State Of The Computer Book Market 2011
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Author | : Mike Hendrickson |
Publisher | : "O'Reilly Media, Inc." |
Total Pages | : 67 |
Release | : 2012-05-01 |
Genre | : Computers |
ISBN | : 1449336191 |
This annual report examines the key trends and developments -- most notably, the demise of Borders -- that shaped the 2011 computer book market.
Author | : Simson L Garfinkel |
Publisher | : Union Square + ORM |
Total Pages | : 739 |
Release | : 2019-01-15 |
Genre | : Computers |
ISBN | : 1454926228 |
An illustrated journey through 250 milestones in computer science, from the ancient abacus to Boolean algebra, GPS, and social media. With 250 illustrated landmark inventions, publications, and events—encompassing everything from ancient record-keeping devices to the latest computing technologies—The Computer Book takes a chronological journey through the history and future of computer science. Two expert authors, with decades of experience working in computer research and innovation, explore topics including: the Sumerian abacus * the first spam message * Morse code * cryptography * early computers * Isaac Asimov’s laws of robotics * UNIX and early programming languages * movies * video games * mainframes * minis and micros * hacking * virtual reality * and more “What a delight! A fast trip through the computing landscape in the company of friendly tour guides who know the history.” —Harry Lewis, Gordon McKay Professor of Computer Science, Harvard University
Author | : Dennis Bray |
Publisher | : Yale University Press |
Total Pages | : 280 |
Release | : 2009-05-26 |
Genre | : Science |
ISBN | : 0300155441 |
“A beautifully written journey into the mechanics of the world of the cell, and even beyond, exploring the analogy with computers in a surprising way” (Denis Noble, author of Dance to the Tune of Life). How does a single-cell creature, such as an amoeba, lead such a sophisticated life? How does it hunt living prey, respond to lights, sounds, and smells, and display complex sequences of movements without the benefit of a nervous system? This book offers a startling and original answer. In clear, jargon-free language, Dennis Bray taps the findings from the discipline of systems biology to show that the internal chemistry of living cells is a form of computation. Cells are built out of molecular circuits that perform logical operations, as electronic devices do, but with unique properties. Bray argues that the computational juice of cells provides the basis for all distinctive properties of living systems: it allows organisms to embody in their internal structure an image of the world, and this accounts for their adaptability, responsiveness, and intelligence. In Wetware, Bray offers imaginative, wide-ranging, and perceptive critiques of robotics and complexity theory, as well as many entertaining and telling anecdotes. For the general reader, the practicing scientist, and all others with an interest in the nature of life, this book is an exciting portal to some of biology’s latest discoveries and ideas. “Drawing on the similarities between Pac-Man and an amoeba and efforts to model the human brain, this absorbing read shows that biologists and engineers have a lot to learn from working together.” —Discover magazine “Wetware will get the reader thinking.” —Science magazine
Author | : Andrew S. Tanenbaum |
Publisher | : |
Total Pages | : 0 |
Release | : 2011 |
Genre | : Computer networks |
ISBN | : 9789332518742 |
This edition reflects the latest networking technologies with a special emphasis on wireless networking, including 802.11, 802.16, Bluetooth, and 3G cellular, paired with fixed-network coverage of ADSL, Internet over cable, gigabit Ethernet, MPLS, and peer-to-peer networks. It incorporates new coverage on 3G mobile phone networks, Fiber to the Home, RFID, delay-tolerant networks, and 802.11 security, in addition to expanded material on Internet routing, multicasting, congestion control, quality of service, real-time transport, and content distribution.
Author | : Andrew S. Tanenbaum |
Publisher | : Prentice Hall |
Total Pages | : 30 |
Release | : 2019-02 |
Genre | : |
ISBN | : 9780135408001 |
Author | : J. D. Fletcher |
Publisher | : IAP |
Total Pages | : 564 |
Release | : 2011-05-01 |
Genre | : Technology & Engineering |
ISBN | : 1617354104 |
There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount of game playing time was found to be 13.2 hours per week. The popularity and market success of games is evident from both the increased earnings from games, over $7 Billion in 2005, and from the fact that over 200 academic institutions worldwide now offer game related programs of study. In view of the intense interest in computer games educators and trainers, in business, industry, the government, and the military would like to use computer games to improve the delivery of instruction. Computer Games and Instruction is intended for these educators and trainers. It reviews the research evidence supporting use of computer games, for instruction, and also reviews the history of games in general, in education, and by the military. In addition chapters examine gender differences in game use, and the implications of games for use by lower socio-economic students, for students’ reading, and for contemporary theories of instruction. Finally, well known scholars of games will respond to the evidence reviewed.
Author | : Christian Cachin |
Publisher | : Springer Science & Business Media |
Total Pages | : 381 |
Release | : 2011-02-11 |
Genre | : Computers |
ISBN | : 3642152600 |
In modern computing a program is usually distributed among several processes. The fundamental challenge when developing reliable and secure distributed programs is to support the cooperation of processes required to execute a common task, even when some of these processes fail. Failures may range from crashes to adversarial attacks by malicious processes. Cachin, Guerraoui, and Rodrigues present an introductory description of fundamental distributed programming abstractions together with algorithms to implement them in distributed systems, where processes are subject to crashes and malicious attacks. The authors follow an incremental approach by first introducing basic abstractions in simple distributed environments, before moving to more sophisticated abstractions and more challenging environments. Each core chapter is devoted to one topic, covering reliable broadcast, shared memory, consensus, and extensions of consensus. For every topic, many exercises and their solutions enhance the understanding This book represents the second edition of "Introduction to Reliable Distributed Programming". Its scope has been extended to include security against malicious actions by non-cooperating processes. This important domain has become widely known under the name "Byzantine fault-tolerance".
Author | : Kevin Maney |
Publisher | : Pearson Education |
Total Pages | : 495 |
Release | : 2011-06-10 |
Genre | : Business & Economics |
ISBN | : 0132755130 |
Thomas J Watson Sr’s motto for IBM was THINK, and for more than a century, that one little word worked overtime. In Making the World Work Better: The Ideas That Shaped a Century and a Company, journalists Kevin Maney, Steve Hamm, and Jeffrey M. O’Brien mark the Centennial of IBM’s founding by examining how IBM has distinctly contributed to the evolution of technology and the modern corporation over the past 100 years. The authors offer a fresh analysis through interviews of many key figures, chronicling the Nobel Prize-winning work of the company’s research laboratories and uncovering rich archival material, including hundreds of vintage photographs and drawings. The book recounts the company’s missteps, as well as its successes. It captures moments of high drama – from the bet-the-business gamble on the legendary System/360 in the 1960s to the turnaround from the company’s near-death experience in the early 1990s. The authors have shaped a narrative of discoveries, struggles, individual insights and lasting impact on technology, business and society. Taken together, their essays reveal a distinctive mindset and organizational culture, animated by a deeply held commitment to the hard work of progress. IBM engineers and scientists invented many of the building blocks of modern information technology, including the memory chip, the disk drive, the scanning tunneling microscope (essential to nanotechnology) and even new fields of mathematics. IBM brought the punch-card tabulator, the mainframe and the personal computer into the mainstream of business and modern life. IBM was the first large American company to pay all employees salaries rather than hourly wages, an early champion of hiring women and minorities and a pioneer of new approaches to doing business--with its model of the globally integrated enterprise. And it has had a lasting impact on the course of society from enabling the US Social Security System, to the space program, to airline reservations, modern banking and retail, to many of the ways our world today works. The lessons for all businesses – indeed, all institutions – are powerful: To survive and succeed over a long period, you have to anticipate change and to be willing and able to continually transform. But while change happens, progress is deliberate. IBM – deliberately led by a pioneering culture and grounded in a set of core ideas – came into being, grew, thrived, nearly died, transformed itself... and is now charting a new path forward for its second century toward a perhaps surprising future on a planetary scale.
Author | : Daniel H. Pink |
Publisher | : Penguin |
Total Pages | : 275 |
Release | : 2011-04-05 |
Genre | : Business & Economics |
ISBN | : 1101524383 |
The New York Times bestseller that gives readers a paradigm-shattering new way to think about motivation from the author of When: The Scientific Secrets of Perfect Timing Most people believe that the best way to motivate is with rewards like money—the carrot-and-stick approach. That's a mistake, says Daniel H. Pink (author of To Sell Is Human: The Surprising Truth About Motivating Others). In this provocative and persuasive new book, he asserts that the secret to high performance and satisfaction-at work, at school, and at home—is the deeply human need to direct our own lives, to learn and create new things, and to do better by ourselves and our world. Drawing on four decades of scientific research on human motivation, Pink exposes the mismatch between what science knows and what business does—and how that affects every aspect of life. He examines the three elements of true motivation—autonomy, mastery, and purpose-and offers smart and surprising techniques for putting these into action in a unique book that will change how we think and transform how we live.
Author | : August E. Grant |
Publisher | : CRC Press |
Total Pages | : 321 |
Release | : 2014-08-07 |
Genre | : Computers |
ISBN | : 1317907914 |
A classic now in its 14th edition, Communication Technology Update and Fundamentals is the single best resource for students and professionals looking to brush up on how these technologies have developed, grown, and converged, as well as what’s in store for the future. It begins by developing the communication technology framework—the history, ecosystem, and structure—then delves into each type of technology, including everything from mass media, to computers and consumer electronics, to networking technologies. Each chapter is written by faculty and industry experts who provide snapshots of the state of each individual field, altogether providing a broad overview of the role communication technologies play in our everyday lives. Key features: Gives students and professionals the latest information in all areas of communication technology The companion website offers updated information and useful links to related industry resources, and an instructor site provides a sample syllabus and a test bank This edition features new chapters on automotive telematics, digital health, and telepresence, as well as expanded coverage of tablets/phablets and 4K (ultra high definition television)