Starting From Scratch Shape And Space
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Author | : Brent Donald Timmerman |
Publisher | : CRC Press |
Total Pages | : 280 |
Release | : 2019-05-15 |
Genre | : Business & Economics |
ISBN | : 0429589492 |
What if the problem is you? For organizations just preparing to begin a continuous-improvement (CI) journey, the behaviors of the leadership must transform dramatically for the Lean toolkit to succeed. Many organizations invest in training colleagues about the power of the tools but fail to address the behavior and mindset of the leadership. Unfortunately, misaligned leadership behaviors will counteract any culture change that is attempted simply by pushing the use of Lean tools. This book outlines a comprehensive set of leadership principles that must be understood and modelled by the leadership before the CI Journey can effectively begin. This book organizes these leadership principles into a framework of a conceptual model called the "Three Spaces of Lean Transformation." The model suggests that these spaces of Trust, Change, and Continuous Improvement must be consciously shaped, developed, and maintained by the organizational leadership if a continuous improvement culture change succeeds. This book organizes a set of leadership principles -- that supports the culture change -- into each of these three spaces. The book is written in the first-person narrative and maintains a mentoring format. This book is for professionals at the very beginning of an intimidating Lean journey and with very little background or formal Lean training. Although these leadership principles are framed in the approach of being necessary to support an innovation culture change, the principles are, in fact, those necessary to support effective employee engagement. In addition, this set of leadership principles, if modeled consistently by the leaders, will create an organizational culture that will attract and retain great employees. These principles form the strong leadership foundation that must be established in organizations where, previously, many of the leadership behaviors were contrary to what is required by a "Lean" organization. The proper adoption of these leadership principles by an organization will support the long-term success of the Lean journey, and that this will enable a lasting, not a temporary, change to a continuous improvement culture.
Author | : John Matthews |
Publisher | : Psychology Press |
Total Pages | : 393 |
Release | : 2010-10-28 |
Genre | : Language Arts & Disciplines |
ISBN | : 1136894225 |
This book compares the beginning of symbolic thought in human infancy with that of our close primate relatives, the chimpanzees. Drawing upon his years of detailed observations, Matthews offers an in-depth analysis and interpretation of chimp behaviour to present an unprecedented account of the beginnings of symbolic thought. The implications for our understanding of symbolism, language, art and education are enormous, as are those about our origins and our place within nature.
Author | : Al Sweigart |
Publisher | : No Starch Press |
Total Pages | : 226 |
Release | : 2021-01-19 |
Genre | : Juvenile Nonfiction |
ISBN | : 171850022X |
A project-filled introduction to coding that shows kids how to build programs by making cool games. Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners worldwide. Scratch 3 features an updated interface, new programming blocks, and the ability to run on tablets and smartphones, so you can learn how to code on the go. In Scratch 3 Programming Playground, you'll learn to code by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit! Each game includes easy-to-follow instructions with full-color images, review questions, and creative coding challenges to make the game your own. Want to add more levels or a cheat code? No problem, just write some code. You'll learn to make games like: Maze Runner: escape the maze! Snaaaaaake: gobble apples and avoid your own tail Asteroid Breaker: smash space rocks Fruit Slicer: a Fruit Ninja clone Brick Breaker: a remake of Breakout, the brick-breaking classic Platformer: a game inspired by Super Mario Bros Learning how to program shouldn't be dry and dreary. With Scratch 3 Programming Playground, you'll make a game of it! Covers: Scratch 3
Author | : Thomas W. Baumgarte |
Publisher | : Cambridge University Press |
Total Pages | : 235 |
Release | : 2021-04-08 |
Genre | : Mathematics |
ISBN | : 1108844111 |
A pedagogical and accessible introduction to numerical relativity, the key tool to model gravitational waves and black hole mergers.
Author | : Pam Johnson-Bennett |
Publisher | : Penguin |
Total Pages | : 404 |
Release | : 2007-11-27 |
Genre | : Pets |
ISBN | : 9780143112501 |
The author of Think Like a Cat, Catwise, and Cat vs. Cat, tells how to turn problem cats into purr- fect pets Certified Animal Behavior Consultant Pam Johnson-Bennett, is back to help readers bring out their pet's inner pussycat regardless of the cat's age. Geared specifically for owners of adult cats, be they recently adopted or long time family pets, this book illustrates how it's never too late to correct behavior problems. With her trademark wit and common sense, Pam covers every aspect of a cat's lifestyle, behavior, and environment and gives cat owners specific techniques to help seemingly set-in-their-ways cats change for the better. Authoritative and entertaining, Starting from Scratch is the next best thing to a house call from the world's top feline behaviorist.
Author | : R. A. Earnshaw |
Publisher | : Academic Press |
Total Pages | : 366 |
Release | : 2014-06-28 |
Genre | : Computers |
ISBN | : 1483296571 |
This volume brings together a number of the leading practitioners and exponents in the field of virtual reality (VR), and explores some of the main issues in the area and its associated hardware and software technology. The main components of the current generation of virtual reality systems are outlined, and major developments of VR systems are discussed.* SPECIAL FEATURES* This volume brings together some of the leading practitioners and exponents in the field of VR, and explores some of the main issues in the area and its associated hardware and software technology.* The main components of the current generation of cirtual reality systems are outlined, and major developments of Vr systems are discussed, focussing of key areas such as hardware, software, techniques, application interfaces and ethical issues.* The book contains a comprehensive bibliography enabling the reader to follow up particular areas of specialism. It contains 16 pages of colour plates.
Author | : Katja Eilerts |
Publisher | : Auer Verlag |
Total Pages | : 96 |
Release | : 2023 |
Genre | : |
ISBN | : 3403107698 |
Author | : Lewis Dartnell |
Publisher | : Penguin |
Total Pages | : 354 |
Release | : 2015-03-10 |
Genre | : Social Science |
ISBN | : 0143127047 |
How would you go about rebuilding a technological society from scratch? If our technological society collapsed tomorrow what would be the one book you would want to press into the hands of the postapocalyptic survivors? What crucial knowledge would they need to survive in the immediate aftermath and to rebuild civilization as quickly as possible? Human knowledge is collective, distributed across the population. It has built on itself for centuries, becoming vast and increasingly specialized. Most of us are ignorant about the fundamental principles of the civilization that supports us, happily utilizing the latest—or even the most basic—technology without having the slightest idea of why it works or how it came to be. If you had to go back to absolute basics, like some sort of postcataclysmic Robinson Crusoe, would you know how to re-create an internal combustion engine, put together a microscope, get metals out of rock, or even how to produce food for yourself? Lewis Dartnell proposes that the key to preserving civilization in an apocalyptic scenario is to provide a quickstart guide, adapted to cataclysmic circumstances. The Knowledge describes many of the modern technologies we employ, but first it explains the fundamentals upon which they are built. Every piece of technology rests on an enormous support network of other technologies, all interlinked and mutually dependent. You can’t hope to build a radio, for example, without understanding how to acquire the raw materials it requires, as well as generate the electricity needed to run it. But Dartnell doesn’t just provide specific information for starting over; he also reveals the greatest invention of them all—the phenomenal knowledge-generating machine that is the scientific method itself. The Knowledge is a brilliantly original guide to the fundamentals of science and how it built our modern world.
Author | : Tosiyasu L. Kunii |
Publisher | : Springer Science & Business Media |
Total Pages | : 346 |
Release | : 2012-12-06 |
Genre | : Computers |
ISBN | : 4431679413 |
The worlds synthesized in the cyberspaces of networked computers are the theme of Cyberworlds. Cyberspaces have come into prominence with the de velopment of the Internet and are expected to expand drastically with the emergence of national and international information systems. The purpose is to discover the architecture and design of cy of the book Cyberworlds berworlds by synthesizing worlds in cyberspaces. The underlying philosophy is crucial to the success of the architecture, and an initial effort is made to delineate it at the beginning of the book. The book's topics are selected to clarify the issues of the philosophy, architecture, and design of cyberworlds through a wide variety of case studies. The approach presented in the book is thus characterized as synthetic rather than analytic. There already are numbers of books with observations and analyses of cyberworlds. They warn of the danger of widespread crimes and accidents in the cyberworlds, for instance. Without a philosophy and methodologies of how to architecturally design and synthesize the cyber worlds, the worlds in cyberspaces tend to be arbitrarily extended, disordered, and, in extreme cases, criminal. This book is intended to benefit readers by providing them with a possible direction to take in deciding how to synthesize worlds in cyberspaces. Cre ating new worlds in new spaces with almost unlimited dimension and scale is an immense challenge. In principle, anyone at any moment can participate in the creation. The book serves as a creator's reference and also as a design guidebook.
Author | : Nicola O’Brien |
Publisher | : CSIRO PUBLISHING |
Total Pages | : 120 |
Release | : 2020-02-03 |
Genre | : Science |
ISBN | : 1486312365 |
Are you ready to learn about real technology and make it yourself? Ready, Set, Code! explains how cutting-edge digital technology works and its surprising uses now and in the future. Filled with interesting examples, each chapter explores a different topic, such as artificial intelligence, sensors and data, and applies it with a fun, hands-on coding project. You will learn how to create your own chatbot, translate messages into different languages, construct a burglar alarm, make digital art and music, and launch a citizen science project. Plus, you’ll learn how to protect yourself online and much more. Suitable for beginners, this book provides illustrated step-by-step instructions to teach kids to code with the highly acclaimed Scratch programming language, popular micro:bit mini computers and simple app building tools.