Suddenly I was a Shark! My Time with What Remains of Edith Finch

Suddenly I was a Shark! My Time with What Remains of Edith Finch
Author: Caleb J. Ross
Publisher: Polymedia
Total Pages: 207
Release: 2023-05-05
Genre: Biography & Autobiography
ISBN:

What Remains of Edith Finch was released in 2017 amid a gaming public that had largely dismissed the walking simulator as a gaming genre. But for those who appreciated the power of a combat-less, story-driven video game, What Remains of Edith Finch would become a beacon for what’s possible when a game rejects traditional video game markers of progress in favor of narrative progression as its core player motivation. Jimmy Fallon, Saturday Night Live alumnus and host of The Tonight Show with Jimmy Fallon, says of the game, “it’s one of my favorite things… it’s gonna change your life.” In Suddenly I was a Shark!: My Time with What Remains of Edith Finch, author Caleb J. Ross explores the life-changing impact of this unassuming video game about a young woman’s attempt to understand a curse that has killed every member of her family. By mixing developer interviews, personal stories, and examinations of the game’s many literary inspirations, Caleb delivers a powerful story of personal change via one of the most important walking simulator video games ever made.

Flushboy

Flushboy
Author: Stephen Graham Jones
Publisher:
Total Pages: 181
Release: 2013
Genre: Fiction
ISBN: 9781938604171

Flushboy is every job you ever had in high school, times ten: working the window of your father's drive-through urinal.

Soul Standard

Soul Standard
Author: Caleb Ross
Publisher:
Total Pages: 280
Release: 2016
Genre: Fiction
ISBN: 9781938103049

Across four different districts of a city that has torn itself to shreds, four different interweaving tales (each written by a different author) play out. In Four Corners,” a morally dubious banker must keep his employer happy at any cost. The next story, Punhos Sagrados,” concerns a boxer who finds himself torn between honor and the woman he loves. Golden Geese” follows a hardened criminal with a terrifying condition who must come to terms with the life he's led. Finally, Jamais Vu” provides a stunning denouement as a man searches endless for his missing daughter, a task which is complicated by a peculiar condition: his inability to recognize faces. Told in rugged, bare-knuckled prose, Soul Standard is a nonstop thrill-ride down the darkened avenues and through the shadowed alleys of a nightmare town.

How to Do Things with Videogames

How to Do Things with Videogames
Author: Ian Bogost
Publisher: U of Minnesota Press
Total Pages: 194
Release: 2011-08-05
Genre: Games & Activities
ISBN: 145293312X

In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with Videogames, Ian Bogost contends that such generalizations obscure the limitless possibilities offered by the medium’s ability to create complex simulated realities. Bogost, a leading scholar of videogames and an award-winning game designer, explores the many ways computer games are used today: documenting important historical and cultural events; educating both children and adults; promoting commercial products; and serving as platforms for art, pornography, exercise, relaxation, pranks, and politics. Examining these applications in a series of short, inviting, and provocative essays, he argues that together they make the medium broader, richer, and more relevant to a wider audience. Bogost concludes that as videogames become ever more enmeshed with contemporary life, the idea of gamers as social identities will become obsolete, giving rise to gaming by the masses. But until games are understood to have valid applications across the cultural spectrum, their true potential will remain unrealized. How to Do Things with Videogames offers a fresh starting point to more fully consider games’ progress today and promise for the future.

As a MacHine and Parts

As a MacHine and Parts
Author: Caleb J. Ross
Publisher:
Total Pages: 148
Release: 2013-05
Genre:
ISBN: 9780615824116

Mitchell, a twenty-something nobody, wakes each morning next to his midlife girlfriend, living an ever- thinning line between human and machine. As his literal condition progresses he loses his capacity for human emotion, and potentially with it, Marsha. As a Machine and Parts is a story of Mitchell's struggle to discover which assembly line he belongs to. As a Machine and Parts integrates illustrative elements to render a story beyond conventional text. As Mitchell morphs from human to machine, the text morphs too, from a handwritten style to a typed font and ultimately to a schematic diagram. As a Machine and Parts immerses you in ways that traditional print storytelling cannot.

The Giver Quartet

The Giver Quartet
Author: Lois Lowry
Publisher: Houghton Mifflin Harcourt
Total Pages: 405
Release: 2012
Genre: Juvenile Fiction
ISBN: 0547887205

Unlike the other Birthmothers in her utopian community, teenaged Claire forms an attachment to her baby and sets out to find him when he is removed from the community.

The River in the Sky

The River in the Sky
Author: Clive James
Publisher: Picador
Total Pages: 123
Release: 2018-09-11
Genre: Poetry
ISBN: 1760782416

Clive James has been close to death for several years, and he has written about the experience in a series of deeply moving poems. In Sentenced to Life, he was clear-sighted as he faced the end, honest about his regrets. In Injury Time, he wrote about living well in the time remaining, focusing our attention on the joys of family and art, and celebrating the immediate beauty of the world. When The River in the Sky opens, we find James in ill health but high spirits. Although his body traps him at home, his mind is free to roam, and this long poem is animated by his recollection of what life was and never will be again; as it resolves into a flowing stream of vivid images, his memories are emotionally supercharged ‘by the force of their own fading’. In this form, the poet can transmit the felt experience of his exceptional life to the reader. As ever with James, his enthusiasm is contagious; he shares his wide interests with enormous generosity, making brilliant and original connections, sparking passion in the reader so that you can explore the world’s treasures yourself. Because this is not just a reminiscence, it’s a wise and moving preparation for and acceptance of death. As James realizes that he is only one bright spot in a galaxy of stars, he passes the torch to the poets of the future, to his young granddaughter, and to you, his reader. A book that could not have been written by anyone else, this is Clive James at the height of his considerable powers: funny, wise, deeply felt, and always expressed with an unmatched power for clarity of expression and phrase-making that has been his been his hallmark.

Shandygaff

Shandygaff
Author: Christopher Morley
Publisher:
Total Pages: 348
Release: 1918
Genre:
ISBN:

Getting Gamers

Getting Gamers
Author: Jamie Madigan
Publisher: Rowman & Littlefield Publishers
Total Pages: 0
Release: 2019-01-15
Genre: Video games
ISBN: 9781538121337

A psychologist and life-long fan of video games helps you understand what psychology has to say about why video games and mobile game apps are designed the way they are, why players behave as they do, and the psychological tricks used to market and sell them.

The Pandemic Century

The Pandemic Century
Author: Mark Honigsbaum
Publisher: Oxford University Press
Total Pages: 356
Release: 2019-03-09
Genre: History
ISBN: 1787382648

Like sharks, epidemic diseases always lurk just beneath the surface. This fast-paced history of their effect on mankind prompts questions about the limits of scientific knowledge, the dangers of medical hubris, and how we should prepare as epidemics become ever more frequent. Ever since the 1918 Spanish influenza pandemic, scientists have dreamed of preventing catastrophic outbreaks of infectious disease. Yet, despite a century of medical progress, viral and bacterial disasters continue to take us by surprise, inciting panic and dominating news cycles. From the Spanish flu and the 1924 outbreak of pneumonic plague in Los Angeles to the 1930 'parrot fever' pandemic and the more recent SARS, Ebola, and Zika epidemics, the last 100 years have been marked by a succession of unanticipated pandemic alarms. Like man-eating sharks, predatory pathogens are always present in nature, waiting to strike; when one is seemingly vanquished, others appear in its place. These pandemics remind us of the limits of scientific knowledge, as well as the role that human behaviour and technologies play in the emergence and spread of microbial diseases.