3ds Max 4 Magic

3ds Max 4 Magic
Author: Sean Bonney
Publisher: Waite Group Press
Total Pages: 330
Release: 2001
Genre: Computers
ISBN:

3ds Max 4 Magic follows the same project-based pedagogy that has made previous Magic titles a success. The primary goals are to present changes in functionality, best practices, and inspirational effects. Each project is 10 to15 pages in length and provides instruction as well as suggestions for enhancing or modifying the project/effect. Each page is designed in a 3-column format with step-by-step instructions on the left and corresponding graphics (or code) in the middle. The third column is used to provide additional tips and tricks. Any effect, technique, or tip can easily be customized to fit the readers'

Getting Started in 3D with 3ds Max

Getting Started in 3D with 3ds Max
Author: Ted Boardman
Publisher: Taylor & Francis
Total Pages: 522
Release: 2013
Genre: Art
ISBN: 0240823958

Learn 3D fundamentals while creating beautiful, inspiring projects in 3ds Max.

Intelligent Computing Methodologies

Intelligent Computing Methodologies
Author: De-Shuang Huang
Publisher: Springer
Total Pages: 879
Release: 2016-07-11
Genre: Computers
ISBN: 3319422979

This book - in conjunction with the double volume set LNCS 9771 and LNCS 9772 - constitutes the refereed proceedings of the 12th International Conference on Intelligent Computing, ICIC 2016, held in Lanzhou, China, in August 2016. The 221 full papers and 15 short papers of the three proceedings volumes were carefully reviewed and selected from 639 submissions. The papers are organized in topical sections such as signal processing and image processing; information security, knowledge discovery, and data mining; systems biology and intelligent computing in computational biology; intelligent computing in scheduling; information security; advances in swarm intelligence: algorithms and applications; machine learning and data analysis for medical and engineering applications; evolutionary computation and learning; independent component analysis; compressed sensing, sparse coding; social computing; neural networks; nature inspired computing and optimization; genetic algorithms; signal processing; pattern recognition; biometrics recognition; image processing; information security; virtual reality and human-computer interaction; healthcare informatics theory and methods; artificial bee colony algorithms; differential evolution; memetic algorithms; swarm intelligence and optimization; soft computing; protein structure and function prediction; advances in swarm intelligence: algorithms and applications; optimization, neural network, and signal processing; biomedical informatics and image processing; machine learning; knowledge discovery and natural language processing; nature inspired computing and optimization; intelligent control and automation; intelligent data analysis and prediction; computer vision; knowledge representation and expert system; bioinformatics.

mental ray for Maya, 3ds Max, and XSI

mental ray for Maya, 3ds Max, and XSI
Author: Boaz Livny
Publisher: John Wiley & Sons
Total Pages: 849
Release: 2008-02-11
Genre: Computers
ISBN: 0470262974

Turn 3D models into film-worthy digital animations by mastering mental ray rendering once and for all. This must-have guide is the only book on the market to focus exclusively on mental ray in Maya, 3ds Max, and XSI, and it's packed with techniques and insights you can't get anywhere else. Best of all, the book's advanced rendering concepts apply to other rendering software as well, including V-Ray, Brazil, Maxwell and RenderMan. Discover advanced lighting, camera, and workflow techniques that usually take professionals years to figure out.

Game Art Complete

Game Art Complete
Author: Andrew Gahan
Publisher: CRC Press
Total Pages: 899
Release: 2008-10-30
Genre: Computers
ISBN: 1317441516

A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art. Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference.

3ds Max Animation with Biped

3ds Max Animation with Biped
Author: Michele Bousquet
Publisher: Peachpit Press
Total Pages: 306
Release: 2006
Genre: 3ds max (Computer file)
ISBN: 0321375726

Autodesk 3ds Max is the application of choice for professional animators working in game design and film effects because of its amazing set of character animation tools. But while the results these professionals achieve can be stunningly complex, animating characters with 3ds Max doesn't have to be hard. Its powerful Biped module, with pre-linked and realistically constrained skeletons and its suite of motion tools, dramatically speeds up the animation process. The easy-to-follow instructions in this book will have you animating your own characters in just a few hours.

3D Studio Max: from objects to animation

3D Studio Max: from objects to animation
Author: Boris Kulagin
Publisher: БХВ-Петербург
Total Pages: 376
Release: 2001
Genre: Computers
ISBN: 1584500824

Designed for both users new to 3D Studio Max and more seasoned professionals, this book helps users improve their skills. It takes readers from modeling a still life scene to animating photorealistic and fantasy characters in a variety of organic and mechanical backgrounds. Step-by step instructions describe the various techniques of modeling and animation and explain how to avoid common mistakes during the creative process. Each lesson allows readers to not only hone their skills using 3D Studio Max, but lets them create a professional level finished project showcasing their talents. -- Project-based tutorials are independent from each other and can be studied in any sequence -- Tips, tutorials, and techniques are designed to improve productivity -- Special sections delineate the most common mistakes made when using 3D Studio Max -- and show how to avoid them -- Appendices include a complete list of keyboard shortcuts, a comprehensive glossary.

Introducing 3ds Max 9

Introducing 3ds Max 9
Author: Dariush Derakhshani
Publisher: John Wiley & Sons
Total Pages: 554
Release: 2011-01-11
Genre: Computers
ISBN: 1118058542

Video game and feature-film artists have used 3ds Max to create Halo 2, King Kong, Myst V, and more. Now you can harness this popular animation software with the clear, step-by-step instructions in this easy-to-follow guide. This book breaks down the complexities of 3D modeling, texturing, animating, and visual effects. Clear-cut explanations, tutorials, and hands-on projects help build your skills and a special color insert includes real-world examples from talented 3ds Max beginners. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.