Steampunk Cyborg
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Author | : Eve Langlais |
Publisher | : Eve Langlais |
Total Pages | : 167 |
Release | : 2019-03-08 |
Genre | : Fiction |
ISBN | : 1773840843 |
When a friend drags Agatha “Aggie” Bowles to a romance convention, all she wants to do is find some new authors and a quiet spot to read. Instead of relaxing with a book, she ends up kidnapped by a steampunk cyborg. Which is as exciting as it sounds. Except for the fact he’s more interested in the cog hanging around her neck than Aggie herself. He’ll do anything to get his hands on it. Problem is other people want it, too. Can this cyborg relinquish a priceless treasure for love? Genre: cyborg romance, steampunk romance, science fiction romance, abduction romance, alien contact, space opera
Author | : Robbie McAllister |
Publisher | : Bloomsbury Publishing USA |
Total Pages | : 267 |
Release | : 2019-03-07 |
Genre | : Performing Arts |
ISBN | : 150133123X |
Steampunk Film: A Critical Introduction is a concise and accessible overview of steampunk's indelible impact within film, and acts as a case study for examining the ways with which genres hybridize and coalesce into new forms. Since the beginning of the 21st century, a series of high-profile and big-budget films have adopted steampunk identities to re-imagine periods of industrial development into fantastical histories where future meets past. By calling this growing mass-cultural fetishism for anachronistic machines into question, this book examines how a retro-futuristic romanticism for technology powered by cogs, pistons and steam-engines has taken center stage in blockbuster cinema. As the first monograph to consider cinema's unique relationship with steampunk, it places this burgeoning genre in the context of ongoing debates within film theory: each of which reflecting the movement's remarkable interest in reengineering historical technologies. Rather than acting as a niche subculture, Robbie McAllister argues that steampunk's proliferation in mainstream filmmaking reflects a desire to reassess contemporary relationships with technology and navigate the intense changes that the medium itself is experiencing in the 21st century.
Author | : Rachel A. Bowser |
Publisher | : U of Minnesota Press |
Total Pages | : 324 |
Release | : 2016-12-15 |
Genre | : Social Science |
ISBN | : 1452952531 |
Co-winner, Ray & Pat Browne Award for Best Edited Collection in Popular Culture and American Culture Once a small subculture, the steampunk phenomenon exploded in visibility during the first years of the twenty-first century, its influence and prominence increasing ever since. From its Victorian and literary roots to film and television, video games, music, and even fashion, this subgenre of science fiction reaches far and wide within current culture. Here Rachel A. Bowser and Brian Croxall present cutting-edge essays on steampunk: its rise in popularity, its many manifestations, and why we should pay attention. Like Clockwork offers wide-ranging perspectives on steampunk’s history and its place in contemporary culture, all while speaking to the “why” and “why now” of the genre. In her essay, Catherine Siemann draws on authors such as William Gibson and China Miéville to analyze steampunk cities; Kathryn Crowther turns to disability studies to examine the role of prosthetics within steampunk as well as the contemporary culture of access; and Diana M. Pho reviews the racial and national identities of steampunk, bringing in discussions of British chap-hop artists, African American steamfunk practitioners, and multicultural steampunk fan cultures. From disability and queerness to ethos and digital humanities, Like Clockwork explores the intriguing history of steampunk to evaluate the influence of the genre from the 1970s through the twenty-first century. Contributors: Kathryn Crowther, Perimeter College at Georgia State University; Shaun Duke, University of Florida; Stefania Forlini, University of Calgary (Canada); Lisa Hager, University of Wisconsin–Waukesha; Mike Perschon, MacEwan University in Edmonton, Alberta; Diana M. Pho; David Pike, American University; Catherine Siemann, New Jersey Institute of Technology; Joseph Weakland, Georgia Institute of Technology; Roger Whitson, Washington State University.
Author | : Julie Anne Taddeo |
Publisher | : Scarecrow Press |
Total Pages | : 361 |
Release | : 2013 |
Genre | : Literary Criticism |
ISBN | : 0810885867 |
This collection of essays explores the social and cultural aspects of steampunk, examining the various manifestations of this multi-faceted genre, in order to better understand the steampunk sub-culture and its effect on--and interrelationship with--popular culture and the wider society.
Author | : Jeff VanderMeer |
Publisher | : Abrams |
Total Pages | : 234 |
Release | : 2012-06-01 |
Genre | : Literary Criticism |
ISBN | : 1613121660 |
“Wonderful essays on everything steampunk, written by well-known names in the movement who are living steampunk every day” (Wired.com). Steampunk—a grafting of Victorian aesthetic and punk rock attitude onto various forms of science-fiction culture—is a phenomenon that has come to influence film, literature, art, music, fashion, and more. The Steampunk Bible is the first compendium about the movement, tracing its roots in the works of Jules Verne and H. G. Wells through its most recent expression in movies such as Sherlock Holmes. Its adherents celebrate the inventor as an artist and hero, re-envisioning and crafting retro technologies including antiquated airships and robots. A burgeoning DIY community has brought a distinctive Victorian-fantasy style to their crafts and art. Steampunk evokes a sense of adventure and discovery, and embraces extinct technologies as a way of talking about the future. This ultimate manual will appeal to aficionados and novices alike as author Jeff VanderMeer takes the reader on a wild ride through the clockwork corridors of Steampunk history. Praise for The Steampunk Bible “An informed, informative and beautifully illustrated survey of the subject.” —The Financial Times “The Steampunk Bible is far and away the most intriguing catalog of all things steam yet written.” —The Austin Chronicle
Author | : Dennis M. Weiss |
Publisher | : Lexington Books |
Total Pages | : 327 |
Release | : 2014-08-14 |
Genre | : Philosophy |
ISBN | : 0739191780 |
Though the progress of technology continually pushes life toward virtual existence, the last decade has witnessed a renewed focus on materiality. Design, Mediation, and the Posthuman bears witness to the attention paid byliterary theorists, digital humanists, rhetoricians, philosophers, and designers to the crafted environment, the manner in which artifacts mediate human relations, and the constitution of a world in which the boundary between humans and things has seemingly imploded. The chapters reflect on questions about the extent to which we ought to view humans and nonhuman artifacts as having equal capacity for agency and life, and the ways in which technological mediation challenges the central tenets of humanism and anthropocentrism. Contemporary theories of human-object relations presage the arrival of the posthuman, which is no longer a futuristic or science-fictional concept but rather one descriptive of the present, and indeed, the past. Discussions of the posthuman already have a long history in fields like literary theory, rhetoric, and philosophy, and as advances in design and technology result in increasingly engaging artifacts that mediate more and more aspects of everyday life, it becomes necessary to engage in a systematic, interdisciplinary, critical examination of the intersection of the domains of design, technological mediation, and the posthuman. Thus, this collection brings diverse disciplines together to foster a dialogue on significant technological issues pertinent to philosophy, rhetoric, aesthetics, and science.
Author | : Elizabeth Ho |
Publisher | : A&C Black |
Total Pages | : 206 |
Release | : 2012-04-19 |
Genre | : Literary Criticism |
ISBN | : 1441187707 |
Examining the global dimensions of Neo-Victorianism, this book explores how the appropriation of Victorian images in contemporary literature and culture has emerged as a critical response to the crises of decolonization and Imperial collapse. Neo-Victorianism and the Memory of Empire explores the phenomenon by reading a range of popular and literary Anglophone neo-Victorian texts, including Alan Moore's Graphic Novel From Hell, works by Peter Carey and Margaret Atwood, the films of Jackie Chan and contemporary 'Steampunk' science fiction. Through these readings Elizabeth Ho explores how constructions of popular memory and fictionalisations of the past reflect political and psychological engagements with our contemporary post-Imperial circumstances.
Author | : M. Elizabeth Ginway |
Publisher | : Vanderbilt University Press |
Total Pages | : 313 |
Release | : 2020-12-15 |
Genre | : Literary Criticism |
ISBN | : 0826501192 |
Writers in Brazil and Mexico discovered early on that speculative fiction provides an ideal platform for addressing the complex issues of modernity, yet the study of speculative fictions rarely strays from the United States and England. Cyborgs, Sexuality, and the Undead expands the traditional purview of speculative fiction in all its incarnations (science fiction, fantasy, horror) beyond the traditional Anglo-American context to focus on work produced in Mexico and Brazil across a historical overview from 1870 to the present. The book portrays the effects—and ravages—of modernity in these two nations, addressing its technological, cultural, and social consequences and their implications for the human body. In Cyborgs, Sexuality, and the Undead, M. Elizabeth Ginway examines all these issues from a number of theoretical perspectives, most importantly through the lens of Bolívar Echeverría’s “baroque ethos,” which emphasizes the strategies that subaltern populations may adopt in order to survive and prosper in the face of massive historical and structural disadvantages. Foucault’s concept of biopolitics is developed in discussion with Roberto Esposito’s concept of immunity and Giorgio Agamben’s distinction between “political life” and “bare life.” This book will be of interest to scholars of speculative fiction, as well as Mexicanists and Brazilianists in history, literary studies, and critical theory.
Author | : Alex Langley |
Publisher | : Penguin |
Total Pages | : 214 |
Release | : 2012-10-24 |
Genre | : Humor |
ISBN | : 144023292X |
And the GEEKS shall inherit the earth! Although it may not be good for their pasty white skin, Geeks these days are enjoying a moment in the sun. From Pop Culture to High-Tech Everything, Geeks rule and everybody else, well, drools. Drawing on his own knowledge of being a geek for almost 30 years, author Alex Langley provides essential advice for growth and survival for the modern Geek, including the top five games to play on your phone while listening to boring graduation speeches. There are also quotes and anecdotes from classic Geek gods such as Bill Gates, Sheldon Cooper, Felicia Day, "Weird" Al Yankovic and Dr. Who, that inspire all geeks to embrace not only your iPhones and Xboxes, but who you are. Let's face it, sometimes being the smartest person in the room isn't enough. And when it's not, The Geek Handbook can help. You'll discover: • Basics on social interaction, both online and off. • Fashion: just because you can wear socks and sandals doesn't mean you should. • Making friends, making dinner, making babies. • Warning signs your appliances might secretly be plotting against you. • Geeky charities that give a +1 to your Light Side score. • Geek girls: tips on interacting with or becoming one of these burgeoning beauties. So get your Geek on, and keep it on with The Geek Handbook.
Author | : Diana M. Pho |
Publisher | : Alliteration Ink |
Total Pages | : 329 |
Release | : 2018-01-02 |
Genre | : Fiction |
ISBN | : 1939840430 |
Fiction has a special role in the way we relate to each other. Fiction can take us outside of our own experience and give us a small hint of what it's like to be someone else. Speculative fiction - including steampunk - has always been a metaphorical mirror to our own society, allowing us to see ourselves and our behaviors from the outside in ways that we otherwise couldn't. It's not magic. It's the interworking of dozens of finely machined gears. It's the craftswoman adjusting the tension on a spring so it doesn't break. It's the stoker making sure the furnace fires stay burning. It's the conductor collecting tickets, the passengers watching the landscape roll by, the excited child standing next to the engineer who gets to pull the cord and hear the train's steam whistle. It might not be magic, but it's still amazing. Especially with a project like Steampunk Universe, making an anthology of steampunk stories that feature diverse characters who are disabled or aneurotypical. Join editor Sarah Hans, our cover artist James Ng, and contributors Ken Liu, Jody Lynn Nye, Maurice Broaddus, Malon Edwards, Emily Cataneo, Pip Ballantine and nine others today.