches manage the complexity of the design process via abstraction, treating design problems as if they were composites of puzzles. Scenario-based design uses concretization. A scenario is a concrete story about use. For example: "A person turned on a computer; the screen displayed a button labeled Start; the person used the mouse to select the button." Scenarios are a vocabulary for coordinating the central tasks of system development—understanding people's needs, envisioning new activities and technologies, designing effective systems and software, and drawing general lessons from systems as they are developed and used. Instead of designing software by listing requirements, functions, and code modules, the designer focuses first on the activities that need to be supported and then allows descriptions of those activities to drive everything else. In addition to a comprehensive discussion of the principles of scenario-based design, the book includes in-depth examples of its application.
Author | : David Meister |
Publisher | : CRC Press |
Total Pages | : 252 |
Release | : 2001-06-01 |
Genre | : Computers |
ISBN | : 1410600653 |
Human Factors in System Design, Development, and Testing describes engineering system design as a behavioral process, a process which raises questions the designer must answer. It focuses on the concepts underlying the design process, culminating in a behavioral theory of the design process. Special effort has been made to depict human facto
Author | : Guy A. Boy |
Publisher | : CRC Press |
Total Pages | : 384 |
Release | : 2017-11-01 |
Genre | : Computers |
ISBN | : 1317029461 |
The Handbook of Human-Machine Interaction features 20 original chapters and a conclusion focusing on human-machine interaction (HMI) from analysis, design and evaluation perspectives. It offers a comprehensive range of principles, methods, techniques and tools to provide the reader with a clear knowledge of the current academic and industry practice and debate that define the field. The text considers physical, cognitive, social and emotional aspects and is illustrated by key application domains such as aerospace, automotive, medicine and defence. Above all, this volume is designed as a research guide that will both inform readers on the basics of human-machine interaction from academic and industrial perspectives and also provide a view ahead at the means through which human-centered designers, including engineers and human factors specialists, will attempt to design and develop human-machine systems.
Author | : Hugh Beyer |
Publisher | : Morgan Kaufmann |
Total Pages | : 498 |
Release | : 1998 |
Genre | : Computers |
ISBN | : 1558604111 |
This is the only book that describes a complete approach to customer-centered design, from customer data to system design. Readers will be able to develop the work models that represent all aspects of customer work practices.
Author | : Jenny Preece |
Publisher | : |
Total Pages | : 560 |
Release | : 2002-02-08 |
Genre | : Computers |
ISBN | : |
The authors present an up-to-date exposition of the design of the current and next generation interactive technologies, such as the Web, mobiles and wearables.
Author | : Jonathan Lazar |
Publisher | : Morgan Kaufmann |
Total Pages | : 562 |
Release | : 2017-04-28 |
Genre | : Computers |
ISBN | : 0128093439 |
Research Methods in Human-Computer Interaction is a comprehensive guide to performing research and is essential reading for both quantitative and qualitative methods. Since the first edition was published in 2009, the book has been adopted for use at leading universities around the world, including Harvard University, Carnegie-Mellon University, the University of Washington, the University of Toronto, HiOA (Norway), KTH (Sweden), Tel Aviv University (Israel), and many others. Chapters cover a broad range of topics relevant to the collection and analysis of HCI data, going beyond experimental design and surveys, to cover ethnography, diaries, physiological measurements, case studies, crowdsourcing, and other essential elements in the well-informed HCI researcher's toolkit. Continual technological evolution has led to an explosion of new techniques and a need for this updated 2nd edition, to reflect the most recent research in the field and newer trends in research methodology. This Research Methods in HCI revision contains updates throughout, including more detail on statistical tests, coding qualitative data, and data collection via mobile devices and sensors. Other new material covers performing research with children, older adults, and people with cognitive impairments. - Comprehensive and updated guide to the latest research methodologies and approaches, and now available in EPUB3 format (choose any of the ePub or Mobi formats after purchase of the eBook) - Expanded discussions of online datasets, crowdsourcing, statistical tests, coding qualitative data, laws and regulations relating to the use of human participants, and data collection via mobile devices and sensors - New material on performing research with children, older adults, and people with cognitive impairments, two new case studies from Google and Yahoo!, and techniques for expanding the influence of your research to reach non-researcher audiences, including software developers and policymakers
Author | : M.G. Helander |
Publisher | : Elsevier |
Total Pages | : 1202 |
Release | : 2014-06-28 |
Genre | : Computers |
ISBN | : 1483295133 |
This Handbook is concerned with principles of human factors engineering for design of the human-computer interface. It has both academic and practical purposes; it summarizes the research and provides recommendations for how the information can be used by designers of computer systems. The articles are written primarily for the professional from another discipline who is seeking an understanding of human-computer interaction, and secondarily as a reference book for the professional in the area, and should particularly serve the following: computer scientists, human factors engineers, designers and design engineers, cognitive scientists and experimental psychologists, systems engineers, managers and executives working with systems development.The work consists of 52 chapters by 73 authors and is organized into seven sections. In the first section, the cognitive and information-processing aspects of HCI are summarized. The following group of papers deals with design principles for software and hardware. The third section is devoted to differences in performance between different users, and computer-aided training and principles for design of effective manuals. The next part presents important applications: text editors and systems for information retrieval, as well as issues in computer-aided engineering, drawing and design, and robotics. The fifth section introduces methods for designing the user interface. The following section examines those issues in the AI field that are currently of greatest interest to designers and human factors specialists, including such problems as natural language interface and methods for knowledge acquisition. The last section includes social aspects in computer usage, the impact on work organizations and work at home.
Author | : Chris Forsythe |
Publisher | : Psychology Press |
Total Pages | : 344 |
Release | : 2006-08-15 |
Genre | : Computers |
ISBN | : 1135605378 |
The leading thinkers from the cognitive science tradition participated in a workshop sponsored by Sandia National Laboratories in July of 2003 to discuss progress in building their models. The goal was to summarize the theoretical and empirical bases for cognitive systems and to present exemplary developments in the field. Following the workshop, a great deal of planning went into the creation of this book. Eleven of the twenty-six presenters were asked to contribute chapters, and four chapters are the product of the breakout sessions in which critical topics were discussed among the participants. An introductory chapter provides the context for this compilation. Cognitive Systems thus presents a unique merger of cognitive modeling and intelligent systems, and attempts to overcome many of the problems inherent in current expert systems. It will be of interest to researchers and students in the fields of cognitive science, computational modeling, intelligent systems, artificial intelligence, and human-computer interaction.