Stranger To The Game
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Author | : Bob Gibson |
Publisher | : Penguin Group |
Total Pages | : 324 |
Release | : 1996 |
Genre | : Biography & Autobiography |
ISBN | : |
Hall of Fame pitcher Bob Gibson has always been one of baseball's most uncompromising stars. Gibson's no-holds-barred autobiography recounts the story of his life, from barnstorming around the segregated South with Willie Mays' black all stars to his astonishing later career as a three-time World Series winner and one of the game's all-time greatest players.
Author | : Cylin Busby |
Publisher | : HarperCollins |
Total Pages | : 162 |
Release | : 2016-10-25 |
Genre | : Young Adult Fiction |
ISBN | : 0062354620 |
The Stranger Game is a dark, suspenseful, and twisty novel that is Gone Girl for teens. Perfect for fans of Lauren Oliver and E. Lockhart. When Nico Morris’s older sister mysteriously disappears, her parents, family, and friends are devastated. But Nico can never admit what she herself feels: relief at finally being free of Sarah’s daily cruelties. Then the best and worst thing happens: four years later, after dozens of false leads, Sarah is found. But this girl is much changed from the one Nico knew. She’s thin and drawn, when Sarah had been golden and athletic; timid and unsure, instead of brash and competitive; and strangest of all, sweet and kind, when she had once been mean and abusive. Sarah’s retrograde amnesia has caused her to forget almost everything about her life, from small things like the plots of her favorite books and her tennis game to the more critical—where she’s been the last four years and what happened at the park on the fateful day she vanished. Despite the happy ending, the dark details of that day continue to haunt Nico, and it becomes clear that more than one person knows the true story of what happened to Sarah. . . .
Author | : Colleen Coble |
Publisher | : Thomas Nelson |
Total Pages | : 353 |
Release | : 2022-01-04 |
Genre | : Fiction |
ISBN | : 0785228586 |
Wealthy hotel heiress Torie Bergstrom comes to Jekyll Island certain her friend Lisbeth's death wasn't an accident—but Torie gets more than she bargained for when the killer begins to play mind games with her in this gripping new novel from USA TODAY bestselling author Colleen Coble. Even though Torie Bergstrom hasn’t been back to Georgia since she was ten, she was happy to arrange a job for her best friend at one of the family properties on Jekyll Island. But when Torie learns that Lisbeth has drowned, she knows it is more than a tragic accident: Lisbeth was terrified of water and wouldn’t have gone swimming by choice. Torie goes to the hotel under an alias, desperate to find answers. When she meets Joe Abbott and his daughter while they are rescuing baby sea turtles, she can only hope they are as trustworthy as they seem. And when someone begins to play mind games with her, proving they know her real identity, Torie couldn’t be more grateful to have an ally. The more Torie and Joe dig, the more elusive the truth seems. But one thing is clear: someone will risk anything—even another murder—to keep their secrets buried. Full-length, stand-alone romantic suspense Also by Colleen Coble: Edge of Dusk, One Little Lie, Two Reasons to Run, Three Missing Days, Strands of Truth, Tidewater Inn Includes discussion questions for book clubs
Author | : Mike Watson |
Publisher | : John Hunt Publishing |
Total Pages | : 117 |
Release | : 2019-11-29 |
Genre | : Philosophy |
ISBN | : 1785357247 |
Taking in an array of cultural references from the contemporary art world, to cat memes, Stranger Things, the Kardashian-Jenners, Mad Men, Run the Jewels, and video gaming, Can the Left Learn to Meme? argues that there is positivity in millennial-era cultural production. Utilising Adorno’s unswerving yet understated hope in spite of the odds, Mike Watson embraces the abstraction of the new media landscape as millennials refuse to surrender to cynicism, by out-weirding even the world at large. They pose a radical alternative to the right wing approach of Steve Bannon and the conservative psychology of Jordan Peterson. Here, the cultural elitism of the art world is contrasted with the anything-goes approach of millennial culture. The left avant-garde dream of an art-for-all is with us, though you won't find it in museums. It is time the left learned to meme, challenging conventions along the way.
Author | : Joan Johnston |
Publisher | : Simon and Schuster |
Total Pages | : 453 |
Release | : 2009-07-28 |
Genre | : Fiction |
ISBN | : 0743454391 |
Picking up a pretty woman, Grace, outside his favorite bar in Texas, FBI agent Breed Grayhawk is unaware that she has just finished a wrongful sentence for murdering her parents and is breaking into her late father's colleagues' homes in search of evidence that will clear her name. A best-selling novel. Reprint.
Author | : Michael Finkel |
Publisher | : Vintage |
Total Pages | : 226 |
Release | : 2018-01-30 |
Genre | : Nature |
ISBN | : 1101911530 |
NEW YORK TIMES BESTSELLER • The remarkable true story of a man who lived alone in the woods of Maine for 27 years, making this dream a reality—not out of anger at the world, but simply because he preferred to live on his own. “A meditation on solitude, wildness and survival.” —The Wall Street Journal In 1986, a shy and intelligent twenty-year-old named Christopher Knight left his home in Massachusetts, drove to Maine, and disappeared into the forest. He would not have a conversation with another human being until nearly three decades later, when he was arrested for stealing food. Living in a tent even through brutal winters, he had survived by his wits and courage, developing ingenious ways to store edibles and water, and to avoid freezing to death. He broke into nearby cottages for food, clothing, reading material, and other provisions, taking only what he needed but terrifying a community never able to solve the mysterious burglaries. Based on extensive interviews with Knight himself, this is a vividly detailed account of his secluded life—why did he leave? what did he learn?—as well as the challenges he has faced since returning to the world. It is a gripping story of survival that asks fundamental questions about solitude, community, and what makes a good life, and a deeply moving portrait of a man who was determined to live his own way, and succeeded.
Author | : Tristan Donovan |
Publisher | : Macmillan |
Total Pages | : 296 |
Release | : 2017-05-30 |
Genre | : Games & Activities |
ISBN | : 1250082730 |
“[A] timely book . . . a wonderfully entertaining trip around the board, through 4,000 years of game history.” —The Wall Street Journal Board games have been with us even longer than the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, Tristan Donovan, British journalist and author of Replay: The History of Video Games, opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games—from chess to Monopoly to Risk and more—have captured hearts and minds all over the world for generations. “Splendid . . . A quick and breezy read, it doesn’t just tell the fascinating stories of the (often struggling) individuals who created our favorite games. It also manages to convey the entire sweep of board game history, from the earliest forms of checkers to modern-day surprise hits like Settlers of Catan.” —Mashable “Artfully weaves together culture, business, and ways games impact society.” —Booklist “A fascinating and insightful discussion not only of games past, but the socioeconomic and historical factors that contributed to their popularity.” —Chicago Review of Books
Author | : Malcolm Gladwell |
Publisher | : Little, Brown |
Total Pages | : 316 |
Release | : 2019-09-10 |
Genre | : Social Science |
ISBN | : 0316535621 |
Malcolm Gladwell, host of the podcast Revisionist History and author of the #1 New York Times bestseller Outliers, offers a powerful examination of our interactions with strangers and why they often go wrong—now with a new afterword by the author. A Best Book of the Year: The Financial Times, Bloomberg, Chicago Tribune, and Detroit Free Press How did Fidel Castro fool the CIA for a generation? Why did Neville Chamberlain think he could trust Adolf Hitler? Why are campus sexual assaults on the rise? Do television sitcoms teach us something about the way we relate to one another that isn’t true? Talking to Strangers is a classically Gladwellian intellectual adventure, a challenging and controversial excursion through history, psychology, and scandals taken straight from the news. He revisits the deceptions of Bernie Madoff, the trial of Amanda Knox, the suicide of Sylvia Plath, the Jerry Sandusky pedophilia scandal at Penn State University, and the death of Sandra Bland—throwing our understanding of these and other stories into doubt. Something is very wrong, Gladwell argues, with the tools and strategies we use to make sense of people we don’t know. And because we don’t know how to talk to strangers, we are inviting conflict and misunderstanding in ways that have a profound effect on our lives and our world. In his first book since his #1 bestseller David and Goliath, Malcolm Gladwell has written a gripping guidebook for troubled times.
Author | : Gina McIntyre |
Publisher | : Random House Worlds |
Total Pages | : 356 |
Release | : 2018-10-30 |
Genre | : Performing Arts |
ISBN | : 1984819305 |
NEW YORK TIMES BESTSELLER • The official behind-the-scenes companion guide to the first two seasons and beyond, featuring exclusive photos and stunning concept art. Stranger things have happened. . . . When the first season of Stranger Things debuted on Netflix in the summer of 2016, the show struck a nerve with millions of viewers worldwide and received broad critical acclaim. The series has gone on to win six Emmy Awards, but the its success was driven more than anything by word of mouth, resonating across generations. Viewers feel personal connections to the characters. Now fans can immerse themselves in the world—or worlds—of Hawkins, Indiana, like never before. Inside you’ll find • original commentary and a foreword from creators Matt and Ross Duffer • exclusive interviews with the stars of the show, including Millie Bobby Brown, Finn Wolfhard, and David Harbour • the show’s earliest drafts, pitches to Netflix, and casting calls • insights into the Duffers’ creative process from the entire crew—from costume and set designers to composers and visual-effects specialists • deep dives into the cultural artifacts and references that inspired the look and feel of the show • a map of everyday Hawkins—with clues charting the network of the Upside Down • a digital copy of the Morse code disk Eleven uses, so you can decipher secret messages embedded throughout the text • a look into the future of the series—including a sneak preview of season three! Adding whole new layers to enrich the viewing experience, this keepsake is essential reading for anyone and everyone who loves Stranger Things. Note: This ebook is best viewed on a color device with a larger screen.
Author | : Ivan Pastine |
Publisher | : Icon Books |
Total Pages | : 273 |
Release | : 2017-03-02 |
Genre | : Mathematics |
ISBN | : 1785780832 |
When should you adopt an aggressive business strategy? How do we make decisions when we don't have all the information? What makes international environmental cooperation possible? Game theory is the study of how we make a decision when the outcome of our moves depends on the decisions of someone else. Economists Ivan and Tuvana Pastine explain why, in these situations, we sometimes cooperate, sometimes clash, and sometimes act in a way that seems completely random. Stylishly brought to life by award-winning cartoonist Tom Humberstone, Game Theory will help readers understand behaviour in everything from our social lives to business, global politics to evolutionary biology. It provides a thrilling new perspective on the world we live in.