Storm Kings Thunder
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Author | : Dungeons & Dragons |
Publisher | : National Geographic Books |
Total Pages | : 0 |
Release | : 2016-09-06 |
Genre | : Games & Activities |
ISBN | : 0786966009 |
Take a stand against the giants in this adventure for the world’s greatest roleplaying game Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants? The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot from the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants’ weapon against their ancient enemy the dragons. The only way the people of Faerun can restore order is to use the giants’ own power against them. To defeat giants, you need to be giant!
Author | : Lee Sandlin |
Publisher | : Vintage |
Total Pages | : 322 |
Release | : 2014-03-11 |
Genre | : Biography & Autobiography |
ISBN | : 0307473589 |
With 16 pages of black-and-white illustrations In Storm Kings, Lee Sandlin retraces America's fascination and unique relationship to tornadoes and the weather. From Ben Franklin's early experiments, to "the great storm debates" of the nineteenth century, to heartland life in the early twentieth century, Sandlin shows how tornado chasing helped foster the birth of meteorology, recreating with vivid descriptions some of the most devastating storms in America's history. Drawing on memoirs, letters, eyewitness testimonies, and numerous archives, Sandlin brings to life the forgotten characters and scientists that changed a nation and how successive generations came to understand and finally coexist with the spiraling menace that could erase lives and whole towns in an instant.
Author | : Bruce R. Cordell |
Publisher | : |
Total Pages | : 0 |
Release | : 2005 |
Genre | : Dungeons and Dragons (Game) |
ISBN | : 9780786936526 |
The third adventure for the new Dungeons & Dragons( Eberron campaign is designed to either be a stand-alone adventure or an immediate follow-up to "Shadows of the Last War" and "Whispers of the Vampire's Blade."
Author | : James Lowder |
Publisher | : Wizards of the Coast |
Total Pages | : 274 |
Release | : 2012-06-12 |
Genre | : Fiction |
ISBN | : 0786963395 |
As a Harper agent scours the jungle in search of a magical ring, he finds that dinosaurs, a lost civilization, and an evil cult all stand in his way For centuries, adventurers have sought the fabled Ring of Winter, rumored to possess the magical might to make its wearer immortal and bring a second Ice Age down upon the Realms. Artus Cimber knows where it is. After discovering the ring is hidden in the jungles of Chult, he sets off to fulfill the quest that has devoured a decade of his life. Knowing that the artifact is hidden somewhere in the danger-filled jungles and recovering it are two entirely different matters, however—especially when a lost city, rampaging dinosaurs, and the villainous Cult of Frost all stand between Artus and his goal. The Ring of Winter is the fifth book in a series of loosely-connected novels about the Harpers.
Author | : Brandon Sanderson |
Publisher | : Macmillan |
Total Pages | : 1013 |
Release | : 2014-03-04 |
Genre | : Fiction |
ISBN | : 0765376679 |
A new epic fantasy series from the New York Times bestselling author chosen to complete Robert Jordan's The Wheel of Time® Series
Author | : Jared Blando |
Publisher | : Penguin |
Total Pages | : 130 |
Release | : 2019-11-12 |
Genre | : Art |
ISBN | : 1440354251 |
Create authentic-looking maps of fantasy cities, hamlets, fortifications and more in a popular tabletop, RPG style. • 30+ step-by-step demonstrations show you how to create your own unique RPG maps • Learn how to draw fantasy cities, medieval settlements and more from a professional gaming illustrator • Tips and techniques for drawing fences, stone walls, forests, fields, bridges, footpaths, mountains, harbors, shields, coats of arms and other cartography elements Put your design and drawing skills on the map!
Author | : Dungeons & Dragons |
Publisher | : National Geographic Books |
Total Pages | : 0 |
Release | : 2015-09-15 |
Genre | : Games & Activities |
ISBN | : 0786965819 |
Dare to descend into the Underdark in this adventure for the world’s greatest roleplaying game The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell meant to ignite a magical energy that suffuses the Underdark and tears open portals to the demonic Abyss. What steps through surprises even him, and from that moment on, the insanity that pervades the Underdark escalates and threatens to shake the Forgotten Realms to its foundations. Stop the madness before it consumes you! A Dungeons & Dragons® adventure for characters of levels 1–15
Author | : Dungeons & Dragons |
Publisher | : National Geographic Books |
Total Pages | : 0 |
Release | : 2020-03-17 |
Genre | : Games & Activities |
ISBN | : 0786966912 |
HOW DO YOU WANT TO DO THIS? A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace—or burn the world to a cinder. Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you’ll find new character options, a heroic chronicle to help you craft your character’s backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign… · Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world’s most popular livestreaming D&D show. · Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria—such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy. · Start a Dungeons & Dragons campaign in any of Wildemount’s regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system—a way to create character backstories rooted in Wildemount. Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.
Author | : Dungeons & Dragons |
Publisher | : Wizards of the Coast |
Total Pages | : 0 |
Release | : 2016-09-06 |
Genre | : Games & Activities |
ISBN | : 0786966009 |
Take a stand against the giants in this adventure for the world’s greatest roleplaying game Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants? The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot from the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants’ weapon against their ancient enemy the dragons. The only way the people of Faerun can restore order is to use the giants’ own power against them. To defeat giants, you need to be giant!
Author | : Michael Witwer |
Publisher | : Ten Speed Press |
Total Pages | : 417 |
Release | : 2023-10-03 |
Genre | : Games & Activities |
ISBN | : 1984859692 |
An illustrated guide to Dungeons & Dragons’ beloved fifth edition told through interviews, artwork, and visual ephemera from the designers, storytellers, and artists who bring it to life. When the reimagined fifth edition of Dungeons & Dragons debuted in the summer of 2014, the game was on the brink of obsolescence. But within a few short years, D&D found greater success than it had ever enjoyed before, even surpassing its 1980s golden age. How did an analog game nearly a half century old become a star in a digital world? For the first time, Lore & Legends reveals the incredible ongoing story of Dungeons & Dragons fifth edition from the perspective of the designers, artists, and players who bring it to life. This comprehensive visual guide illuminates contemporary D&D—its development, evolution, cultural relevance, and popularity—through exclusive interviews and more than 900 pieces of artwork, photography, and advertising curated and analyzed by the authors of the bestselling and Hugo Award–nominated Dungeons & Dragons Art & Arcana.