Stop Feedin’ da Boids!

Stop Feedin’ da Boids!
Author: James Sage
Publisher: Kids Can Press Ltd
Total Pages: 37
Release: 2017-04-04
Genre: Juvenile Fiction
ISBN: 1771388889

When Swanda and her dog, Waldo, move to Brooklyn from the country, they miss the wildlife they left behind. Until they discover the pigeons. “Oh, look! What dear little birds! Come, Waldo, we’ll get them a bird feeder all their own.” But a bird feeder in the city attracts lots and lots and lots of birds — and the neighbors don’t like them, or their mess, one bit. So when Swanda is unable to fix things, her neighbors step in with their own Brooklynese solution: “SWANDA, YOU GOTTA STOP FEEDIN’ DA BOIDS!”

One Is a Lot (Except When It’s Not)

One Is a Lot (Except When It’s Not)
Author: Muon Thi Van
Publisher: Kids Can Press Ltd
Total Pages: 36
Release: 2019-10-01
Genre: Juvenile Fiction
ISBN: 1525303813

A lyrical look at numbers, with a philosophical twist! 2 is a little. 0 is nothing. 1 is not enough. But, sometimes … 1 sun is a lot. 1 dog is a lot. 2 can even be too much. And when it comes to rain clouds, 0 is perfect. It’s curious, but true. It all depends on what you’re counting! How many is enough? In this unique picture book, children will discover a different way to appreciate numbers.

Teddy

Teddy
Author: James Sage
Publisher: Kids Can Press Ltd
Total Pages: 44
Release: 2019-05-07
Genre: Juvenile Nonfiction
ISBN: 152530304X

A delightful tale of the first-ever teddy bear. The story goes that on a hunting trip in 1902, President Theodore “Teddy” Roosevelt refused to shoot a bear. A political cartoonist shared the story in the newspaper and then, impressed by the president’s big, warm heart, shopkeepers Rosie and Morris Michtom decided to create a “Teddy” bear in his honor to sell in their store. The bear was so popular, they made another. And another. And before they knew it, they needed to build a factory: it seemed every child wanted a teddy bear of their own! History with a twist of fun! Now there’s even more to love about the ever-popular toy!

Old Misery

Old Misery
Author: James Sage
Publisher: Kids Can Press Ltd
Total Pages: 44
Release: 2018-05-01
Genre: Juvenile Fiction
ISBN: 1771388234

Sage has created a playful allegory about why misery exists in the world, and always will. Award-winning Ayto's pen-and-ink illustrations evoke the eccentric and slightly macabre feel of the book, perfectly complementing the original voice of the storytelling.

Colette's Lost Pet

Colette's Lost Pet
Author: Isabelle Arsenault
Publisher: Random House Books for Young Readers
Total Pages: 26
Release: 2017-05-23
Genre: Juvenile Fiction
ISBN: 0553536613

Colette can't find something to talk about with the new kids in the neighborhood...so she invents a pet! Her fib quickly escalates, and suddenly her parakeet is a larger-than-life world-traveler named Marie Antoinette. Have her new friends figured out her secret? What will they do? This charming story both clearly identifies the struggle of navigating a different experience, and demonstrates to kids a lovely and welcoming way to treat someone new in their community.

Generative Art

Generative Art
Author: Matt Pearson
Publisher: Simon and Schuster
Total Pages: 352
Release: 2011-06-29
Genre: Computers
ISBN: 1638352437

Summary Generative Art presents both the technique and the beauty of algorithmic art. The book includes high-quality examples of generative art, along with the specific programmatic steps author and artist Matt Pearson followed to create each unique piece using the Processing programming language. About the Technology Artists have always explored new media, and computer-based artists are no exception. Generative art, a technique where the artist creates print or onscreen images by using computer algorithms, finds the artistic intersection of programming, computer graphics, and individual expression. The book includes a tutorial on Processing, an open source programming language and environment for people who want to create images, animations, and interactions. About the Book Generative Art presents both the techniques and the beauty of algorithmic art. In it, you'll find dozens of high-quality examples of generative art, along with the specific steps the author followed to create each unique piece using the Processing programming language. The book includes concise tutorials for each of the technical components required to create the book's images, and it offers countless suggestions for how you can combine and reuse the various techniques to create your own works. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside The principles of algorithmic art A Processing language tutorial Using organic, pseudo-random, emergent, and fractal processes ========================================​========= Table of Contents Part 1 Creative Coding Generative Art: In Theory and Practice Processing: A Programming Language for ArtistsPart 2 Randomness and Noise The Wrong Way to Draw A Line The Wrong Way to Draw a Circle Adding Dimensions Part 3 Complexity Emergence Autonomy Fractals

Complexity

Complexity
Author: M. Mitchell Waldrop
Publisher: Open Road Media
Total Pages: 492
Release: 2019-10-01
Genre: Science
ISBN: 150405914X

“If you liked Chaos, you’ll love Complexity. Waldrop creates the most exciting intellectual adventure story of the year” (The Washington Post). In a rarified world of scientific research, a revolution has been brewing. Its activists are not anarchists, but rather Nobel Laureates in physics and economics and pony-tailed graduates, mathematicians, and computer scientists from all over the world. They have formed an iconoclastic think-tank and their radical idea is to create a new science: complexity. They want to know how a primordial soup of simple molecules managed to turn itself into the first living cell—and what the origin of life some four billion years ago can tell us about the process of technological innovation today. This book is their story—the story of how they have tried to forge what they like to call the science of the twenty-first century. “Lucidly shows physicists, biologists, computer scientists and economists swapping metaphors and reveling in the sense that epochal discoveries are just around the corner . . . [Waldrop] has a special talent for relaying the exhilaration of moments of intellectual insight.” —The New York Times Book Review “Where I enjoyed the book was when it dove into the actual question of complexity, talking about complex systems in economics, biology, genetics, computer modeling, and so on. Snippets of rare beauty here and there almost took your breath away.” —Medium “[Waldrop] provides a good grounding of what may indeed be the first flowering of a new science.” —Publishers Weekly

The Hairy Ape

The Hairy Ape
Author: Eugene O'Neill
Publisher: DigiCat
Total Pages: 55
Release: 2022-09-04
Genre: Drama
ISBN:

DigiCat Publishing presents to you this special edition of "The Hairy Ape" by Eugene O'Neill. DigiCat Publishing considers every written word to be a legacy of humankind. Every DigiCat book has been carefully reproduced for republishing in a new modern format. The books are available in print, as well as ebooks. DigiCat hopes you will treat this work with the acknowledgment and passion it deserves as a classic of world literature.

The Silent Language

The Silent Language
Author: Edward Twitchell Hall
Publisher:
Total Pages: 200
Release: 1966
Genre: Intercultural communication
ISBN:

How the Body Shapes the Way We Think

How the Body Shapes the Way We Think
Author: Rolf Pfeifer
Publisher: MIT Press
Total Pages: 419
Release: 2006-10-27
Genre: Computers
ISBN: 0262288524

An exploration of embodied intelligence and its implications points toward a theory of intelligence in general; with case studies of intelligent systems in ubiquitous computing, business and management, human memory, and robotics. How could the body influence our thinking when it seems obvious that the brain controls the body? In How the Body Shapes the Way We Think, Rolf Pfeifer and Josh Bongard demonstrate that thought is not independent of the body but is tightly constrained, and at the same time enabled, by it. They argue that the kinds of thoughts we are capable of have their foundation in our embodiment—in our morphology and the material properties of our bodies. This crucial notion of embodiment underlies fundamental changes in the field of artificial intelligence over the past two decades, and Pfeifer and Bongard use the basic methodology of artificial intelligence—"understanding by building"—to describe their insights. If we understand how to design and build intelligent systems, they reason, we will better understand intelligence in general. In accessible, nontechnical language, and using many examples, they introduce the basic concepts by building on recent developments in robotics, biology, neuroscience, and psychology to outline a possible theory of intelligence. They illustrate applications of such a theory in ubiquitous computing, business and management, and the psychology of human memory. Embodied intelligence, as described by Pfeifer and Bongard, has important implications for our understanding of both natural and artificial intelligence.