Do-It-Yourself Billion Dollar Business Graphics: 3 Fast and Easy Steps to Turn Your Text and Ideas Into Graphics That Sell

Do-It-Yourself Billion Dollar Business Graphics: 3 Fast and Easy Steps to Turn Your Text and Ideas Into Graphics That Sell
Author: Mike Parkinson
Publisher:
Total Pages: 0
Release: 2007-12
Genre: Design
ISBN: 9781604616187

Do-It-Yourself Billion Dollar Business Graphics shows business professionals, technical experts, and designers how to turn their words and ideas into clear, compelling graphics. Includes 100's of real-world examples of graphics that have made companies billions of dollars.

Drawing and Designing with Confidence

Drawing and Designing with Confidence
Author: Mike W. Lin
Publisher: John Wiley & Sons
Total Pages: 208
Release: 1993-08-30
Genre: Architecture
ISBN: 0471283908

Readers of this book learn graphic rendering skills quickly with the proven how-to approach that has made Lin the most successful teacher in the field. His method emphasizes speed, confidence, and relaxation, while incorporating many time-saving tricks of the trade.

Design-it-Yourself Graphic Workshop

Design-it-Yourself Graphic Workshop
Author: Chuck Green
Publisher: Rockport Publishers
Total Pages: 312
Release: 2007-04-01
Genre: Design
ISBN: 1616736437

New in Paperback! The book non-designers can count on for creating winning designs Do you want a concise how-to book on graphic design that avoids all the theory and just gets down to the nuts and bolts of getting a project done? Then this book is for you. It includes hundreds of projects for logos, letterheads, businesses cards, and newsletters that even the most design-challenged individual can accomplish easily with impressive results. The templates are here-all you have to do is follow the easy-to-understand recipes for executing the projects. There's no guessing involved. Project recipes cover setting dimensions for page layouts; recommendations for type and point size; color ideas; paper information; sources for graphics and photographs; and a complete production guide. This book is the one sure thing every non-designer can count on to create winning designs.

Design it Yourself Graphic Workshop

Design it Yourself Graphic Workshop
Author: Charles K. Green
Publisher: Rockport Publishers
Total Pages: 312
Release: 2004
Genre: Design
ISBN: 9781592530885

You want a concise how-to book on graphic design that avoids all the theory and just gets down to the nuts and bolts of getting a project done? Then this book is for you. It includes hundreds of projects for logos, letterheads, businesses cards, newsletters, and website design that even the most design-challenged individual can accomplish easily with impressive results. The templates are here -- all you have to do is follow the easy-to-understand recipes for executing the projects. There's no guessing involved. Project recipes cover setting dimensions for page layouts; recommendations for type, including its name and the suggested point size; color ideas; paper information; sources for graphics and photographs; and a complete production guide. This book is the one sure thing every non-designer can count on to create winning designs.

SOLIDWORKS 2019 and Engineering Graphics

SOLIDWORKS 2019 and Engineering Graphics
Author: Randy Shih
Publisher: SDC Publications
Total Pages: 727
Release: 2019
Genre: Computers
ISBN: 1630572403

SOLIDWORKS 2019 and Engineering Graphics: An Integrated Approach combines an introduction to SOLIDWORKS 2019 with a comprehensive coverage of engineering graphics principles. Not only will this unified approach give your course a smoother flow, your students will also save money on their textbooks. What’s more, the exercises in this book cover the performance tasks that are included on the Certified SOLIDWORKS Associate (CSWA) Examination. Reference guides located at the front of the book and in each chapter show where these performance tasks are covered. The primary goal of SOLIDWORKS 2019 and Engineering Graphics: An Integrated Approach is to introduce the aspects of Engineering Graphics with the use of modern Computer Aided Design package – SOLIDWORKS 2019. This text is intended to be used as a training guide for students and professionals. The chapters in this text proceed in a pedagogical fashion to guide you from constructing basic shapes to making complete sets of engineering drawings. This text takes a hands-on, exercise-intensive approach to all the important concepts of Engineering Graphics, as well as in-depth discussions of parametric feature-based CAD techniques. This textbook contains a series of sixteen chapters, with detailed step-by-step tutorial style lessons, designed to introduce beginning CAD users to the graphics language used in all branches of technical industry. This book does not attempt to cover all of SOLIDWORKS 2019’s features, only to provide an introduction to the software. It is intended to help you establish a good basis for exploring and growing in the exciting field of Computer Aided Engineering.

Engineering Graphics with SOLIDWORKS 2021

Engineering Graphics with SOLIDWORKS 2021
Author: David Planchard
Publisher: SDC Publications
Total Pages: 584
Release: 2021
Genre: Computers
ISBN: 1630574074

Engineering Graphics with SOLIDWORKS 2021 is written to assist students, designers, engineers and professionals who are new to SOLIDWORKS. The book combines the fundamentals of engineering graphics and dimensioning practices with a step-by-step project based approach to learning SOLIDWORKS. The book is divided into four sections with 11 Chapters. Chapters 1 - 3: Explore the history of engineering graphics, manual sketching techniques, orthographic projection, Third vs. First angle projection, multi-view drawings, dimensioning practices (ASME Y14.5-2009 standard), line type, fit type, tolerance, fasteners in general, general thread notes and the history of CAD leading to the development of SOLIDWORKS. Chapters 4 - 9: Comprehend the SOLIDWORKS User Interface and CommandManager, Document and System properties, simple machine parts, simple and complex assemblies, proper design intent, design tables, configurations, multi-sheet, multi-view drawings, BOMs, and Revision tables using basic and advanced features. Follow the step-by-step instructions in over 80 activities to develop eight parts, four sub-assemblies, three drawings and six document templates. Chapter 10: Prepare for the Certified SOLIDWORKS Associate (CSWA) exam. Understand the curriculum and categories of the CSWA exam and the required model knowledge needed to successfully take the exam. Chapter 11: Provide a basic understanding between Additive vs. Subtractive manufacturing. Discuss Fused Filament Fabrication (FFF), STereoLithography (SLA), and Selective Laser Sintering (SLS) printer technology. Select suitable filament material. Comprehend 3D printer terminology. Knowledge of preparing, saving, and printing a model on a Fused Filament Fabrication 3D printer. Information on the Certified SOLIDWORKS Additive Manufacturing (CSWA-AM) exam. Review individual features, commands, and tools using SOLIDWORKS Help. The chapter exercises analyze and examine usage competencies based on the chapter objectives. The book is designed to complement the SOLIDWORKS Tutorials located in the SOLIDWORKS Help menu. Desired outcomes and usage competencies are listed for each project. Know your objectives up front. Follow the step-by step procedures to achieve your design goals. Work between multiple documents, features, commands, and properties that represent how engineers and designers utilize SOLIDWORKS in industry. The author developed the industry scenarios by combining his own industry experience with the knowledge of engineers, department managers, vendors and manufacturers.

Learn OpenGL

Learn OpenGL
Author: Joey de Vries
Publisher:
Total Pages: 522
Release: 2020-06-17
Genre: Computers
ISBN: 9789090332567

Learn OpenGL will teach you the basics, the intermediate, and tons of advanced knowledge, using modern (core-profile) OpenGL. The aim of this book is to show you all there is to modern OpenGL in an easy-to-understand fashion, with clear examples and step-by-step instructions, while also providing a useful reference for later studies.

Computer Graphics from Scratch

Computer Graphics from Scratch
Author: Gabriel Gambetta
Publisher: No Starch Press
Total Pages: 250
Release: 2021-05-13
Genre: Computers
ISBN: 1718500769

Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.