Super Strategies for Puzzles and Games

Super Strategies for Puzzles and Games
Author: Saul X. Levmore
Publisher: Gramercy
Total Pages: 166
Release: 2003
Genre: Education
ISBN: 9780517222430

For those who want to become better problem solvers--or those who just enjoy games and puzzles that are challenging--this fascinating volume teaches you how to examine each of its many teasers, twisters and tactical challenges and to identify the most winning approach to every one. How can you tell what's a red herring and what's important? How can you figure the odds on Indian poker? How can you flip coins against an opponent and win consistently--without cheating? Here are the clear, easily grasped explanations of how and why some solutions to puzzles work and others don't, and how to tell the difference.

Super Strategies for Puzzles and Games

Super Strategies for Puzzles and Games
Author: Saul X. Levmore
Publisher: Doubleday Books
Total Pages: 176
Release: 1981
Genre: Games & Activities
ISBN:

Includes a variety of games and puzzles and analyzes logical and thematic approaches to them which will increase one's enjoyment of them.

Extreme Sudoku

Extreme Sudoku
Author: Carol Vorderman
Publisher: Crown
Total Pages: 450
Release: 2006-01-31
Genre: Games & Activities
ISBN: 0307346463

Do you know and love Sudoku, the number-placing logic puzzle? Can you breeze through easy puzzles in a matter of minutes, and zip through the harder puzzles, as well? Are you looking for harder and more complex puzzles to keep your attention and take your skill to the next level? Then Extreme Sudoku is the book for you. Inside, international Sudoku expert Carol Vorderman presents 175 tricky puzzles in the classic Sudoku style, and also introduces some fun and challenging new varieties such as Squiffy Sudoku, Sudoku 16, and Killer Sudoku. Each new Sudoku game is even more involved and exciting than the last, but never fear! With Carol's easy-to-understand instructions and step-by-step explanations of each new puzzle format, you'll always succeed, even with the toughest Sudoku puzzles. Includes more than 300 puzzles.

Game Frame

Game Frame
Author: Aaron Dignan
Publisher: Simon and Schuster
Total Pages: 226
Release: 2011-03-08
Genre: Business & Economics
ISBN: 1451611072

Ever wonder why teens can spend entire weekends playing video games but struggle with just one hour of homework? Why we’re addicted to certain websites and steal glances at our smartphones under the dinner table? Or why some people are able to find joy in difficult or repetitive jobs while others burn out? It’s not the experiences themselves but the way they’re structured that matters. All our lives we’ve been told that games are distractions—playful pastimes, but unrelated to success. In Game Frame, Aaron Dignan shows us that the opposite is true: games produce peak learning conditions and accelerated achievement. Here, the crucial connection between the games we love to play and the everyday tasks, goals, and dreams we have trouble realizing is illuminated. Aaron Dignan is the thirty-something founder of a successful digital strategy firm that studies the transformative power of technology in culture. He and his peers were raised on a steady diet of games and gadgets, ultimately priming them to challenge the status quo of the modern workplace. What they learned from games goes deeper than hand-eye coordination; instead, this generation intrinsically understands the value of adding the elements of games into everyday life. Game Frame is the first prescriptive explanation of what games mean to us, the human psychology behind their magnetic pull, and how we can use the lessons they teach as a framework to achieve our potential in business and beyond. Games are a powerful way to influence and change behavior in any setting. Here, Dignan outlines why games and play are such important trends in culture today, and how our technology, from our iPhones to our hybrid cars, primes us to be instinctive players. Game Frame tackles the challenging task of defining games and the mechanics that make games work from several perspectives, then explores these ideas through the lens of neuroscience. Finally, Dignan provides practical tips for using basic game mechanics in a variety of settings, such as motivating employees at work or encouraging children at home, giving readers the tools to develop their own games to solve problems in their everyday lives. Illuminated throughout with a series of real-world examples and hypothetical scenarios, Game Frame promises a crash course in game design and behavioral psychology that will leave the reader—and, by extension, the world itself—more productive. Revolutionary, visionary, practical, and time-tested, Game Frame will change the way you approach life.

Krazydad Two Not Touch Volume 1: 360 Star Battle Puzzles to Preserve Your Sanity in These Trying Times

Krazydad Two Not Touch Volume 1: 360 Star Battle Puzzles to Preserve Your Sanity in These Trying Times
Author: Jim Bumgardner
Publisher: Krazydad Two Not Touch
Total Pages: 92
Release: 2020-07-27
Genre: Games & Activities
ISBN: 9781946855367

From krazydad, constructor of the wildly popular and addictive puzzles published in The New York Times as Two Not Touch, here are 360 of your favorite Star Battle puzzles. These puzzles will provide a healthy diversion for you in these challenging times, and help you make it to the other side with your sanity intact! Includes an instructive and pithy tutorial.

Algorithmic Puzzles

Algorithmic Puzzles
Author: Anany Levitin
Publisher: OUP USA
Total Pages: 280
Release: 2011-10-14
Genre: Computers
ISBN: 0199740445

Algorithmic puzzles are puzzles involving well-defined procedures for solving problems. This book will provide an enjoyable and accessible introduction to algorithmic puzzles that will develop the reader's algorithmic thinking. The first part of this book is a tutorial on algorithm design strategies and analysis techniques. Algorithm design strategies — exhaustive search, backtracking, divide-and-conquer and a few others — are general approaches to designing step-by-step instructions for solving problems. Analysis techniques are methods for investigating such procedures to answer questions about the ultimate result of the procedure or how many steps are executed before the procedure stops. The discussion is an elementary level, with puzzle examples, and requires neither programming nor mathematics beyond a secondary school level. Thus, the tutorial provides a gentle and entertaining introduction to main ideas in high-level algorithmic problem solving. The second and main part of the book contains 150 puzzles, from centuries-old classics to newcomers often asked during job interviews at computing, engineering, and financial companies. The puzzles are divided into three groups by their difficulty levels. The first fifty puzzles in the Easier Puzzles section require only middle school mathematics. The sixty puzzle of average difficulty and forty harder puzzles require just high school mathematics plus a few topics such as binary numbers and simple recurrences, which are reviewed in the tutorial. All the puzzles are provided with hints, detailed solutions, and brief comments. The comments deal with the puzzle origins and design or analysis techniques used in the solution. The book should be of interest to puzzle lovers, students and teachers of algorithm courses, and persons expecting to be given puzzles during job interviews.

Grammar Puzzles & Games Kids Can't Resist!

Grammar Puzzles & Games Kids Can't Resist!
Author: Karen Kellaher
Publisher: Scholastic
Total Pages: 68
Release: 2000
Genre: Education
ISBN: 9780439077569

Students will love these cool crosswords, codes, mazes, and more that teach punctuation, capitalization, parts of speech, agreement, sentence structure, and all of the fundamentals.

Mathematical and Algorithmic Puzzles

Mathematical and Algorithmic Puzzles
Author: Pramod Ganapathi
Publisher:
Total Pages: 560
Release: 2024-05-29
Genre: Computers
ISBN:

This book presents serious mathematical and algorithmic puzzles that are mostly counterintuitive. The presented puzzles are simultaneously entertaining, challenging, intriguing, and haunting. This book introduces its readers to counterintuitive mathematical ideas and revolutionary algorithmic insights from a wide variety of topics. The presented solutions that are discovered by many mathematicians and computer scientists are highly counterintuitive and show supreme mathematical beauty. These counterintuitive solutions are intriguing to the degree that they shatter our preconceived notions, shake our long-held belief systems, debunk our fundamental intuitions, and finally rob us of sleep and haunt us for a lifetime. Multiple ways of attacking the same puzzle are presented which teach the application of elegant problem-solving strategies.

The Puzzler

The Puzzler
Author: A.J. Jacobs
Publisher: Crown
Total Pages: 385
Release: 2022-04-26
Genre: Biography & Autobiography
ISBN: 0593136721

The New York Times bestselling author of The Year of Living Biblically goes on a rollicking journey to understand the enduring power of puzzles: why we love them, what they do to our brains, and how they can improve our world. “Even though I’ve never attempted the New York Times crossword puzzle or solved the Rubik’s Cube, I couldn’t put down The Puzzler.”—Gretchen Rubin, author of The Happiness Project and Better Than Before Look for the author’s new podcast, The Puzzler, based on this book! What makes puzzles—jigsaws, mazes, riddles, sudokus—so satisfying? Be it the formation of new cerebral pathways, their close link to insight and humor, or their community-building properties, they’re among the fundamental elements that make us human. Convinced that puzzles have made him a better person, A.J. Jacobs—four-time New York Times bestselling author, master of immersion journalism, and nightly crossworder—set out to determine their myriad benefits. And maybe, in the process, solve the puzzle of our very existence. Well, almost. In The Puzzler, Jacobs meets the most zealous devotees, enters (sometimes with his family in tow) any puzzle competition that will have him, unpacks the history of the most popular puzzles, and aims to solve the most impossible head-scratchers, from a mutant Rubik’s Cube, to the hardest corn maze in America, to the most sadistic jigsaw. Chock-full of unforgettable adventures and original examples from around the world—including new work by Greg Pliska, one of America’s top puzzle-makers, and a hidden, super-challenging but solvable puzzle—The Puzzler will open readers’ eyes to the power of flexible thinking and concentration. Whether you’re puzzle obsessed or puzzle hesitant, you’ll walk away with real problem-solving strategies and pathways toward becoming a better thinker and decision maker—for these are certainly puzzling times.

How to Play Sudoku

How to Play Sudoku
Author: Howexpert Press
Publisher: Createspace Independent Publishing Platform
Total Pages: 218
Release: 2016-10-02
Genre:
ISBN: 9781539314769

If you want to learn the basics of playing Sudoku puzzles quickly and easily for newbies and beginners, then get this "How To Play Sudoku" guide. In this step-by-step guide, you will rep the following benefits: - Be familiar with the the game rules. - Learn the basic way of doing Sudoku. - Get useful tips in solving Sudoku puzzle. - Be able to solve Sudoku puzzle in the shortest time possible. - Learn how to appropriately choose a candidate. - Solve different levels of Sudoku puzzle. - Amaze your friends and family to your new found hobby of solving sudoku. - And much more! Click "Buy Now" to get it now!