Stork Reality

Stork Reality
Author: Peter Morris
Publisher: iUniverse
Total Pages: 91
Release: 2013-09
Genre: Family & Relationships
ISBN: 1491706430

Peter Morris wanted a lot of things in his life, but a child was never one of them. Then one night after too many martinis, he accidentally created one. Nine months later, the world was turned upside down when his son was born and this new father realized he had no idea what he was doing. In his collection of humorous anecdotes, Morris recounts what happens when people who once shunned children ignore their instincts and give birth to one. From drinking too many martinis on the night of conception to dealing with the anxiety of waiting for an unplanned child to the cutthroat world of preschool enrollment, Morris shares a father's perspective into the funny, sometimes painful, and often hilarious moments during his journey through the overwhelming world of birth and child rearing. While offering his take on breast-feeding support groups and the battles of sleep deprivation, Morris encourages other new fathers to find the humor in every aspect of parenting. Stork Reality shares one man's roller-coaster journey as he unwittingly transforms from a happy-go-lucky bachelor to a proud dad who happily flies through fatherhood by the seat of his pants.

The Stork Reality

The Stork Reality
Author: Malena Lott
Publisher: Leisure Books
Total Pages: 356
Release: 2006
Genre: Fiction
ISBN: 9780843957259

Welcome to the first nine months of the rest of your lie.

Marcelo in the Real World

Marcelo in the Real World
Author: Francisco X. Stork
Publisher: Scholastic Inc.
Total Pages: 323
Release: 2011
Genre: Juvenile Nonfiction
ISBN: 054505690X

Marcelo Sandoval, a 17-year-old boy on the high-functioning end of the autistic spectrum, faces new challenges, including romance and injustice, when he goes to work for his father in the mailroom of a corporate law firm.

Stork Naked

Stork Naked
Author: Piers Anthony
Publisher: Macmillan
Total Pages: 356
Release: 2007-10-02
Genre: Fiction
ISBN: 9780765343123

This brand-new tale set in the land of Xanth--the 30th in the series--is a rollicking and revealing new fantasy adventure, lusciously laced with dozens of dangers and delights, and lovingly fashioned with all of Piers Anthonys celebrated storytelling skills.

HAL's Legacy

HAL's Legacy
Author: David G. Stork
Publisher: MIT Press
Total Pages: 414
Release: 1997
Genre: Computers
ISBN: 9780262692113

How science fiction's most famous computer has influenced the research and design of intelligent machines.

The Stork Reality

The Stork Reality
Author: Malena Lott
Publisher: CreateSpace
Total Pages: 324
Release: 2012-02-01
Genre: Fiction
ISBN: 9781470013868

When high-powered executive Taylor Montgomery unexpectedly becomes pregnant, she's thrown into dealing with her changing body, an unsympathetic boss, an evolving marriage, and the relationship she had with her own mother. Includes a Reader's Group Guide. Original.

Ethics at the Beginning of Life

Ethics at the Beginning of Life
Author: James Mumford
Publisher: Oxford Studies in Theological
Total Pages: 229
Release: 2013-06-13
Genre: Medical
ISBN: 0199673969

Many declare the debate about abortion to be hopelessly polarised, between conservatives and liberals, between forces religious and secular. In this book Mumford upends this received wisdom and challenges consensus, arguing that many dominant attitudes and argument fail to take into account the particular way human beings 'emerge' in the world.

Virtual, Augmented and Mixed Reality: Applications in Health, Cultural Heritage, and Industry

Virtual, Augmented and Mixed Reality: Applications in Health, Cultural Heritage, and Industry
Author: Jessie Y.C. Chen
Publisher: Springer
Total Pages: 408
Release: 2018-07-10
Genre: Computers
ISBN: 3319915843

This two-volume set LNCS 10909 and 10910 constitutes the refereed proceedings of the 10th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2018, held as part of HCI International 2018 in Las Vegas, NV, USA. HCII 2018 received a total of 4346 submissions, of which 1171 papers and 160 posters were accepted for publication after a careful reviewing process. The 65 papers presented in this volume were organized in topical sections named: interaction, navigation, and visualization in VAMR; embodiment, communication, and collaboration in VAMR; education, training, and simulation; VAMR in psychotherapy, exercising, and health; virtual reality for cultural heritage, entertainment, and games; industrial and military applications.

Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments

Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments
Author: Randall Shumaker
Publisher: Springer
Total Pages: 417
Release: 2013-06-12
Genre: Computers
ISBN: 3642394051

Here is the first of a two-volume set (LNCS 8021 and 8022) that constitutes the refereed proceedings of the 5th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, USA in July 2013, jointly with 12 other thematically similar conferences. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 88 contributions included in the VAMR proceedings were carefully reviewed and selected for inclusion in this two-volume set. The papers included in this volume are organized in the following topical sections: developing augmented and virtual environments, interaction in augmented and virtual environments, human-robot interaction in virtual environments, and presence and tele-presence. ; healthcare and medical applications; virtual and augmented environments for learning and education; business, industrial and military applications; culture and entertainment applications.