Studying the Novice Programmer

Studying the Novice Programmer
Author: Elliot Soloway
Publisher: Psychology Press
Total Pages: 512
Release: 1989
Genre: Computers
ISBN:

Parallel to the growth of computer usage in society is the growth of programming instruction in schools. This informative volume unites a wide range of perspectives on the study of novice programmers that will not only inform readers of empirical findings, but will also provide insights into how novices reason and solve problems within complex domains. The large variety of methodologies found in these studies helps to improve programming instruction and makes this an invaluable reference for researchers planning studies of their own. Topics discussed include historical perspectives, transfer, learning, bugs, and programming environments.

Studying the Novice Programmer

Studying the Novice Programmer
Author: E. Soloway
Publisher: Psychology Press
Total Pages: 504
Release: 2013-12-02
Genre: Psychology
ISBN: 1317786203

Parallel to the growth of computer usage in society is the growth of programming instruction in schools. This informative volume unites a wide range of perspectives on the study of novice programmers that will not only inform readers of empirical findings, but will also provide insights into how novices reason and solve problems within complex domains. The large variety of methodologies found in these studies helps to improve programming instruction and makes this an invaluable reference for researchers planning studies of their own. Topics discussed include historical perspectives, transfer, learning, bugs, and programming environments.

Studying the Novice Programmer

Studying the Novice Programmer
Author: Elliot Soloway
Publisher: Psychology Press
Total Pages: 0
Release: 1988-11
Genre: Computer programming
ISBN: 9780805800036

First Published in 1988. Routledge is an imprint of Taylor & Francis, an informa company.

Computer Science Education Research

Computer Science Education Research
Author: Sally Fincher
Publisher: CRC Press
Total Pages: 252
Release: 2004-01-01
Genre: Business & Economics
ISBN: 9026519699

This book provides an overview of how to approach computer science education research from a pragmatic perspective. It represents the diversity of traditions and approaches inherent in this interdisciplinary area, while also providing a structure within which to make sense of that diversity. It provides multiple 'entry points'- to literature, to methods, to topics Part One, 'The Field and the Endeavor', frames the nature and conduct of research in computer science education. Part Two, 'Perspectives and Approaches', provides a number of grounded chapters on particular topics or themes, written by experts in each domain. These chapters cover the following topics: * design * novice misconceptions * programming environments for novices * algorithm visualisation * a schema theory view on learning to program * critical theory as a theoretical approach to computer science education research Juxtaposed and taken together, these chapters indicate just how varied the perspectives and research approaches can be. These chapters, too, act as entry points, with illustrations drawn from published work.

Artificial Intelligence in Education

Artificial Intelligence in Education
Author: H. Chad Lane
Publisher: Springer
Total Pages: 990
Release: 2013-06-22
Genre: Computers
ISBN: 3642391125

This book constitutes the refereed proceedings of the 16th International Conference on Artificial Intelligence in Education, AIED 2013, held in Memphis, TN, USA in July 2013. The 55 revised full papers presented together with 73 poster presentations were carefully reviewed and selected from a total of 168 submissions. The papers are arranged in sessions on student modeling and personalization, open-learner modeling, affective computing and engagement, educational data mining, learning together (collaborative learning and social computing), natural language processing, pedagogical agents, metacognition and self-regulated learning, feedback and scaffolding, designed learning activities, educational games and narrative, and outreach and scaling up.

Invent Your Own Computer Games with Python, 4th Edition

Invent Your Own Computer Games with Python, 4th Edition
Author: Al Sweigart
Publisher: No Starch Press
Total Pages: 377
Release: 2016-12-16
Genre: Computers
ISBN: 1593277954

Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.

Python and Algorithmic Thinking for the Complete Beginner

Python and Algorithmic Thinking for the Complete Beginner
Author: Aristides Bouras
Publisher: Packt Publishing Ltd
Total Pages: 908
Release: 2024-06-14
Genre: Computers
ISBN: 1836209266

Unlock the power of Python with this comprehensive guide, “Python and Algorithmic Thinking for the Complete Beginner.” It covers everything from computer basics to advanced decision and loop control structures. Key Features Comprehensive coverage from basic computer operations to advanced programming concepts Step-by-step progression of each topic, along with tips and tricks to enhance coding efficiency In-depth exploration of Python and algorithmic thinking with exercises and practical examples Book DescriptionThis course is meticulously designed to take beginners on a journey through the fascinating world of Python programming and algorithmic thinking. The initial chapters lay a strong foundation, starting with the basics of how computers operate, moving into Python programming, and familiarizing learners with integrated development environments like IDLE and Visual Studio Code. Further, the course delves into essential programming constructs such as variables, constants, input/output handling, and operators. You'll gain practical experience with trace tables, sequence control structures, and decision control structures through comprehensive exercises and examples. The curriculum emphasizes hands-on learning with chapters dedicated to manipulating numbers, strings, and understanding complex mathematical expressions. By mastering these concepts, you'll be well-prepared to tackle more advanced topics. The final chapters introduce you to object-oriented programming and file manipulation, rounding out your skill set. Throughout the course, practical tips and tricks are provided to enhance your coding efficiency and problem-solving skills. By the end of this course, you will have a robust understanding of Python programming and the ability to apply algorithmic thinking to solve real-world problems.What you will learn Understand how computers work and the basics of Python programming Install and use integrated development environments (IDEs) Develop skills in decision and loop control structures Manipulate data using lists, dictionaries, and strings Apply algorithmic thinking to solve complex problems Gain proficiency in object-oriented programming & file manipulation Who this book is for This course is ideal for absolute beginners with no prior programming experience. Basic computer literacy is required, but no specific knowledge of programming or algorithms is necessary. It is also suitable for individuals looking to refresh their Python skills and enhance their understanding of algorithmic thinking. High school and college students interested in programming, professionals seeking to upskill, and hobbyists eager to learn a new programming language will all find value in this course.

Head First Programming

Head First Programming
Author: David Griffiths
Publisher: "O'Reilly Media, Inc."
Total Pages: 440
Release: 2009-11-16
Genre: Computers
ISBN: 1449369812

Looking for a reliable way to learn how to program on your own, without being overwhelmed by confusing concepts? Head First Programming introduces the core concepts of writing computer programs -- variables, decisions, loops, functions, and objects -- which apply regardless of the programming language. This book offers concrete examples and exercises in the dynamic and versatile Python language to demonstrate and reinforce these concepts. Learn the basic tools to start writing the programs that interest you, and get a better understanding of what software can (and cannot) do. When you're finished, you'll have the necessary foundation to learn any programming language or tackle any software project you choose. With a focus on programming concepts, this book teaches you how to: Understand the core features of all programming languages, including: variables, statements, decisions, loops, expressions, and operators Reuse code with functions Use library code to save time and effort Select the best data structure to manage complex data Write programs that talk to the Web Share your data with other programs Write programs that test themselves and help you avoid embarrassing coding errors We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First Programming uses a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.

Think Julia

Think Julia
Author: Ben Lauwens
Publisher: "O'Reilly Media, Inc."
Total Pages: 301
Release: 2019-04-05
Genre: Computers
ISBN: 1492044989

If you’re just learning how to program, Julia is an excellent JIT-compiled, dynamically typed language with a clean syntax. This hands-on guide uses Julia 1.0 to walk you through programming one step at a time, beginning with basic programming concepts before moving on to more advanced capabilities, such as creating new types and multiple dispatch. Designed from the beginning for high performance, Julia is a general-purpose language ideal for not only numerical analysis and computational science but also web programming and scripting. Through exercises in each chapter, you’ll try out programming concepts as you learn them. Think Julia is perfect for students at the high school or college level as well as self-learners and professionals who need to learn programming basics. Start with the basics, including language syntax and semantics Get a clear definition of each programming concept Learn about values, variables, statements, functions, and data structures in a logical progression Discover how to work with files and databases Understand types, methods, and multiple dispatch Use debugging techniques to fix syntax, runtime, and semantic errors Explore interface design and data structures through case studies