Hashi

Hashi
Author: Alastair Chisholm
Publisher: Crombie Jardine
Total Pages: 256
Release: 2006-05-01
Genre:
ISBN: 9781905102792

Hashi (short for Hashiwokakero, meaning "build bridges") is a new logic puzzle from Japan. In Hashi, the goal is to join islands together with up to two vertical or horizontal bridges, so that every island is connected. The larger in number value the island, the more bridges connect to it (an island of size 6 must be connected to 6 bridges), and no bridge can cross another. Successful logic puzzles have certain things in common: a unique game with one solution, easy to pick up, fun and challenging, able to be put down and picked back up again. Hashi has all these qualities, and puzzle master Alastair Chisholm has created 201 puzzles in three levels of difficulty--Easy, Medium, and Hard; you'll be thinking about them even when you're not working on them.

Killer Kakuro

Killer Kakuro
Author: Mark Huckvale
Publisher: Phoenix
Total Pages: 320
Release: 2005-12-07
Genre:
ISBN: 9780752880792

Hooked on su doku? Then move on up to kakuro! Kakuro is the latest Japanese puzzle craze for all those who thought they had reached the limit in logic puzzles. Kakuro is all about numbers, and like su doku it is solved by using logic, with absolutely no guesswork. However, Kakuro takes puzzling a step further: it requires simple arithmetic skills as well as reasoning. But don't worry if maths isn't your strong point. While some of the logic relies on you being able to add up, the sums only ever involve a few single digits, and the totals in this book are never more than 45. You don't need to be a maths whiz, nor do you need to have a calculator handy. You will have no difficulty in doing the sums in your head. As with the incredibly addictive su doku, the fun in doing kakuro is working out the logic that gets you from the starting position to the single solved grid of digits. So if you're bored with su doku - kakuro is the next logical step . . .

Mensa® Kakuro

Mensa® Kakuro
Author: Conceptis Puzzles
Publisher: Sterling Publishing Company, Inc.
Total Pages: 324
Release: 2006-08
Genre: Games & Activities
ISBN: 9781402739378

What could be more appealing to Mensa members--or anyone who enjoys a good challenge--than a cunning test of intelligence and logic? That's exactly what these 250 puzzles provide. The trick to kakuro is in making it all add up: the game begins with a grid that looks like a crossword, except that some squares contain small numbers in the corner. Fill in all the empty boxes using the numbers 1 to 9 without repeats so that the sum of each horizontal set of digits equals the number in the black triangle to its left, and the sum of each vertical set of digits equals the number in the triangle above it. The kakuro puzzles start out simple...and get more difficult as the book progresses.

The Big Book of Kakuro Puzzles

The Big Book of Kakuro Puzzles
Author: Conceptis Puzzles
Publisher: Sterling Publishing Company, Inc.
Total Pages: 324
Release: 2006-03
Genre: Games & Activities
ISBN: 9781402739262

What kakuro fan could resist this huge collection? Featuring 940 grids in varying levels of difficulty, it has more than enough to satisfy even the most avid enthusiast. Half sudoku, half crossword, language-free kakuro is set to become the next worldwide puzzle phenomenon. The basics are simple: just fill in the empty squares using numbers from 1 to 9 so that the sum of each horizontal set of squares equals the clue on its left, and the sum of each vertical set of squares equals the clue on the top. No number can appear more than once in any sum. An introduction explains all the rules, gives good solving tips, and takes beginners through a sample puzzle.

The Game Changer

The Game Changer
Author: Franklin Veaux
Publisher: Thorntree Press
Total Pages: 0
Release: 2015-09
Genre: Autobiography
ISBN: 9780991399758

To make an open marriage work, Franklin and Celeste knew they needed to make sure no one ever came between them. That meant no overnights, no falling in love, and either one of them could ask the other to end an outside relationship if it became too much to deal with. It worked for nearly two decades--and their relentless focus on their own relationship let them turn a blind eye to the emotional wreckage they were leaving behind.

Star Wars

Star Wars
Author: Kieron Gillen
Publisher: Marvel Entertainment
Total Pages: 169
Release: 2016-10-19
Genre: Comics & Graphic Novels
ISBN: 1302493922

Darth Vader has been secretly pursuing his own agenda, but now it is time for the End of Games. As Inspector Thanoth returns with some startling information, it seems that Vader may have passed his master's tests. But even after finding favor in the eyes of the Emperor, the Dark Lord's schemes may yet prove his undoing... Plus, the killer droids Triple-Zero and Beetee wreak havoc in their own homicidal adventure! Marvel's in-depth exploration of the Dark Side of Star Wars goes from strength to strength! COLLECTING: DARTH VADER 20-25.

Constraint Solving and Planning with Picat

Constraint Solving and Planning with Picat
Author: Neng-Fa Zhou
Publisher: Springer
Total Pages: 155
Release: 2015-11-07
Genre: Computers
ISBN: 3319258834

This book introduces a new logic-based multi-paradigm programming language that integrates logic programming, functional programming, dynamic programming with tabling, and scripting, for use in solving combinatorial search problems, including CP, SAT, and MIP (mixed integer programming) based solver modules, and a module for planning that is implemented using tabling. The book is useful for undergraduate and graduate students, researchers, and practitioners.

Learn to Draw Star Wars: Villains

Learn to Draw Star Wars: Villains
Author: Walter Foster Creative Team
Publisher: Walter Foster Publishing
Total Pages: 131
Release: 2018-11-06
Genre: Art
ISBN: 1633226840

Learn to Draw Star Wars: Villains will teach you to draw your favorite villains from the Star Wars galaxy—from the lowly stormtrooper and the notorious bounty hunter Boba Fett to the infamous crime lord Jabba the Hutt and the terrifying Sith Lord Darth Vader. In this 128-page drawing guide, Lucasfilm collaborator and professional artist Russell Walks shows artists of all skill levels how to render their favoriteStar Wars villains as detailed pencil portraits. After a brief introduction to drawing tools and materials, basic pencil techniques, shading techniques, and how to depict different textures, the book dives right into step-by-step drawing projects. See how each drawing lesson begins with basic shapes, with each new step building upon the last, eventually progressing to a finished fine art piece. Experience this legendary series from a whole new perspective as you develop your drawing skills with the easy-to-follow step-by-step instructions, insightful character notes, and drawing tips. Included in Learn to Draw Star Wars: Villains are drawing projects for Darth Maul, General Grievous, Count Dooku, Emperor Palpatine (Darth Sidious), Darth Vader, Bib Fortuna, Jabba the Hutt, Boba Fett, Kylo Ren, Captain Phasma, and Supreme Leader Snoke. Russell Walks also shows how to best depict a villainous character, four ways to draw lightsabers, a comparison of Darth Vader and Kylo Ren’s masks, the differences between Jango Fett and his clone Boba, how to draw different types of stormtrooper helmets, and more. So grab your drawing pencils, and use the Force—or join the Dark Side—on your artistic journey through the Star Wars galaxy!

The OPL Optimization Programming Language

The OPL Optimization Programming Language
Author: Pascal Van Hentenryck
Publisher: MIT Press (MA)
Total Pages: 245
Release: 1999
Genre: Computers
ISBN: 9780262720304

OPL (Optimization Programming Language) is a new modeling language for combinatorial optimization that simplifies the formulation and solution of optimization problems. Perhaps the most significant dimension of OPL is the support for constraint programming, including sophisticated search specifications, logical and higher order constraints, and support for scheduling and resource allocation applications. This book, written by the developer of OPL, is a comprehensive introduction to the OPL programming language and its application to problems in linear and integer programming, constraint programming, and scheduling. Readers should be familiar with combinatorial optimization, at least from an application standpoint.

Problem Solving Through Recreational Mathematics

Problem Solving Through Recreational Mathematics
Author: Bonnie Averbach
Publisher: Courier Corporation
Total Pages: 482
Release: 2012-03-15
Genre: Mathematics
ISBN: 0486131742

Fascinating approach to mathematical teaching stresses use of recreational problems, puzzles, and games to teach critical thinking. Logic, number and graph theory, games of strategy, much more. Includes answers to selected problems. Free solutions manual available for download at the Dover website.