The Cookie Stall (Art) (STEAM Stories)

The Cookie Stall (Art) (STEAM Stories)
Author: Jonathan Litton
Publisher: QED Publishing
Total Pages: 27
Release: 2018-10-18
Genre: Juvenile Fiction
ISBN: 1786032848

Max and Suzy have baked some delicious cookies to sell, but no one is coming to their stall to buy any! Can the dynamic duo use their creativity to make their cookies more attractive and encourage people to visit their stall? Help them be creative with a range of materials, use your imagination, and experiment with different techniques and colors in this fun, interactive art story. STEAM Stories is a series of interactive picture books, each introducing a different STEAM topic: Science, Technology, Engineering, Art, and Math. Join dynamic duo Max and Suzy in these action-packed problem-solving adventures which introduce children to key STEAM concepts through a gripping, interactive story. A review section at the back of each book highlights the key topics, invites children to relate the story to their own experiences, and improves reading comprehension. This STEAM story introduces different concepts of art, including drawing, design, and mixing colors. Together with Max and Suzy, young learners will explore the wonders of art.

STEAM Stories: Robot Repairs (Technology)

STEAM Stories: Robot Repairs (Technology)
Author: Jonathan Litton
Publisher: QEB Publishing
Total Pages: 27
Release: 2018-09-20
Genre: Juvenile Fiction
ISBN: 1786032791

Max and Suzy discover an old robot and set out to try and bring it back to life. Can they use their technological know-how to put it back together again? Help them work out how to fix sections together, insert batteries, and make the robot break out some dance moves in this fun, interactive engineering story. STEAM Stories is a seriesof interactive picture books, each introducing a different STEAM topic: Science, Technology, Engineering, Art, and Math. Join dynamic duo Max and Suzy in these action-packed problem-solving adventures which introduce children to key STEAM concepts through a gripping, interactive story. A review section at the back of each book highlights the key topics, invites children to relate the story to their own experiences, and improves reading comprehension. This STEAM story introduces the concepts of electricity, motors, and tools. Together with Max and Suzy, young learners will explore the wonders of technology.

Robot Repairs (Technology) (STEAM Stories)

Robot Repairs (Technology) (STEAM Stories)
Author: Jonathan Litton
Publisher: QED Publishing
Total Pages: 27
Release: 2018-10-18
Genre: Juvenile Fiction
ISBN: 1786032805

Max and Suzy discover an old robot and set out to try and bring it back to life. Can they use their technological know-how to put it back together again? Help them work out how to fix sections together, insert batteries, and make the robot break out some dance moves in this fun, interactive engineering story. STEAM Stories is a seriesof interactive picture books, each introducing a different STEAM topic: Science, Technology, Engineering, Art, and Math. Join dynamic duo Max and Suzy in these action-packed problem-solving adventures which introduce children to key STEAM concepts through a gripping, interactive story. A review section at the back of each book highlights the key topics, invites children to relate the story to their own experiences, and improves reading comprehension. This STEAM story introduces the concepts of electricity, motors, and tools. Together with Max and Suzy, young learners will explore the wonders of technology.

STEAM Stories: The Picnic Problem (Math)

STEAM Stories: The Picnic Problem (Math)
Author: Jonathan Litton
Publisher: QEB Publishing
Total Pages: 27
Release: 2018-10-16
Genre: Juvenile Fiction
ISBN: 071123986X

Max and Suzy receive an invitation to a mathematical treasure hunt in the park. Can the dynamic duo use their math skills to solve mind-bending puzzles in order to enjoy the perfect picnic? Challenges include: identifying shapes, counting, multiplying, and dividing. Next steps at the end of the book detail the math behind the story, with hands-on activities for children to experiment with the concepts explained, and find out for themselves how things work. STEAM Stories is a series of interactive picture books, each introducing a different STEAM topic: Science, Technology, Engineering, Art, and Math. Join dynamic duo Max and Suzy in these action-packed problem-solving adventures which introduce children to key STEAM concepts through a gripping, interactive story. A review section at the back of each book highlights the key topics, invites children to relate the story to their own experiences, and improves reading comprehension. This STEAM story introduces addition and subtraction, geometry, and multiplication and division. Together with Max and Suzy, young learners will explore the wonders of math.

The Back Garden Build (Engineering) (STEAM Stories)

The Back Garden Build (Engineering) (STEAM Stories)
Author: Jonathan Litton
Publisher: QED Publishing
Total Pages: 27
Release: 2018-10-18
Genre: Juvenile Fiction
ISBN: 1786032821

Max and Suzy are bored and wish they had a playground in the garden--can the dynamic duo use their engineering know-how to build a swing, slide, and see-saw? Challenges include: choosing the best material to use, how to measure things, and work out how to test their designs. Next steps at the end of the book detail the engineering behind the story, with hands-on activities for children to experiment with the concepts explained, and find out for themselves how things work. STEAM Stories is a series of interactive picture books, each introducing a different STEAM topic: Science, Technology, Engineering, Art, and Math. Join dynamic duo Max and Suzy in these action-packed problem-solving adventures which introduce children to key STEAM concepts through a gripping, interactive story. A review section at the back of each book highlights the key topics, invites children to relate the story to their own experiences, and improves reading comprehension. This STEAM story introduces the concepts of planning and implementing a project. Together with Max and Suzy, young learners will explore the wonders of engineering.

STEAM Stories: The Great Go-Kart Race (Science)

STEAM Stories: The Great Go-Kart Race (Science)
Author: Jonathan Litton
Publisher: QEB Publishing
Total Pages: 27
Release: 2018-09-20
Genre: Juvenile Fiction
ISBN: 1786032775

Max and Suzy are entered in the Great Go-kart Race and all is going well until…they get stuck in the mud! Help them overcome several obstacles en route, such as a punctured tire and a dead battery, in this fun, interactive science story! Will the dynamic duo find the solutions to all the problems and win the race? STEAM Stories is a series of interactive picture books, each introducing a different STEAM topic: Science, Technology, Engineering, Art, and Math. Join dynamic duo Max and Suzy in these action-packed problem-solving adventures which introduce children to key STEAM concepts through a gripping, interactive story. A review section at the back of each book highlights the key topics, invites children to relate the story to their own experiences, and improves reading comprehension. This STEAM story introduces the concepts of pushes and pulls, sources of energy, and different materials. Together with Max and Suzy, young learners will explore the wonders of science.

STEAM Stories: The Backyard Build (Engineering)

STEAM Stories: The Backyard Build (Engineering)
Author: Jonathan Litton
Publisher: QEB Publishing
Total Pages: 27
Release: 2018-09-18
Genre: Juvenile Fiction
ISBN: 1786032813

Max and Suzy are bored and wish they had a playground in the garden—can the dynamic duo use their engineering know-how to build a swing, slide, and see-saw? Challenges include: choosing the best material to use, how to measure things, and work out how to test their designs. Next steps at the end of the book detail the engineering behind the story, with hands-on activities for children to experiment with the concepts explained, and find out for themselves how things work. STEAM Stories is a series of interactive picture books, each introducing a different STEAM topic: Science, Technology, Engineering, Art, and Math. Join dynamic duo Max and Suzy in these action-packed problem-solving adventures which introduce children to key STEAM concepts through a gripping, interactive story. A review section at the back of each book highlights the key topics, invites children to relate the story to their own experiences, and improves reading comprehension. This STEAM story introduces the concepts of planning and implementing a project. Together with Max and Suzy, young learners will explore the wonders of engineering.

Red Shoes

Red Shoes
Author: Karen English
Publisher: Scholastic Inc.
Total Pages: 40
Release: 2020-09-15
Genre: Juvenile Fiction
ISBN: 1338676075

Red shoes glowing--Perched on a pedestal in the shop windowas if on a throne."I want those, Nana," Malika says, as they pass the shop."We'll see," Nana says with a wink. "Looks like you could use a new pair." Malika is delighted when Nana surprises her with a beautiful new pair of red shoes! And with a click-clack-click and a swish, swish, swish, Malika wears her wonderful new shoes everywhere she goes. But one day, the shoes begin to pinch Malika's toes. And alas, they don't let her forget that her feet have grown! Soon Malika and Nana are off to the Rare Finds Resale Shop, where the shoes can be resold -- so somebody else can enjoy them!Who will be the next to wear the red shoes? Malika wonders.Then Inna Ziya buys the shoes, and readers follow the shoes all the way across the world to Ghana in Africa, where Amina, another little girl, who has fasted her first time for Ramadan is about to get an amazing gift!Karen English and Ebony Glenn have crafted a satisfying and heartwarming story about a pair of shoes, two girls, and a connection they share across continents.

Mike Mulligan and His Steam Shovel

Mike Mulligan and His Steam Shovel
Author: Virginia Lee Burton
Publisher: Houghton Mifflin Harcourt
Total Pages: 51
Release: 2010-06-28
Genre: Juvenile Fiction
ISBN: 0547350570

A modern classic that no child should miss. Since it was first published in 1939, Mike Mulligan and His Steam Shovel has delighted generations of children. Mike and his trusty steam shovel, Mary Anne, dig deep canals for boats to travel through, cut mountain passes for trains, and hollow out cellars for city skyscrapers -- the very symbol of industrial America. But with progress come new machines, and soon the inseparable duo are out of work. Mike believes that Mary Anne can dig as much in a day as one hundred men can dig in a week, and the two have one last chance to prove it and save Mary Anne from the scrap heap. What happens next in the small town of Popperville is a testament to their friendship, and to old-fashioned hard work and ingenuity.

STEAM Power

STEAM Power
Author: Tim Needles
Publisher: International Society for Technology in Education
Total Pages: 177
Release: 2022-08-18
Genre: Education
ISBN: 1564848191

Award-winning artist and educator Tim Needles brings a fresh approach to STEAM topics, focusing on creativity, innovation and collaboration. There are numerous books on STEAM, but most are either arts and crafts project books designed for children or high-level books that can be weighty and inaccessible for new teachers. This accessible and engaging book offers creative ideas for blending arts and STEM learning (STEAM). It covers the fundamentals of STEAM, with project ideas and best practices, while providing insight from educators in the field. Technologies covered include: coding, robotics, 3D printing, virtual and augmented reality, photography, video, animation and digital drawing. In addition, the book addresses several different approaches to bringing STEAM learning to the next level, such as collaboration, global learning, project-based learning, makerspaces and social-emotional learning. The book: • Features a breadth of technology and project possibilities, with project ideas organized by technology type. • Explores long-standing concepts that are relevant regardless of specific advances in technology, providing the pedagogy behind the projects rather than technology for technology’s sake. • Offers a highly visual approach, incorporating photographs and hand-drawn sketchnotes. • Illustrates concepts through author examples as well as a series of interviews featuring STEAM professionals and expert teachers. • Presents topics in a clear, concise manner that's useful for repeated reading and as a practical resource. With its friendly style and visual design, the book is a practical guide for new and emerging educators, and for educators looking for fun and creative ways to invigorate their STEAM curriculum.