Sudoku X - 200 Easy to Master Puzzles 9x9

Sudoku X - 200 Easy to Master Puzzles 9x9
Author: Michael Brown
Publisher: Createspace Independent Publishing Platform
Total Pages: 52
Release: 2018-02-14
Genre:
ISBN: 9781983593000

Sudoku X (also known as "Diagonal Sudoku") is a placement puzzle. In this sudokus main diagonals also contain the digits 1 through 9. About Book This book introduces you to the amazing world of Sudoku X puzzles. It will help you understand the rules of this puzzle. This book is perfect for players of all skill levels and ages. You will find 200 exciting puzzles, both for beginners and for professionals. HOW TO PLAY It is a 9x9 grid, partially divided by black cells into compartments. The puzzle is most frequently a 9x9 grid made up of 3x3 subgrids (called "regions"). Some cells already contain numbers, known as "givens". The goal is to fill in the empty cells, one number in each, so that each column, row, and region contains the numbers 1 through 9 exactly once. Main diagonals also contain the digits 1 through 9. Each number in the solution therefore occurs only once in each of three "directions".

Sudoku Variants

Sudoku Variants
Author: Conceptis Puzzles
Publisher: Sterling Publishing Company, Inc.
Total Pages: 154
Release: 2006-08
Genre: Games & Activities
ISBN: 9781402741111

Everyone knows sudoku is enjoyable--but these addictive puzzles come in endless variations too! They range from simple to very difficult, and can take almost no time to finish...or require many hours. This entertaining collection showcases a wide range of possibilities, offering solvers who have become accustomed to the standard rules and grids an exciting new challenge. Select from Mega Sudokus that provide a real workout; Diagonals or Odd and Even versions with extra constraints; Sum Sudokus that merge with kakuro; and Multisudoku with overlapping puzzles. There's something for every level--12 x 12 puzzles, ones with irregularly shaped areas, even Mini Sudoku--and lots of fun for everyone.

Learning to Play

Learning to Play
Author: Aske Plaat
Publisher: Springer Nature
Total Pages: 330
Release: 2020-12-23
Genre: Computers
ISBN: 3030592383

In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why two-person games of tactics and strategy fascinate scientists, programmers, and game enthusiasts and unite them in a common goal: to create artificial intelligence (AI). After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understand how AI learns to play. He also supports the main text with detailed pointers to online machine learning frameworks, technical details for AlphaGo, notes on how to play and program Go and chess, and a comprehensive bibliography. The content is class-tested and suitable for advanced undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications of machine learning and with games development. Finally it's valuable for any reader engaged with the philosophical implications of artificial and general intelligence, games represent a modern Turing test of the power and limitations of AI.

Windows 10 For Dummies

Windows 10 For Dummies
Author: Andy Rathbone
Publisher: John Wiley & Sons
Total Pages: 432
Release: 2015-08-10
Genre: Computers
ISBN: 1119049369

Illustrates the new features of Windows 10.

Mathematical Circles

Mathematical Circles
Author: Sergeĭ Aleksandrovich Genkin
Publisher: American Mathematical Soc.
Total Pages: 286
Release: 1996
Genre: Mathematics
ISBN: 0821804308

Suitable for both students and teachers who love mathematics and want to study its various branches beyond the limits of school curriculum. This book contains vast theoretical and problem material in main areas of what authors consider to be 'extracurricular mathematics'.

Differential Calculus and Sage

Differential Calculus and Sage
Author: William Granville
Publisher:
Total Pages: 374
Release: 2009-08-19
Genre: Calculus, Integral
ISBN: 9781448662197

This text covers the differential calculus, including properties of the derivative and applications. Particular emphasis is on geometric applications. There is a large selection of exercises (most with answers) and most claims are provided with a complete proof.

Star Wars

Star Wars
Author: Kieron Gillen
Publisher: Marvel Entertainment
Total Pages: 169
Release: 2016-10-19
Genre: Comics & Graphic Novels
ISBN: 1302493922

Darth Vader has been secretly pursuing his own agenda, but now it is time for the End of Games. As Inspector Thanoth returns with some startling information, it seems that Vader may have passed his master's tests. But even after finding favor in the eyes of the Emperor, the Dark Lord's schemes may yet prove his undoing... Plus, the killer droids Triple-Zero and Beetee wreak havoc in their own homicidal adventure! Marvel's in-depth exploration of the Dark Side of Star Wars goes from strength to strength! COLLECTING: DARTH VADER 20-25.

Expert Sudoku

Expert Sudoku
Author: Nikoli Publishing
Publisher: Workman Publishing Company
Total Pages: 0
Release: 2009-11-19
Genre: Games & Activities
ISBN: 9780761158356

Expert Sudoku is an all-new collection of handcrafted puzzles for the expert puzzle-solver. This is the book that challenges skilled solvers and Sudoku-lovers at the top level—every one of the 320 puzzles is rated "difficult." Good luck!

Genetic Algorithms with Python

Genetic Algorithms with Python
Author: Clinton Sheppard
Publisher:
Total Pages: 532
Release: 2018-02-11
Genre: Genetic algorithms
ISBN: 9781732029804

Get a hands-on introduction to machine learning with genetic algorithms using Python. Genetic algorithms are one of the tools you can use to apply machine learning to finding good, sometimes even optimal, solutions to problems that have billions of potential solutions. This book gives you experience making genetic algorithms work for you, using easy-to-follow example projects that you can fall back upon when learning to use other machine learning tools and techniques. The step-by-step tutorials build your skills from Hello World! to optimizing one genetic algorithm with another, and finally genetic programming; thus preparing you to apply genetic algorithms to problems in your own field of expertise. Python is a high-level, low ceremony and powerful language whose code can be easily understood even by entry-level programmers. If you have experience with another programming language then you should have no difficulty learning Python by induction. Souce code: https: //github.com/handcraftsman/GeneticAlgorithmsWithPython