Strange Aeon 2nd Edition
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Author | : Forever People |
Publisher | : Lulu.com |
Total Pages | : 366 |
Release | : 2017-03-10 |
Genre | : Fiction |
ISBN | : 1326964739 |
""The Mist meets Silent Hill meets Lovecraft meets Doctor Who... a uniquely terrifying game."" Lovecraft's strange aeons are here. The stars were right and yes, in time even death may die. Humanity exists on the precipice, a handful of survivors teetering on the brink of extinction. The dominion of Earth is lost. The Old Ones have returned. Strange Aeon is a roleplaying game in which you, the player, take on the role of survivor and scavenger in a terrifying post-apocalypse setting. With the help of fellow players you must remain alive while battling the forces of the mythos, enduring the toxic fumes of the Morbus mist and the ever crumbling state of human civilisation. You have only one advantage over the other humans still clinging to life in the aftermath of The Event; you have in your possession a mythos relic known as The Celestial Sphere. With the sorcery contained in this artefact you can travel through time, into future and past versions of the Earth.
Author | : Art Aeon |
Publisher | : AEON PRESS, Halifax, NS, Canada |
Total Pages | : 74 |
Release | : |
Genre | : Poetry |
ISBN | : 1990060137 |
“Flowing with Seasons” by Art Aeon is a collection of sixty short-poems. They sing of a plain workaday life on the pristine Atlantic coasts of Canada as it flows with the natural cycles of spring, summer, autumn, and winter in the mysterious journey of our life. The titles of poems are: {1} Family Hiking {2} Rainbow {3} Bay at Dusk {4} Our Children at Play {5} In Rain {6} Free at Sea {7} Autumn Elegy {8} Walking Home on Snow {9} Shy Spring {10} Summer Dream {11} Painting Autumn {12} Blizzard {13} Calm Sea {14} Summer Repose {15} Autumn Moon {16} Winter Blues {17} Spring Prayer {18} Daydreaming at Sea {19} Autumn Leaves {20} Snowy Night {21} Languid Spring {22} Praying on a Canoe {23} Inner Autumn {24} Winter Journey {25} Spring Stroll {26} Birds’ Footprints {27} Autumn Night {28} Snowy Village {29} Spring Storm {30} Summer Sunset {31} Rumination {32} Mute Songs {33} Wandering Carefree {34} Dews on a Rose {35} Migrating Birds {36} On Freezing Seashores {37} Dismal Spring {38} Evening Stroll {39} Autumn Woods {40} Seasons’ Flow {41} For Roses and Poems {42} Gardening {43} Touch of Autumn {44} Winter Desolation {45} Uneasy Spring {46} Dawn {47} Autumn Rose {48} Footprints on Snow {49} Spring Mists {50} Daydreaming {51} Moonlit Garden {52} Tides {53} Chilly Spring {54} Blessing {55} Toil and Prayer {56} A Wanderer {57} Ode to Spring {58} A Heron {59} Eloquent Autumn {60} In a Waking Dream?
Author | : F. Wesley Schneider |
Publisher | : |
Total Pages | : 0 |
Release | : 2016-09-20 |
Genre | : Fantasy games |
ISBN | : 9781601258823 |
The adventurers awaken within the walls of the eerie Briarstone Asylum, their minds wracked and memories missing. As they work together to recover their missing time, they soon learn that the cause of their eerie amnesia is but a symptom of a much greater cosmic menace. As they struggle to retain their sanity, the heroes must ally with other asylum residents and fight against the monstrosities that have taken over the asylum and plunged it into nightmare. Can the adventurers defeat the terror that stalks the halls and free themselves from their prison of madness? "In Search of Sanity" is a Pathfinder Roleplaying Game adventure for 1st-level characters. The adventure kicks off the Strange Aeons Adventure Path, a twisted delve into madness that pits the heroes against the cosmic horrors of the Cthulhu Mythos. Several new monsters, details on the Mythos, and the first installment of a new Pathfinder's Journal round out this volume of the Pathfinder Adventure Path! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.
Author | : Tito Leati |
Publisher | : |
Total Pages | : 0 |
Release | : 2016-10-18 |
Genre | : Games & Activities |
ISBN | : 9781601258922 |
After escaping from the waking nightmare of Briarstone Asylum, the former captives venture to the dismal town of Thrushmoor to unravel the enigma of their lost memories. Upon arrival, the adventurers discover that the town's leadership has either fled town or gone missing, and a rash of kidnappings and rumors of the Briarstone Witch spread terror through the people of Thrushmoor. As the adventurers investigate the unsettling mysteries, they uncover a secretive cult who plans to use Thrushmoor's ancient monuments to grow their strength and power. Will the adventurers discover the secret to their affliction and find an answer in an uninviting town, or will they fall victim to the ruthless cult that wants to slay the people of Thrushmoor as a sacrifice? "The Thrushmoor Terror" is a Pathfinder Roleplaying Game adventure for 4th-level characters. The adventure continues the Strange Aeons Adventure Path, a twisted delve into madness that pits the heroes against the cosmic horrors of the Cthulhu Mythos. A selection of new monsters, a gazetteer of the town of Thrushmoor, details on the Great Old One Hastur, and the next installment of a new Pathfinder's Journal round out this volume of the Pathfinder Adventure Path. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.
Author | : Bentley Layton |
Publisher | : Yale University Press |
Total Pages | : 761 |
Release | : 2021-07-06 |
Genre | : Gnosticism |
ISBN | : 0300208545 |
A collection of extra-biblical scriptures written by the gnostics, updated with three ancient texts including the recently discovered Gospel of Judas This definitive introduction to the gnostic scriptures provides a crucial look at the theology, religious atmosphere, and literary traditions of ancient Christianity and Hellenistic Judaism. It provides authoritative translations of ancient texts from Greek, Latin, and Coptic, with introductions, bibliographies, and annotations. The texts are organized to reflect the history of gnosticism in the second through fourth centuries CE. This second edition provides updates throughout and adds three new ancient texts, including the recently discovered Gospel of Judas.
Author | : Ron Lundeen |
Publisher | : |
Total Pages | : 0 |
Release | : 2016-12-06 |
Genre | : Games & Activities |
ISBN | : 9781601258991 |
The cult of Hastur no longer threatens Thrushmoor, and now the adventurers discover the final clues needed to solve the enigma of their lost memories. Boarding a riverboat to Cassomir, the adventurers begin researching the manuscripts found in Iris Hill during the previous adventure. From these esoteric tomes, the adventurers discover a ritual that allows them to explore the Dreamlands in order to reclaim the parts of their minds they lost and track down their obsessed and corrupted former employer. After completing a number of bizarre and demanding dream quests, the adventurers find the answer to their fragmented minds, but they learn a greater threat looms over Golarion. Can they survive the perilous Dreamlands and emerge complete or will the adventurers be stranded in a dimension of nightmares? "Dreams of the Yellow King" is a Pathfinder Roleplaying Game adventure for 7th-level characters. The adventure continues the Strange Aeons Adventure Path, a twisted delve into madness that pits the heroes against the cosmic horrors of the Cthulhu Mythos. Several new monsters, a look at encounters found along the Sellen River, and the next installment of the Pathfinder's Journal round out this volume of the Pathfinder Adventure Path. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.
Author | : Liam Mitchell |
Publisher | : John Hunt Publishing |
Total Pages | : 265 |
Release | : 2018-12-14 |
Genre | : Computers |
ISBN | : 1785354892 |
What can videogames tell us about the politics of contemporary technoculture, and how are designers and players responding to its impositions? To what extent do the technical features of videogames index our assumptions about what exists and what is denied that status? And how can we use games to identify and shift those assumptions without ever putting down the controller? Ludopolitics responds to these questions with a critique of one of the defining features of modern technology: the fantasy of control. Videogames promise players the opportunity to map and master worlds, offering closed systems that are perfect in principle if not in practice. In their numerical, rule-bound, and goal-oriented form, they express assumptions about both the technological world and the world as such. More importantly, they can help us identify these assumptions and challenge them. Games like Spec Ops: The Line, Braid, Undertale, and Bastion, as well as play practices like speedrunning, theorycrafting, and myth-making provide an aesthetic means of mounting a political critique of the pursuit and valorization of technological control.
Author | : Jamie A. Thomas |
Publisher | : Rowman & Littlefield |
Total Pages | : 269 |
Release | : 2019-02-20 |
Genre | : Social Science |
ISBN | : 1498563872 |
Focusing on the body as a visual and discursive platform across public space, we study marginalization as a sociocultural practice and hegemonic schema. Whereas mass incarceration and law enforcement readily feature in discussions of institutionalized racism, we differently highlight understudied sites of normalization and exclusion. Our combined effort centers upon physical contexts (skeletons, pageant stages, gentrifying neighborhoods), discursive spaces (medical textbooks, legal battles, dance pedagogy, vampire narratives) and philosophical arenas (morality, genocide, physician-assisted suicide, cryonic preservation, transfeminism) to deconstruct seemingly intrinsic connections between body and behavior, Whiteness and normativity.
Author | : Daniel Ingram |
Publisher | : Aeon Books |
Total Pages | : 715 |
Release | : 2020-01-20 |
Genre | : Body, Mind & Spirit |
ISBN | : 1780498152 |
The very idea that the teachings can be mastered will arouse controversy within Buddhist circles. Even so, Ingram insists that enlightenment is an attainable goal, once our fanciful notions of it are stripped away, and we have learned to use meditation as a method for examining reality rather than an opportunity to wallow in self-absorbed mind-noise. Ingram sets out concisely the difference between concentration-based and insight (vipassana) meditation; he provides example practices; and most importantly he presents detailed maps of the states of mind we are likely to encounter, and the stages we must negotiate as we move through clearly-defined cycles of insight. Its easy to feel overawed, at first, by Ingram's assurance and ease in the higher levels of consciousness, but consistently he writes as a down-to-earth and compassionate guide, and to the practitioner willing to commit themselves this is a glittering gift of a book.In this new edition of the bestselling book, the author rearranges, revises and expands upon the original material, as well as adding new sections that bring further clarity to his ideas.
Author | : Paizo Publishing |
Publisher | : |
Total Pages | : 0 |
Release | : 2020 |
Genre | : Games & Activities |
ISBN | : 9781640782570 |
"Expand the limits of what's possible with this collection of exciting new options for your Pathfinder character. Choose from 10 brand-new ancestries and four new classes: the shrewd investigator, the mysterious oracle, the daring swashbuckler, and the hex-slinging witch! Plus, over 40 new archetypes, more options for every ancestry and class in the Pathfinder Core Rulebook, and new backgrounds, feats, spells, and items provide more opportunities for customization than ever before."--Page 4 of cover.