Summary of "No Silver Bullet. Essence and Accident in Software Engineering" by Frederick Brooks, 1995

Summary of
Author: Kagiso Andy Malepe
Publisher: GRIN Verlag
Total Pages: 13
Release: 2016-05-17
Genre: Computers
ISBN: 3668218501

Abstract from the year 2016 in the subject Computer Science - Software, , course: Computer Systems Engineering, language: English, abstract: Software engineering has its limits. No piece of software that has been build in the past is error-free or completely reliable. There is a need in the software engineering field for software development methods which would produce simple and reliable software. This is a summary of a paper by Frederick Brooks, No Silver Bullet – Essence and Accident in Software Engineering.

The Mythical Man-month

The Mythical Man-month
Author: Frederick P. Brooks (Jr.)
Publisher: Reading, Mass. ; Don Mills, Ont. : Addison-Wesley Publishing Company
Total Pages: 216
Release: 1975
Genre: Computers
ISBN:

The orderly Sweet-Williams are dismayed at their son's fondness for the messy pastime of gardening.

Proceedings of the International Conference on Computing in High Energy Physics '95

Proceedings of the International Conference on Computing in High Energy Physics '95
Author:
Publisher: World Scientific
Total Pages: 1006
Release: 1996
Genre: Science
ISBN: 9814447188

"CHEP (Computing in High Energy Physics) is the largest international meeting of the communities of High Energy Physics, Computing Science and the Computing Industry. The sixth conference in this series was held in Rio de Janeiro, Brazil in September 1995. The focus of the conference was "Computing for the next Millennium". High Energy Physics is at a point where major changes in the way data acquisition and computing problems are addressed will be called for in the high energy physics programs of the year 2000 and beyond. The conference covered a wide spectrum of topics including Data Access, Storage, and Analysis; Data Acquisition and Triggering; Worldwide Collaboration and Networking; Tools, Languages, and Software Development Environments; and special purpose processing systems. The papers presented both recent progress and radical approaches to computing problems as candidates for the basis of future computing in the field of high energy physics."--Provided by publisher

Great Principles of Computing

Great Principles of Computing
Author: Peter J. Denning
Publisher: MIT Press
Total Pages: 321
Release: 2015-01-16
Genre: Computers
ISBN: 026252712X

A new framework for understanding computing: a coherent set of principles spanning technologies, domains, algorithms, architectures, and designs. Computing is usually viewed as a technology field that advances at the breakneck speed of Moore's Law. If we turn away even for a moment, we might miss a game-changing technological breakthrough or an earthshaking theoretical development. This book takes a different perspective, presenting computing as a science governed by fundamental principles that span all technologies. Computer science is a science of information processes. We need a new language to describe the science, and in this book Peter Denning and Craig Martell offer the great principles framework as just such a language. This is a book about the whole of computing—its algorithms, architectures, and designs. Denning and Martell divide the great principles of computing into six categories: communication, computation, coordination, recollection, evaluation, and design. They begin with an introduction to computing, its history, its many interactions with other fields, its domains of practice, and the structure of the great principles framework. They go on to examine the great principles in different areas: information, machines, programming, computation, memory, parallelism, queueing, and design. Finally, they apply the great principles to networking, the Internet in particular. Great Principles of Computing will be essential reading for professionals in science and engineering fields with a “computational” branch, for practitioners in computing who want overviews of less familiar areas of computer science, and for non-computer science majors who want an accessible entry way to the field.

Facts and Fallacies of Software Engineering

Facts and Fallacies of Software Engineering
Author: Robert L. Glass
Publisher: Addison-Wesley Professional
Total Pages: 218
Release: 2003
Genre: Computers
ISBN: 9780321117427

Regarding the controversial and thought-provoking assessments in this handbook, many software professionals might disagree with the authors, but all will embrace the debate. Glass identifies many of the key problems hampering success in this field. Each fact is supported by insightful discussion and detailed references.

Software Design X-Rays

Software Design X-Rays
Author: Adam Tornhill
Publisher: Pragmatic Bookshelf
Total Pages: 356
Release: 2018-03-08
Genre: Computers
ISBN: 1680505807

Are you working on a codebase where cost overruns, death marches, and heroic fights with legacy code monsters are the norm? Battle these adversaries with novel ways to identify and prioritize technical debt, based on behavioral data from how developers work with code. And that's just for starters. Because good code involves social design, as well as technical design, you can find surprising dependencies between people and code to resolve coordination bottlenecks among teams. Best of all, the techniques build on behavioral data that you already have: your version-control system. Join the fight for better code! Use statistics and data science to uncover both problematic code and the behavioral patterns of the developers who build your software. This combination gives you insights you can't get from the code alone. Use these insights to prioritize refactoring needs, measure their effect, find implicit dependencies between different modules, and automatically create knowledge maps of your system based on actual code contributions. In a radical, much-needed change from common practice, guide organizational decisions with objective data by measuring how well your development teams align with the software architecture. Discover a comprehensive set of practical analysis techniques based on version-control data, where each point is illustrated with a case study from a real-world codebase. Because the techniques are language neutral, you can apply them to your own code no matter what programming language you use. Guide organizational decisions with objective data by measuring how well your development teams align with the software architecture. Apply research findings from social psychology to software development, ensuring you get the tools you need to coach your organization towards better code. If you're an experienced programmer, software architect, or technical manager, you'll get a new perspective that will change how you work with code. What You Need: You don't have to install anything to follow along in the book. TThe case studies in the book use well-known open source projects hosted on GitHub. You'll use CodeScene, a free software analysis tool for open source projects, for the case studies. We also discuss alternative tooling options where they exist.

The Design of Design

The Design of Design
Author: Frederick P. Brooks Jr.
Publisher: Pearson Education
Total Pages: 549
Release: 2010-03-22
Genre: Computers
ISBN: 0321702069

Making Sense of Design Effective design is at the heart of everything from software development to engineering to architecture. But what do we really know about the design process? What leads to effective, elegant designs? The Design of Design addresses these questions. These new essays by Fred Brooks contain extraordinary insights for designers in every discipline. Brooks pinpoints constants inherent in all design projects and uncovers processes and patterns likely to lead to excellence. Drawing on conversations with dozens of exceptional designers, as well as his own experiences in several design domains, Brooks observes that bold design decisions lead to better outcomes. The author tracks the evolution of the design process, treats collaborative and distributed design, and illuminates what makes a truly great designer. He examines the nuts and bolts of design processes, including budget constraints of many kinds, aesthetics, design empiricism, and tools, and grounds this discussion in his own real-world examples—case studies ranging from home construction to IBM’s Operating System/360. Throughout, Brooks reveals keys to success that every designer, design project manager, and design researcher should know.

The Impact of Digital Transformation and FinTech on the Finance Professional

The Impact of Digital Transformation and FinTech on the Finance Professional
Author: Volker Liermann
Publisher: Springer Nature
Total Pages: 424
Release: 2019-10-02
Genre: Business & Economics
ISBN: 3030237192

This book demystifies the developments and defines the buzzwords in the wide open space of digitalization and finance, exploring the space of FinTech through the lens of the financial services professional and what they need to know to stay ahead. With chapters focusing on the customer interface, payments, smart contracts, workforce automation, robotics, crypto currencies and beyond, this book aims to be the go-to guide for professionals in financial services and banking on how to better understand the digitalization of their industry.​ The book provides an outlook of the impact digitalization will have in the daily work of a CFO/CRO and a structural influence to the financial management (including risk management) department of a bank.

Rapid Development

Rapid Development
Author: Steve McConnell
Publisher: Microsoft Press
Total Pages: 672
Release: 1996-07-02
Genre: Computers
ISBN: 0735646368

Corporate and commercial software-development teams all want solutions for one important problem—how to get their high-pressure development schedules under control. In RAPID DEVELOPMENT, author Steve McConnell addresses that concern head-on with overall strategies, specific best practices, and valuable tips that help shrink and control development schedules and keep projects moving. Inside, you’ll find: A rapid-development strategy that can be applied to any project and the best practices to make that strategy work Candid discussions of great and not-so-great rapid-development practices—estimation, prototyping, forced overtime, motivation, teamwork, rapid-development languages, risk management, and many others A list of classic mistakes to avoid for rapid-development projects, including creeping requirements, shortchanged quality, and silver-bullet syndrome Case studies that vividly illustrate what can go wrong, what can go right, and how to tell which direction your project is going RAPID DEVELOPMENT is the real-world guide to more efficient applications development.