Symbian OS Explained

Symbian OS Explained
Author: Jo Stichbury
Publisher: John Wiley & Sons
Total Pages: 392
Release: 2005-06-10
Genre: Computers
ISBN: 0470021314

This book explains the key features of Symbian OS and will help you to write effective C++ code. It focuses on aspects of good C++ style that apply particularly to Symbian OS. 21 items are used to target particular aspects of the operating system and provide a simple and straightforward exploration of coding fundamentals. Using example code and descriptions of best practice to deconstruct Symbian OS, the items guide you to what you should and should not do (and why), pointing out commonly-made mistakes along the way. Technologies covered include: client-server architecture descriptors and dynamic containers active objects, threads and processes leaves, cleanup stack and 2-phase construction thin templates, good API design, memory optimization, debug and test macros the ECOM plug-in framework Symbian OS Explained can be read cover-to-cover or dipped into as a reference that will improve your code style when programming with Symbian OS.

Symbian OS Internals

Symbian OS Internals
Author: Jane Sales
Publisher: John Wiley & Sons
Total Pages: 936
Release: 2005-12-13
Genre: Computers
ISBN: 0470025255

Take a look inside Symbian OS with an under-the-hood view of Symbian's revolutionary new real-time smartphone kernel Describes the functioning of the new real-time kernel, which will become ubiquitious on Symbian OS phones in the next 5-10 years Will benefit the base-porting engineer by providing a more solid understanding of the OS being ported Contains an in-depth explanation of how Symbian OS drivers work. Device drivers have changed considerably with the introduction of a single code - this book helps those converting them to the new kernel The book has broad appeal and is relevant to all who work with Symbian OS at a low level, whatever Symbian OS they are targeting Written by the engineers who actually designed and built the real-time kernel

Smartphone Operating System Concepts with Symbian OS

Smartphone Operating System Concepts with Symbian OS
Author: Michael J. Jipping
Publisher: John Wiley & Sons
Total Pages: 354
Release: 2007-04-30
Genre: Computers
ISBN: 9780470065235

Smartphone Operating System Concepts with Symbian OS uses Symbian OS as a vehicle to discuss operating system concepts as they are applied to mobile operating systems.It is this focus that makes this tutorial guide both invaluable and extremely relevant for today's student.In addition to presenting and discussing operating system concepts, this book also includes exercises that compare and contrast Symbian OS, Unix/Linux and Microsoft Windows. These assignments can be worked on in a classroom laboratory or in a student's own time. The book is replete with examples (both conceptual and applied to handhelds) as well as: * Summaries at the end of each chapter. * Problems the students can do as homework. * Experiment-oriented exercises and questions for students to complete on a handheld device * A reading list, bibliography and a list of sources for handheld software It also contains a series of on-line laboratories based on the software developed for Symbian OS devices. Students can perform these labs anywhere, and can use printing and e-mail facilities to construct lab write-ups and hand in assignments. Students, for the first time, will be taught Symbian OS concepts so that they can start developing smartphone applications and become part of the mass-market revolution.

The Accredited Symbian Developer Primer

The Accredited Symbian Developer Primer
Author: Jo Stichbury
Publisher: John Wiley & Sons
Total Pages: 358
Release: 2007-01-11
Genre: Computers
ISBN: 0470058692

This new book, first in the Academy series, is the official guide to the ASD exam, priming candidates for the exam, explaining exactly what they need to know. The Primer explains the knowledge tested in the Accredited Symbian Developer exam, identifying and explaining the topics examined. Each of the exam's objectives is succinctly described, with the appropriate concepts explained in detail. Both standard C++ and topics specific to Symbian C++, such as Symbian Types and Declarations, Platform Secuirty, and Cleanup Stack, are covered. The authors are experts in the field of Symbian C++ and contributed extensively to the design and creation of questions for the ASD exam. Jo Stichbury is the author of Symbian OS Explained and both authors are, of course, fully qualified Accredited Symbian Developers.

Games on Symbian OS

Games on Symbian OS
Author: Fadi Chehimi
Publisher: John Wiley & Sons
Total Pages: 400
Release: 2008-04-15
Genre: Games & Activities
ISBN: 0470998148

The first part of this book discusses the mobile games industry, and includes analysis of why the mobile industry differs from other sectors of the games market, a discussion of the sales of mobile games, their types, the gamers who play them, and how the games are sold. The second part describes key aspects of writing games for Symbian smartphones using Symbian C++ and native APIs. The chapters cover the use of graphics and audio, multiplayer game design, the basics of writing a game loop using Symbian OS active objects, and general good practice. There is also a chapter covering the use of hardware APIs, such as the camera and vibra. Part Three covers porting games to Symbian OS using C or C++, and discusses the standards support that Symbian OS provides,and some of the middleware solutions available. A chapter about the N-Gage platform discusses how Nokia is pioneering the next generation of mobile games, by providing a platform SDK for professional games developers to port games rapidly and effectively. The final part of the book discusses how to create mobile games for Symbian smartphones using java ME, Doja (for Japan) or Flash Lite 2. This book will help you if you are: * a C++ developer familiar with mobile development but new to the games market * a professional games developer wishing to port your games to run on Symbian OS platforms such as S60 and UIQ * someone who is interested in creating C++, Java ME or Flash Lite games for Symbian smartphones. This book shows how to create mobile games for Symbian smartphones such as S60 3rd Edition, UIQ3 or FOMA devices. It includes contributions from a number of experts in the mobile games industry, including Nokia's N-gage team, Ideaworks3D, and ZingMagic, as well as academics leading the field of innovative mobile experiences.

The Symbian OS Architecture Sourcebook

The Symbian OS Architecture Sourcebook
Author: Ben Morris
Publisher: John Wiley & Sons
Total Pages: 630
Release: 2007-04-30
Genre: Computers
ISBN: 9780470035757

The current Symbian Press list focuses very much on the small scale features of Symbian OS in a programming context. The Architecture Sourcebook is different. It's not a how-to book, it's a 'what and why' book. And because it names names as it unwinds the design decisions which have shaped the OS, it is also a 'who' book. It will show where the OS came from, how it has evolved to be what it is, and provide a simple model for understanding what it is, how it is put together, and how to interface to it and work with it. It will also show why design decision were made, and will bring those decisions to life in the words of Symbian's key architects and developers, giving an insider feel to the book as it weaves the "inside story" around the architectural presentation. The book will describe the OS architecture in terms of the Symbian system model. It will show how the model breaks down the system into parts, what role the parts play in the system, how the parts are architected, what motivates their design, and how the design has evolved through the different releases of the system. Key system concepts will be described; design patterns will be explored and related to those from other operating systems. The unique features of Symbian OS will be highlighted and their motivation and evolution traced and described. The book will include a substantial reference section itemising the OS and its toolkit at component level and providing a reference entry for each component.

Symbian OS Communications Programming

Symbian OS Communications Programming
Author: Iain Campbell
Publisher: John Wiley & Sons
Total Pages: 462
Release: 2007-08-20
Genre: Computers
ISBN: 047051230X

An up-to-date insight into Communications programming at Symbian, incorporating changes introduced by the latest version of Symbian OS (Symbian OS V9), which is the basis of the new phones currently reaching the market. It guides developers through the Symbian OS communications architecture and provides essential information on the communications models and programming interfaces used by Symbian OS. Clear up-to-date explanations of how Symbian OS Communications works, demonstrated with full code examples in each chapter Written by experienced Symbian engineer who leads the Symbian Communications Programming team Covers special topics to include Bluetooth, HTTP, Serial Communications, OBEX and messaging

Developing Software for Symbian OS

Developing Software for Symbian OS
Author: Steve Babin
Publisher: John Wiley & Sons
Total Pages: 471
Release: 2005-12-13
Genre: Computers
ISBN: 0470028335

The overall goal of this book is to provide introductory coverageof Symbian OS and get developers who have little or no knowledge ofSymbian OS developing as quickly as possible. A clear and concise text on how Symbian OS architecture worksand the core programming techniques and concepts needed to be asolid, competent Symbian programmer Shows how Symbian OS architecture and programming compares withother mobile operating systems (to help transition and for betterunderstanding) Provides multiple examples and extra descriptions for areasmost difficult for new programmers who are unfamiliar to the uniqueOS architecture Contains many tips and techniques documented only, up untilnow, by scattered white papers and newsgroup threads Describes many details of inner operations of Symbian OS,focusing specifically on those needed to become a competentprogrammer The book will cover development ranging from low-level systemprogramming to end user GUI applications. It also covers thedevelopment and packaging tools, as well as providing some detailedreference and examples for key APIs.

THE SYMBIAN OS ARCHITECTURE SOURCEBOOK: DESIGN AND SOLUTION OF A MOBILE PHONE OS

THE SYMBIAN OS ARCHITECTURE SOURCEBOOK: DESIGN AND SOLUTION OF A MOBILE PHONE OS
Author: Ben Morris
Publisher: John Wiley & Sons
Total Pages: 636
Release: 2007-07
Genre:
ISBN: 9788126513222

Market_Desc: · Developer· Designer· Architect· Technical Manager· Service Designers and Architects Special Features: · A what, why and who guide to Symbian OS· Exposes readers to the architectural model which Symbian is using internally to support architecture, design and development processes as Symbian OS evolves towards it s tenth generation· Provides conceptual examples including case studies, explaining certain aspects of Symbian OS architecture by reference to its history· Provides the inside story of some unique features of the OS, with insights and quotes from its designers About The Book: The current Symbian Press list focuses very much on the small scale features of Symbian OS in a programming context. It shows where the OS came from, how it has evolved to be what it is, and provide a simple model for understanding what it is, how it is put together, and how to interface to it and work with it. It also shows why design decision were made, and will bring those decisions to life in the words of Symbian s key architects and developers, giving an insider feel to the book as it weaves the inside story around the architectural presentation.

Quick Recipes on Symbian OS

Quick Recipes on Symbian OS
Author: Michael Aubert
Publisher: John Wiley & Sons
Total Pages: 382
Release: 2008-07-31
Genre: Computers
ISBN: 0470774134

Symbian OS continues to be the top operating system for smartphones across the world, with the number of Symbian OS phones sold now well beyond the 100 million mark. As more and more developers realize the huge opportunities available designing with Symbian OS, one of the first major obstacles they face is the sheer length of time it takes to start producing functional C++ applications for Symbian OS phones. "Quick Recipes on Symbian OS" provides easy-to-use recipes for mastering common development tasks. The book's structured, time-focused approach to becoming familiar with the basics allows readers to get up and running quickly. From the Author This book is meant as an entry point into the Symbian OS C++ development ecosystem. Our goal is to allow you to create a working prototype of your application for Symbian OS withing 2 weeks, using only this book, a computer, an internet connection and a Symbian phone. Inside, you will find reusable modules implementing the most common tasks developers usually have to labour on, along with enough information for you to understand them and integrate them into your own application. This book can be used in several ways: - as a learning exercise. - to complement a university course. - as a reference to keep on your desk.