Superior Synergy Fantasy
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Author | : Steven Trustrum |
Publisher | : Lulu.com |
Total Pages | : 76 |
Release | : 2015-05-21 |
Genre | : Games & Activities |
ISBN | : 0987910671 |
This version is for distribution. Superior Synergy: Fantasy PFRPG Edition brings the concept of game mechanic synergy back into Pathfinder. The idea that some game mechanics (such as skills) are innately compatible with other game mechanics in ways that can influence the game without choosing additional elements (such as feats) to permit their use makes a comeback in a greatly expanded and revised way The book begins with the familiar (but altered, improved, and expanded) concept of skill synergy, but adds a lot more. Included are ways for feats to work together to create new effects, class abilities that share synergy effects, and even spell synergy. Also, you'll find ways to get all of these elements to come together in the form of craft synergy aspects you can add to certain items, making them special and unique. Find out what your Pathfinder game has been missing -- pick up Superior Synergy: Fantasy for the Pathfinder RPG.
Author | : Steven Trustrum |
Publisher | : Lulu.com |
Total Pages | : 76 |
Release | : 2015-05-21 |
Genre | : Crafts & Hobbies |
ISBN | : 098791068X |
This version is for distribution. Superior Synergy: Fantasy PFRPG Edition brings the concept of game mechanic synergy back into Pathfinder. The idea that some game mechanics (such as skills) are innately compatible with other game mechanics in ways that can influence the game without choosing additional elements (such as feats) to permit their use makes a comeback in a greatly expanded and revised way. The book begins with the familiar (but altered, improved, and expanded) concept of skill synergy, but adds a lot more. Included are ways for feats to work together to create new effects, class abilities that share synergy effects, and even spell synergy. Also, you'll find ways to get all of these elements to come together in the form of craft synergy aspects you can add to certain items, making them special and unique. Find out what your Pathfinder game has been missing -- pick up Superior Synergy: Fantasy for the Pathfinder RPG.
Author | : Steven Trustrum |
Publisher | : |
Total Pages | : 71 |
Release | : 2012-09-01 |
Genre | : Games |
ISBN | : 9780857441560 |
Author | : Steven Trustrum |
Publisher | : Independently Published |
Total Pages | : 74 |
Release | : 2013-01-20 |
Genre | : |
ISBN | : |
Superior Synergy: Fantasy PFRPG Edition brings the concept of game mechanic synergy back into your favorite fantasy role-playing game system. The idea that some game mechanics (such as skills) are innately compatible with other game mechanics in ways that can influence the game without choosing additional elements (such as feats) to permit their use makes a comeback in a greatly expanded and revised way. Inside you will find: The basis of synergy relationships, Skill Synergy is back and more balanced than ever. Rather than basing the synergy result's outcome on an immutable, flat bonus based on skill ranks, one skill may now add benefits (or detriments) to another skill through the uncertainty of its own separate skill roll. Skill Synergy is no longer a sure thing and may even backfire, but the rewards may be worth the risk. Feat Synergy illustrates how some feats naturally complement each other to allow for new effects and abilities via the inherent knowledge, training, or talent they represent. This is done without the need to take yet another feat to allow such a relationship to influence game play. Classes do not exist in a vacuum and characters should not be seen as leaving behind knowledge previously learned when they multiclass. Class Synergy introduces ways abilities gained from different classes may interact and evolve together, combining the various areas of expertise the character has acquired towards new results. This adds an entirely new layer of meaning when considering how your character should multiclass. Magic Synergy provides a few ways magic can work together to create new effects ... intended or not. Craft Synergy combines skills, feats, class abilities, and materials to illustrate an understanding that can result in special, non-magical abilities being added to some items. Despite care being taken to maintain game balance, some players and Gamemasters may still consider the various types of synergy too imbalanced for use in their games. No problem! This product also includes options on including synergy in your game while addressing game balance via limitations and ways to purchase the advantage of synergy game mechanics rather than gaining it automatically. Updated, clarified, and vastly expanded from the original 3.5 OGL rules release, this latest version also adds over 50 pages of content.
Author | : Steven Trustrum |
Publisher | : Independently Published |
Total Pages | : 74 |
Release | : 2013-01-20 |
Genre | : |
ISBN | : |
Superior Synergy: Fantasy PFRPG Edition brings the concept of game mechanic synergy back into your favorite fantasy role-playing game system. The idea that some game mechanics (such as skills) are innately compatible with other game mechanics in ways that can influence the game without choosing additional elements (such as feats) to permit their use makes a comeback in a greatly expanded and revised way. Inside you will find: The basis of synergy relationships, Skill Synergy is back and more balanced than ever. Rather than basing the synergy result's outcome on an immutable, flat bonus based on skill ranks, one skill may now add benefits (or detriments) to another skill through the uncertainty of its own separate skill roll. Skill Synergy is no longer a sure thing and may even backfire, but the rewards may be worth the risk. Feat Synergy illustrates how some feats naturally complement each other to allow for new effects and abilities via the inherent knowledge, training, or talent they represent. This is done without the need to take yet another feat to allow such a relationship to influence game play. Classes do not exist in a vacuum and characters should not be seen as leaving behind knowledge previously learned when they multiclass. Class Synergy introduces ways abilities gained from different classes may interact and evolve together, combining the various areas of expertise the character has acquired towards new results. This adds an entirely new layer of meaning when considering how your character should multiclass. Magic Synergy provides a few ways magic can work together to create new effects ... intended or not. Craft Synergy combines skills, feats, class abilities, and materials to illustrate an understanding that can result in special, non-magical abilities being added to some items. Despite care being taken to maintain game balance, some players and Gamemasters may still consider the various types of synergy too imbalanced for use in their games. No problem! This product also includes options on including synergy in your game while addressing game balance via limitations and ways to purchase the advantage of synergy game mechanics rather than gaining it automatically. Updated, clarified, and vastly expanded from the original 3.5 OGL rules release, this latest version also adds over 50 pages of content.
Author | : Josh Emmons |
Publisher | : Simon and Schuster |
Total Pages | : 257 |
Release | : 2008-06-10 |
Genre | : Fiction |
ISBN | : 141656117X |
Jack Smith is your average single thirtysomething businessman. That is, his life revolves around work, failed relationships, alcohol, painkillers, and pornography, and he sees no reason to change. But when he unwittingly comes into conflict with a burgeoning new California religion called Prescription for a Superior Existence, his routine is shattered and put back together so fantastically that his actions could impact the whole world. Against a backdrop of environmental cata-strophe and postmillennial tension, Jack's troubles begin when he is fired from his job and falls in love with Mary, the daughter of PASE's founder, and they reach an apex with his ab-duction and installation at one of the religion's spiritual training centers near San Francisco. As he is forced to learn about PASE's ascetic practices, his aversion and skepticism are challenged by a sense of community and purpose previously unknown to him. In the context of PASE, Jack discovers that he might not be average, that he might in fact be extraordinary, and the discovery is intoxicating. Nothing is as it seems, however -- not PASE, its enigmatic founder, his comrades, or even Mary -- and the question of whether he and those around him are headed toward group transcendence or its opposite takes on global significance A thrilling and timely novel about a flawed, ordinary man who is torn between love and the appeal of a powerfully seductive cult, Prescription for a Superior Existence explores the bounds of faith and human connection, and showcases the spectacular imagination of one of our most talented young writers.
Author | : |
Publisher | : |
Total Pages | : |
Release | : 2015-01-27 |
Genre | : |
ISBN | : 9781613170922 |
Most people don't believe in monsters, but you know the truth. They're real, and it's your task to bring them down. This revised edition of Monster of the Week brings that adventure to life.Monster of the Week is a standalone action-horror RPG for 3-5 people. Hunt high school beasties a la Buffy the Vampire Slayer, travel the country to bring down unnatural creatures like the Winchester brothers of Supernatural, or head up the government investigation like Mulder and Scully.This book contains everything you need to tackle Bigfoot, collar a chupacabra, and drive away demons. In this revised edition, you'll find:
Author | : Kathryn Hume |
Publisher | : Routledge |
Total Pages | : 232 |
Release | : 2014-08-01 |
Genre | : Literary Criticism |
ISBN | : 1317638530 |
Since Plato and Aristotle’s declaration of the essence of literature as imitation, western narrative has been traditionally discussed in mimetic terms. Marginalized fantasy- the deliberate from reality – has become the hidden face of fiction, identified by most critics as a minor genre. First published in 1984, this book rejects generic definitions of fantasy, arguing that it is not a separate or even separable strain in literary practice, but rather an impulse as significant as that of mimesis. Together, fantasy and mimesis are the twin impulses behind literary creation. In an analysis that ranges from the Icelandic sagas to science fiction, from Malory to pulp romance, Kathryn Hume systematically examines the various ways in which fantasy and mimesis contribute to literary representations of reality. A detailed and comprehensive title, this reissue will be of particular value to undergraduate literature students with an interest in literary genres and the centrality of literature to the creative imagination.
Author | : GamerGuides.com |
Publisher | : Gamer Guides |
Total Pages | : 1218 |
Release | : 2019-06-24 |
Genre | : Games & Activities |
ISBN | : 1631025562 |
Follow the exploits of Squall, a resident of Balamb Garden and SeeD aspirant whose first contract as a professional mercenary expands into a fight to save the world from an evil sorceress. This guide will cover the main quest-line chronologically, giving advice on leveling (and how to avoid it), where to find the best spells, how to acquire all GFs and defeat all bosses. In addition the guide will cover all side quests and will also include in-depth mini-guides for Chocobo World and Triple Triad. By following this guide you can aspire to the following: - Complete walkthrough of the main questline. - All side quests and optional content. - How to defeat both of the game’s superbosses. - Information on how to acquire each GF and a discussion of their abilities, including where to assign them. - Information on Triple Triad, including the location of every card in the game and how to best use them. - Low-level run information. - Information on min-maxing stats. - A mini-guide for Chocobo World. - Information on all characters, including stats and how to acquire all their weapons and limits. - Triple Triad guide.
Author | : GamerGuides.com |
Publisher | : Gamer Guides |
Total Pages | : 870 |
Release | : 2017-08-18 |
Genre | : Games & Activities |
ISBN | : 1631020188 |
Enter an era of war within the world of Ivalice. The small kingdom of Dalmasca, conquered by the Archadian Empire, is left in ruin and uncertainty. Princess Ashe, the one and only heir to the throne, devotes herself to the resistance to liberate her country. Vaan, a young man who lost his family in the war, dreams of flying freely in the skies. In a fight for freedom and fallen royalty, join these unlikely allies and their companions as they embark on a heroic adventure to free their homeland. This guide will contains the following: - A walkthrough that'll guide you through the story, help you obtain all the best weapons and armor, and defeat every monster; - Tips for getting the best equipment from the Bazaar and from enemies; - A detailed look at all twelve job classes in the game, and the best ways to combine them and characters to form the ultimate party; - Sections listing how to find - and defeat - all Marks and Rare Game; - Citations of the differences between this version of the game and the original; - A thorough explanation of all of the game's mechanics; - All sidequests, including Trial Mode; - A trophy guide that will get you that shiny Platinum Trophy.