Dictionary of the British English Spelling System

Dictionary of the British English Spelling System
Author: Greg Brooks
Publisher: Open Book Publishers
Total Pages: 524
Release: 2015-03-30
Genre: Language Arts & Disciplines
ISBN: 1783741074

This book will tell all you need to know about British English spelling. It's a reference work intended for anyone interested in the English language, especially those who teach it, whatever the age or mother tongue of their students. It will be particularly useful to those wishing to produce well-designed materials for teaching initial literacy via phonics, for teaching English as a foreign or second language, and for teacher training. English spelling is notoriously complicated and difficult to learn; it is correctly described as much less regular and predictable than any other alphabetic orthography. However, there is more regularity in the English spelling system than is generally appreciated. This book provides, for the first time, a thorough account of the whole complex system. It does so by describing how phonemes relate to graphemes and vice versa. It enables searches for particular words, so that one can easily find, not the meanings or pronunciations of words, but the other words with which those with unusual phoneme-grapheme/grapheme-phoneme correspondences keep company. Other unique features of this book include teacher-friendly lists of correspondences and various regularities not described by previous authorities, for example the strong tendency for the letter-name vowel phonemes (the names of the letters ) to be spelt with those single letters in non-final syllables.

The World Until Yesterday

The World Until Yesterday
Author: Jared Diamond
Publisher: Penguin
Total Pages: 727
Release: 2012-12-31
Genre: Social Science
ISBN: 1101606002

The bestselling author of Collapse and Guns, Germs and Steel surveys the history of human societies to answer the question: What can we learn from traditional societies that can make the world a better place for all of us? “As he did in his Pulitzer Prize-winning Guns, Germs, and Steel, Jared Diamond continues to make us think with his mesmerizing and absorbing new book." Bookpage Most of us take for granted the features of our modern society, from air travel and telecommunications to literacy and obesity. Yet for nearly all of its six million years of existence, human society had none of these things. While the gulf that divides us from our primitive ancestors may seem unbridgeably wide, we can glimpse much of our former lifestyle in those largely traditional societies still or recently in existence. Societies like those of the New Guinea Highlanders remind us that it was only yesterday—in evolutionary time—when everything changed and that we moderns still possess bodies and social practices often better adapted to traditional than to modern conditions.The World Until Yesterday provides a mesmerizing firsthand picture of the human past as it had been for millions of years—a past that has mostly vanished—and considers what the differences between that past and our present mean for our lives today. This is Jared Diamond’s most personal book to date, as he draws extensively from his decades of field work in the Pacific islands, as well as evidence from Inuit, Amazonian Indians, Kalahari San people, and others. Diamond doesn’t romanticize traditional societies—after all, we are shocked by some of their practices—but he finds that their solutions to universal human problems such as child rearing, elder care, dispute resolution, risk, and physical fitness have much to teach us. Provocative, enlightening, and entertaining, The World Until Yesterday is an essential and fascinating read.

Rethinking Gamification

Rethinking Gamification
Author: Mathias Fuchs
Publisher: Meson Press Eg
Total Pages: 346
Release: 2014
Genre: Aufsatzsammlung
ISBN: 9783957960009

Gamification marks a major change to everyday life. It describes the permeation of economic, political, and social contexts by game-elements such as awards, rule structures, and interfaces that are inspired by video games. Sometimes the term is reduced to the implementation of points, badges, and leaderboards as incentives and motivations to be productive. Sometimes it is envisioned as a universal remedy to deeply transform society toward more humane and playful ends. Despite its use by corporations to manage brand communities and personnel, however, gamification is more than just a marketing buzzword. States are beginning to use it as a new tool for governing populations more effectively. It promises to fix what is wrong with reality by making every single one of us fitter, happier, and healthier. Indeed, it seems like all of society is up for being transformed into one massive game. The contributions in this book offer a candid assessment of the gamification hype. They trace back the historical roots of the phenomenon and explore novel design practices and methods. They critically discuss its social implications and even present artistic tactics for resistance. It is time to rethink gamification!

Mathematics under the Microscope

Mathematics under the Microscope
Author: Alexandre Borovik
Publisher: American Mathematical Soc.
Total Pages: 345
Release: 2010
Genre: Mathematics
ISBN: 0821847619

Discusses, from a working mathematician's point of view, the mystery of mathematical intuition: Why are certain mathematical concepts more intuitive than others? And to what extent does the 'small scale' structure of mathematical concepts and algorithms reflect the workings of the human brain?

Level Up!

Level Up!
Author: Scott Rogers
Publisher: John Wiley & Sons
Total Pages: 515
Release: 2010-09-29
Genre: Computers
ISBN: 0470970928

Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!

Dee Goong An (Three Murder Cases Solved)

Dee Goong An (Three Murder Cases Solved)
Author:
Publisher: Wildside Press LLC
Total Pages: 341
Release: 2023-02-22
Genre: Fiction
ISBN: 1667681702

First published in the eighteenth century, Dee Goong An chronicles three of Judge Dee's celebrated cases, woven together into a novel. A double murder among merchants, the fatal poisoning of a new bride, and an unsolved murder in a small town — these crimes launch Judge Dee down the great silk routes and even into graveyards to consult the spirits of the dead. With his keen analytical wit, can he discover the killers? First of the Judge Dee books, translated by Robert van Gulik.

Teaching the Alphabet

Teaching the Alphabet
Author: Wiley Blevins
Publisher: Teaching Resources
Total Pages: 438
Release: 2011-09-01
Genre: Education
ISBN: 9780545313438

This resource has a strong teaching framework, giving coherence to alphabet instruction. Whole class lessons, guided practice and independent activities ensure young children cement their letter sound knowledge. The whiteboard activities bring a four-color interactivity to learning the alphabet, a boon to ELL students who thrive with multi-modal ways of learning.

Everyone's an Author

Everyone's an Author
Author: Andrea Lunsford
Publisher:
Total Pages: 0
Release: 2020
Genre: Authorship
ISBN: 9780393420814

Students today are writing more than ever. Everyone's an Author bridges the gap between the writing students already do--online, at home, in their communities--and the writing they'll do in college and beyond. It builds student confidence by showing that they already know how to think rhetorically and offers advice for applying those skills as students, professionals, and citizens. Because students are also reading more than ever, the third edition includes new advice for reading critically, engaging respectfully with others, and distinguishing facts from misinformation. Also available in a version with readings.

Relentless

Relentless
Author: Younggil An
Publisher:
Total Pages: 626
Release: 2016-04-14
Genre:
ISBN: 9780981912196

This book contains analysis of 48 games between two of the top Go players of the early 21st century, but it is not just another book of game commentaries. It is the story of the rivalry and friendship between Lee Sedol and Gu Li, their relentless struggle to become the best, and an explication of the secrets of Go hidden within their games. There are two parts to Relentless. Part One is the core of the book and examines, in unprecedented detail, the 10 game match (jubango) played by Lee Sedol and Gu Li throughout 2014. Part Two reviews every other official game between the two masters (up until the end of 2015), providing the reader with ample material to review and enjoy, while reflecting on what they learned in Part One. Rather than just saying what happened, we use the match as the basis for an extensive study of the fundamental techniques, strategies and principles of Go--all applied within the context of real games, so that the reader can see how ideas and techniques are employed in practice. Go is an art form, and like other arts, studying the work of masters contributes greatly to one's appreciation, enjoyment and gradual mastery of the craft. When you study a piece of music, the goal is rarely (if ever) just to be able to play it. Rather, a deep study of a piece is intended to convey a visceral understanding of the technique and theory embodied within it, in a way that a book about theory never could. Relentless strives to offer that same experience to Go players. Over two years, we have distilled our knowledge and passion for the game into 625 pages of pure Go, until nothing more would fit. Where other books might gloss over the details, we have sought to expose the wealth of tactical considerations beneath the surface, so that they may be studied, applied to the reader's games, and eventually mastered. We have extracted a practical lesson from every passage of play and boiled it all down to a series of memorable proverbs (both old and new) for the reader to internalize. Relentless also draws on the knowledge of great thinkers of the past--such as Sun Zi (Sun Tzu), Lao Zi, Thucydides, Carl von Clausewitz, and many more--demonstrating how their ideas apply to Go. Finally, the commentary is honest. In the past, some books portrayed professional Go players like gods and politely overlooked small mistakes. We make no apologies for doing away with this convention. This is not intended to be the kind of book you will only read once. The content is dense in parts and may require reflection. It is our hope that it will serve readers for many years to come, however worse for wear, as a source of knowledge and inspiration, throughout their journey along the path of Go.

The Philosophy of Motion Pictures

The Philosophy of Motion Pictures
Author: Noël Carroll
Publisher: Wiley-Blackwell
Total Pages: 256
Release: 2007-12-26
Genre: Philosophy
ISBN: 9781405120258

Philosophy of Motion Pictures is a first-of-its-kind, bottom-up introduction to this bourgeoning field of study. Topics include film as art, medium specificity, defining motion pictures, representation, editing, narrative, emotion and evaluation. Clearly written and supported with a wealth of examples Explores characterizations of key elements of motion pictures –the shot, the sequence, the erotetic narrative, and its modes of affective address