Uncharted: The Fourth Labyrinth

Uncharted: The Fourth Labyrinth
Author: Christopher Golden
Publisher: Random House Worlds
Total Pages: 337
Release: 2011-10-04
Genre: Fiction
ISBN: 0345529340

The official novel of Naughty Dog’s award-winning videogame franchise! In the ancient world there was a myth about a king, a treasure, and a hellish labyrinth. Now the doors to that hell are open once again. Nathan Drake, treasure hunter and risk taker, has been called to New York City by the man who taught him everything about the “antiquities acquisition business.” Victor Sullivan needs Drake’s help. Sully’s old friend, a world-famous archaeologist, has just been found murdered in Manhattan. Dodging assassins, Drake, Sully, and the dead man’s daughter, Jada Hzujak, race from New York to underground excavations in Egypt and Greece. Their goal: to unravel an ancient myth of alchemy, look for three long-lost labyrinths, and find the astonishing discovery that got Jada’s father killed. It appears that a fourth labyrinth was built in another land and another culture—and within it lies a key to unmatched wealth and power. An army of terrifying lost warriors guards this underground maze. So does a monster. And what lies beyond—if Drake can live long enough to reach it—is both a treasure and a poison, a paradise and a hell. Welcome to The Fourth Labyrinth.

Pirate Nation

Pirate Nation
Author: Darren Todd
Publisher: Kogan Page
Total Pages: 0
Release: 2011
Genre: Law
ISBN: 9780749463809

'Pirate Nation' is the remarkable story of modern-day digital piracy, and how it affects business, society, creativity and culture, now and in the future. It traces the origins, methods and motivations of modern-day digital pirates, focusing not just on copyright law or file sharing music, but also game, movie, literary and software piracy.

Video Game Spaces

Video Game Spaces
Author: Michael Nitsche
Publisher: MIT Press
Total Pages: 315
Release: 2008-12-05
Genre: Games & Activities
ISBN: 0262293013

An exploration of how we see, use, and make sense of modern video game worlds. The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of games as media. The experience of space has become a key element of how we understand games and how we play them. In Video Game Spaces, Michael Nitsche investigates what this shift means for video game design and analysis. Navigable 3D spaces allow us to crawl, jump, fly, or even teleport through fictional worlds that come to life in our imagination. We encounter these spaces through a combination of perception and interaction. Drawing on concepts from literary studies, architecture, and cinema, Nitsche argues that game spaces can evoke narratives because the player is interpreting them in order to engage with them. Consequently, Nitsche approaches game spaces not as pure visual spectacles but as meaningful virtual locations. His argument investigates what structures are at work in these locations, proceeds to an in-depth analysis of the audiovisual presentation of gameworlds, and ultimately explores how we use and comprehend their functionality. Nitsche introduces five analytical layers—rule-based space, mediated space, fictional space, play space, and social space—and uses them in the analyses of games that range from early classics to recent titles. He revisits current topics in game research, including narrative, rules, and play, from this new perspective. Video Game Spaces provides a range of necessary arguments and tools for media scholars, designers, and game researchers with an interest in 3D game worlds and the new challenges they pose.

Trigger Happy

Trigger Happy
Author: Steven Poole
Publisher: Arcade Publishing
Total Pages: 268
Release: 2004
Genre: Computers
ISBN: 9781559705981

Examines the history and phenomenal success of video games, and argues that the popular games are on the way to becoming a legitimate art form, much in the same way movies did a century earlier.

Revolutionaries at Sony

Revolutionaries at Sony
Author: Reiji Asakura
Publisher: McGraw-Hill Companies
Total Pages: 264
Release: 2000
Genre: Business & Economics
ISBN:

This is the story of Ken Kutaragi and how he gathered a team of colleagues and used corporate resources to bring his dream to fruition. It examines his passion for a change in technology, his work to sell the concept and how he kept the project alive.

Rifts Sourcebook

Rifts Sourcebook
Author: Kevin Siembieda
Publisher:
Total Pages: 124
Release: 1991-03
Genre: Games & Activities
ISBN: 9780916211516

Roget's Super Thesaurus

Roget's Super Thesaurus
Author: Marc McCutcheon
Publisher: Writers Digest Books
Total Pages: 667
Release: 2003-01-01
Genre: Reference
ISBN: 9781582972534

With more than 100,000 copies sold, Roget's Superthesaurus continues to be one resource that writers can't live without. Yet its large size makes it difficult to carry to coffee shops, writer's groups, and even to class. Finally, all of its invaluable information is now available in a pocket-size, value-priced format. Inside, users will still receive the same content they've come to depend on, including: * More than 400,000 synonyms and antonyms, organized in a clear and accessible way * The indispensable time-saving ``Word Find'' reverse dictionary * Vocabulary builders illustrated with sample sentences and well-known quotations Perfect for writers, students, and even the office, this book is a must-have reference.

I Lost It at the Video Store

I Lost It at the Video Store
Author: Tom Roston
Publisher:
Total Pages: 0
Release: 2015
Genre: Motion picture producers and directors
ISBN: 9781941629154

An oral history of the video store era as told by the filmmakers who were there.