Swift Translation Guide for Objective-C

Swift Translation Guide for Objective-C
Author: Maurice Kelly
Publisher: Peachpit Press
Total Pages: 193
Release: 2014-12-01
Genre: Computers
ISBN: 0134044797

APPLE DESIGNED SWIFT SO YOU wouldn’t need previous Apple programming experience, but many Apple developers will want to take advantage of Swift in existing projects—as well as start writing projects from scratch. In this compact, to-the-point guide, author and iOS developer Maurice Kelly steps existing Objective-C developers through the basics of the Swift language—including types, syntax, variables, strings, and classes—and explores how to use Swift with existing projects and create new apps written completely in Swift. If you are an Apple developer, this book will quickly give you a solid foundation for writing Swift apps. THIS BOOK INCLUDES: Detailed instruction and clear examples Real-world guidance and advice Detailed directions for using Swift’s playgrounds to experiment with your code with a minimum of hassle Emphasis on the core components of the language COMPANION WEBSITE: http://swift-translation.guide/ includes additional resources.

Swift Translation Guide for Objective-C Users

Swift Translation Guide for Objective-C Users
Author: Maurice Kelly (Computer software developer)
Publisher: Pearson Education
Total Pages: 193
Release: 2015
Genre: Computers
ISBN: 013404469X

APPLE DESIGNED SWIFT SO YOU wouldn't need previous Apple programming experience, but many Apple developers will want to take advantage of Swift in existing projects--as well as start writing projects from scratch. In this compact, to-the-point guide, author and iOS developer Maurice Kelly steps existing Objective-C developers through the basics of the Swift language--including types, syntax, variables, strings, and classes--and explores how to use Swift with existing projects and create new apps written completely in Swift. If you are an Apple developer, this book will quickly give you a solid foundation for writing Swift apps. THIS BOOK INCLUDES: Detailed instruction and clear examples Real-world guidance and advice Detailed directions for using Swift's playgrounds to experiment with your code with a minimum of hassle Emphasis on the core components of the language COMPANION WEBSITE: http://swift-translation.guide/ includes additional resources.

Swift Translation Guide for Objective-C Developers

Swift Translation Guide for Objective-C Developers
Author: Maurice Kelly (Computer software developer)
Publisher:
Total Pages:
Release: 2015
Genre: Objective-C (Computer program language)
ISBN: 9780134044811

Annotation APPLE DESIGNED SWIFT SO YOU wouldn't need previous Apple programming experience, but many Apple developers will want to take advantage of Swift in existing projects--as well as start writing projects from scratch. In this compact, to-the-point guide, author and iOS developer Maurice Kelly steps existing Objective-C developers through the basics of the Swift language--including types, syntax, variables, strings, and classes--and explores how to use Swift with existing projects and create new apps written completely in Swift.If you are an Apple developer, this book will quickly give you a solid foundation for writing Swift apps.THIS BOOK INCLUDES:Detailed instruction and clear examplesReal-world guidance and adviceDetailed directions for using Swift's playgrounds to experiment with your code with a minimum of hassleEmphasis on the core components of the languageCOMPANION WEBSITE:http://swift-translation.guide/includes additional resources.

Build watchOS Apps

Build watchOS Apps
Author: Maurice Kelly
Publisher: Peachpit Press
Total Pages: 546
Release: 2015-12-07
Genre: Computers
ISBN: 0134175220

Quickly get started creating WatchKit apps with this essential beginners guide to building apps for the Apple Watch. In this book, coauthors Mark Goody and Maurice Kelly introduce you to the technical aspects of building WatchKit apps and show you how to create a WatchKit project. In each chapter, Mark and Maurice highlight key WatchKit concepts, offering guidance and highlighting best practices, on the way to building apps for the Apple Watch. Readers will not just learn the concepts of WatchKit but understand how to use them in a real-world setting. Mark and Maurice cover how to use extensions to extend functionality and content to the watch, how to handle navigation and controls, and how to design the user interface for your apps. The coauthors look at how to handle notifications and how to communicate with an iPhone before turning to how to ship your WatchKit app. Readers will learn how to * Configure their WatchKit project. * Create interfaces and navigate between screens. * Work with interface objects. * Manage information with glances. * Handle remote and local notifications. Part of the Develop and Design series, books built for both sides of your brain.

Swift Style

Swift Style
Author: Erica Sadun
Publisher: Pragmatic Bookshelf
Total Pages: 304
Release: 2017-03-30
Genre: Computers
ISBN: 1680504827

Discover the do's and don'ts involved in crafting readable Swift code as you explore common Swift coding challenges and the best practices that address them. From spacing, bracing, and semicolons to proper API style, discover the whys behind each recommendation, and add to or establish your own house style guidelines. This practical, powerful, and opinionated guide offers the best practices you need to know to work successfully in this equally opinionated programming language. Apple's Swift programming language has finally reached stability, and developers are demanding to know how to program the language properly. Swift Style guides you through the ins and outs of Swift programming best practices. This is the first best practices book for serious, professional Swift programmers and for programmers who want to shine their skills to be hired in this demanding market. A style guide offers a consistent experience of well-crafted code that lets you focus on the code's underlying meaning, intent, and implementation. This book doesn't offer canonical answers on Swift coding style. It explores the areas of Swift where structure comes into play. Whether you're developing a personal style or a house style, there are always ways to enhance your code choices. You'll find here the ideas and principles to establish or enhance your own best style practices. Begin with simple syntactical styling. Strengthen code bracing for easy readability. Style your closures for safety and resilience. Perfect spacing and layout. Master literal initialization and typing. Optimize control flow layout and improve conditional style choices. Transition from Objective-C and move code into Swift the right way. Boost API design using proper naming and labeling. Elevate defaulted arguments and variadics to their right places. Finally, Erica offers her own broad recommendations on good coding practice. What You Need: Recent version of the Swift programming language

Cocoa Programming for OS X

Cocoa Programming for OS X
Author: Aaron Hillegass
Publisher: Pearson Education
Total Pages: 818
Release: 2015-04-16
Genre: Computers
ISBN: 0134077121

Covering the bulk of what you need to know to develop full-featured applications for OS X, this edition is updated for OS X Yosemite (10.10), Xcode 6, and Swift. Written in an engaging tutorial style and class-tested for clarity and accuracy, it is an invaluable resource for any Mac programmer. The authors introduce the two most commonly used Mac developer tools: Xcode and Instruments. They also cover the Swift language, basic application architecture, and the major design patterns of Cocoa. Examples are illustrated with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs. And you will know enough to write your own stylish code. This edition was written for Xcode 6.3 and Swift 1.2. At WWDC 2015, Apple announced Xcode 7 and Swift 2, both of which introduce significant updates that (along with some changes to Cocoa for OS X 10.11) affect some of the exercises in this book. We have prepared a companion guide listing the changes needed to use Xcode 7 to work through the exercises in the book; it is available at https://github.com/bignerdranch/cocoa-programming-for-osx-5e/blob/master/Swift2.md.

Localization in Translation

Localization in Translation
Author: Miguel A. Jiménez-Crespo
Publisher: Taylor & Francis
Total Pages: 337
Release: 2024-05-31
Genre: Language Arts & Disciplines
ISBN: 1040016588

Localization is everywhere in our digital world, from apps to websites or games. Our interconnected digital world functions in part thanks to invisible localization processes that allow global users to engage with all sorts of digital content and products. This textbook presents a comprehensive overview of the main theoretical, practical, and methodological issues related to localization, the technological, textual, communicative, and cognitive process by which interactive digital texts are prepared to be used in contexts other than those of production. Localization in Translation provides an interdisciplinary introduction to the main practical and theoretical issues involved in localizing software, web, video games, and apps. It discusses the many technological, cultural, linguistic, quality, economic, accessibility, and user-reception issues related to the different localization types. It also provides an updated overview of localization in an ever-changing technological landscape marked by advances in neural machine translation and AI. Each chapter includes a basic summary, key questions, a final section with discussion and assignments, as well as additional readings. Online resources with additional questions and assignments are included on the Routledge Translation Studies portal. This is the essential textbook for advanced undergraduates and graduates in translation studies and translation professionals engaged in localization practice.

iOS 12 Programming Fundamentals with Swift

iOS 12 Programming Fundamentals with Swift
Author: Matt Neuburg
Publisher: O'Reilly Media
Total Pages: 652
Release: 2018-09-26
Genre: Computers
ISBN: 1492044520

Move into iOS development by getting a firm grasp of its fundamentals, including the Xcode 9 IDE, Cocoa Touch, and the latest version of Apple’s acclaimed programming language, Swift 4. With this thoroughly updated guide, you’ll learn the Swift language, understand Apple’s Xcode development tools, and discover the Cocoa framework. Explore Swift’s object-oriented concepts Become familiar with built-in Swift types Dive deep into Swift objects, protocols, and generics Tour the lifecycle of an Xcode project Learn how nibs are loaded Understand Cocoa’s event-driven design Communicate with C and Objective-C Once you master the fundamentals, you’ll be ready to tackle the details of iOS app development with author Matt Neuburg’s companion guide, Programming iOS 12.

Metal Programming Guide

Metal Programming Guide
Author: Janie Clayton
Publisher: Addison-Wesley Professional
Total Pages: 522
Release: 2017-12-05
Genre: Computers
ISBN: 0134668952

Master Metal: The Next-Generation Graphics and GPU Programming Platform for Apple Developers Metal enables Apple developers to maximize performance in demanding tasks like 3D graphics, games, scientific programming, visualization, and GPU-accelerated machine learning. Metal® Programming Guide is the authoritative, practical guide to Metal for all iOS programmers who are interested in graphics programming but don’t know where to start. Pioneering Apple developer Janie Clayton covers everything from basic draw calls to advanced parallel computing, combining easy-to-understand conceptual explanations with well-tested Swift 4/Xcode 9 sample code (available for download at GitHub). Clayton introduces the essential Metal, graphics, and math concepts every graphics programmer needs to know. She also discusses key graphics-specific libraries, concepts, and Metal Classes, presenting techniques and examples you’ll find valuable for both graphics and data processing. Clayton also provides coverage of the Metal Compute Pipeline, demonstrating practical GPU programming applications ranging from image processing to neural networking. Quickly get a basic Metal project running Work with Metal resources and memory management Learn how shaders are compiled and accessed by the CPU Program both 2D and 3D graphics with Metal Import 3D models and assets from Blender, Maya, and other programs Apply imported textures to model objects Use multipass rendering to efficiently implement computationally expensive techniques Leverage tessellation to reduce mesh detail Use the GPU for a wide spectrum of general-purpose computing applications Get started with the Metal Performance Shaders Framework

SwiftUI by Tutorials (Fourth Edition)

SwiftUI by Tutorials (Fourth Edition)
Author: raywenderlich Tutorial Team
Publisher:
Total Pages:
Release: 2021-11-11
Genre:
ISBN: 9781950325542

Learn & Master SwiftUI!?Every developer wants to build the most fluid and engaging declarative UI for their apps with as little code as possible. SwiftUI will help you do just that. Learn all the main concepts through an easy-to-follow tutorials where you'll build apps that teach you to create modern, responsive UI and animations that look great on iOS, iPadOS, watchOS, tvOS, and even macOS.?Who This Book Is For?This book is for intermediate iOS developers who already know the basics of iOS, and who wish to know everything there is to know about SwiftUI.?Topics Covered in SwiftUI by Tutorials?SwiftUI Overview: Learn SwiftUI features, as well as the differences between Apple ́s platforms with SwiftUI. Customize your apps for AppKit, UIKit, WatchKit, tvOS, iPadOS and even Catalyst.Testability: See how to apply UI Testing to your SwiftUI apps in this very simple, yet powerful course.Controls & User Input: Learn about controls such as TextField, Button, Toggle, Slider, Stepper, pickers and many more.State & Data Flow: Learn how to bind data to the UI, about reactive updates to the UI through state management, and in-depth usage of the attributes related to SwiftUI.Accessibility: Learn how to navigate your app with VoiceOver on an iOS device and use the SwiftUI Accessibility API attributes to improve your app's accessible UI.Drawing Custom Graphics & Animations: Create drawings, graphics, animations and even view transitions in SwiftUI.macOS: Learn how to create a document-based Mac app and later start with an existing iOS app and learn how to re-use code, views and assets for creating a macOS app.One thing you can count on: After you finish reading this book, you'll be able to take advantage of the latest and greatest features of SwiftUI to bring modern declarative UX to your apps.