Start Here! Learn the Kinect API

Start Here! Learn the Kinect API
Author: Rob Miles
Publisher: Pearson Education
Total Pages: 500
Release: 2012-07-15
Genre: Computers
ISBN: 0735674000

Ready to learn Kinect programming? Start Here! Learn the fundamentals of programming with the Kinect API—and begin building apps that use motion tracking, voice recognition, and more. If you have experience programming with C#—simply start here! This book introduces must-know concepts and techniques through easy-to-follow explanations, examples, and exercises. Here’s where you start learning Kinect Build an application to display Kinect video on your PC Have Kinect take photographs when it detects movement Draw on a computer screen by moving your finger in the air Track your body gestures and use them to control a program Make a program that understands your speech and talks back to you Play a part in your own augmented reality game Create an "air piano" using Kinect with a MIDI device

Programming with the Kinect for Windows Software Development Kit

Programming with the Kinect for Windows Software Development Kit
Author: David Catuhe
Publisher: Pearson Education
Total Pages: 380
Release: 2012-09-15
Genre: Computers
ISBN: 0735667810

Create rich experiences for users of Windows 7 and Windows 8 Developer Preview with this pragmatic guide to the Kinect for Windows Software Development Kit (SDK). The author, a developer evangelist for Microsoft, walks you through Kinect sensor technology and the SDK—providing hands-on insights for how to add gesture and posture recognition to your apps. If you’re skilled in C# and Windows Presentation Foundation, you’ll learn how to integrate Kinect in your applications and begin writing Uis and controls that can handle Kinect interaction. This book introduces the Kinect for Windows Software Development Kit to developers looking to enrich applications they build for Windows 7 and later with human motion tracking Teaches developers with core C# and WPF skills how to program gesture and posture recognition in Kinect Describes how to integrate 3D representation on top of a real scene Provides expert insights and code samples to get you up and running

Progress in Intelligent Computing Techniques: Theory, Practice, and Applications

Progress in Intelligent Computing Techniques: Theory, Practice, and Applications
Author: Pankaj Kumar Sa
Publisher: Springer
Total Pages: 538
Release: 2017-07-12
Genre: Technology & Engineering
ISBN: 9811033730

The book focuses on both theory and applications in the broad areas of communication technology, computer science and information security. This two volume book contains the Proceedings of 4th International Conference on Advanced Computing, Networking and Informatics. This book brings together academic scientists, professors, research scholars and students to share and disseminate information on knowledge and scientific research works related to computing, networking, and informatics to discuss the practical challenges encountered and the solutions adopted. The book also promotes translation of basic research into applied investigation and convert applied investigation into practice.

Bad to the Bone

Bad to the Bone
Author: Steven Barrett
Publisher: Springer Nature
Total Pages: 394
Release: 2022-06-01
Genre: Technology & Engineering
ISBN: 3031798791

BeagleBone Black is a low-cost, open hardware computer uniquely suited to interact with sensors and actuators directly and over the Web. Introduced in April 2013 by BeagleBoard.org, a community of developers first established in early 2008, BeagleBone Black is used frequently to build vision-enabled robots, home automation systems, artistic lighting systems, and countless other do-it-yourself and professional projects. BeagleBone variants include the original BeagleBone and the newer BeagleBone Black, both hosting a powerful 32-bit, super-scalar ARM Cortex A8 processor capable of running numerous mobile and desktop-capable operating systems, typically variants of Linux including Debian, Android, and Ubuntu. Yet, BeagleBone is small enough to fit in a small mint tin box. The "Bone" may be used in a wide variety of projects from middle school science fair projects to senior design projects to first prototypes of very complex systems. Novice users may access the power of the Bone through the user-friendly BoneScript software, experienced through a Web browser in most major operating systems, including Microsoft Windows, Apple Mac OS X, or the Linux operating systems. Seasoned users may take full advantage of the Bone's power using the underlying Linux-based operating system, a host of feature extension boards (Capes) and a wide variety of Linux community open source libraries. This book provides an introduction to this powerful computer and has been designed for a wide variety of users including the first time novice through the seasoned embedded system design professional. The book contains background theory on system operation coupled with many well-documented, illustrative examples. Examples for novice users are centered on motivational, fun robot projects while advanced projects follow the theme of assistive technology and image-processing applications.

Smart Technologies: Breakthroughs in Research and Practice

Smart Technologies: Breakthroughs in Research and Practice
Author: Management Association, Information Resources
Publisher: IGI Global
Total Pages: 615
Release: 2017-06-19
Genre: Computers
ISBN: 1522525904

Ongoing advancements in modern technology have led to significant developments with smart technologies. With the numerous applications available, it becomes imperative to conduct research and make further progress in this field. Smart Technologies: Breakthroughs in Research and Practice provides comprehensive and interdisciplinary research on the most emerging areas of information science and technology. Including innovative studies on image and speech recognition, human-computer interface, and wireless technologies, this multi-volume book is an ideal source for researchers, academicians, practitioners, and students interested in advanced technological applications and developments.

Kinect for Windows SDK Programming Guide

Kinect for Windows SDK Programming Guide
Author: Abhijit Jana
Publisher: Packt Publishing Ltd
Total Pages: 569
Release: 2012-01-01
Genre: Computers
ISBN: 1849692394

This book is a practical tutorial that explains all the features of Kinect SDK by creating sample applications throughout the book. It includes a detailed discussion of APIs with step-by-step explanation of development of a real-world sample application. The purpose of this book is to explain how to develop applications using the Kinect for Windows SDK. If you are a beginner and looking to start developing applications using the Kinect for Windows SDK, and if you want to build motion-sensing, speech-recognizing applications with Kinect, this book is for you. This book uses C♯ and WPF (Windows P.

Handbook of Research on Human-Computer Interfaces, Developments, and Applications

Handbook of Research on Human-Computer Interfaces, Developments, and Applications
Author: Rodrigues, João
Publisher: IGI Global
Total Pages: 694
Release: 2016-06-29
Genre: Computers
ISBN: 1522504362

Human Computer Interaction (HCI) is easy to define yet difficult to predict. Encompassing the management, study, planning, and design of the ways in which users interact with computers, this field has evolved from using punch cards to force touch in a matter of decades. What was once considered science fiction is now ubiquitous. The future of HCI is mercurial, yet predictions point to the effortless use of high-functioning services. The Handbook of Research on Human-Computer Interfaces, Developments, and Applications is primarily concerned with emerging research regarding gesture interaction, augmented reality, and assistive technologies and their place within HCI. From gaming to rehabilitation systems, these new technologies share the need to interface with humans, and as computers become thoroughly integrated into everyday life, so does the necessity of HCI research. This handbook of research benefits the research needs of programmers, developers, students and educators in computer science, and researchers.

Beginning Kinect Programming with the Microsoft Kinect SDK

Beginning Kinect Programming with the Microsoft Kinect SDK
Author: Jarrett Webb
Publisher: Apress
Total Pages: 320
Release: 2012-06-12
Genre: Computers
ISBN: 1430241055

Beginning Kinect Programming with the Microsoft Kinect SDK gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional vision, skeleton tracking, audio through the Kinect, and more. Examples illustrate the concepts in the form of simple games that react to your body movements. The result is a fun read that helps you learn one of the hottest technologies out there today. Beginning Kinect Programming with the Microsoft Kinect SDK also provides building blocks and ideas for mashing up the Kinect with other technologies to create art, interactive games, 3D models and enhanced office automation. You'll learn the fundamental code basic to almost all Kinect applications. You'll learn to integrate that code with other tools and manipulate data to create amazing Kinect applications. Beginning Kinect Programming with the Microsoft Kinect SDK is your gateway into the exciting world of three-dimensional, real-time computer interaction. Helps you create a proper development environment for Kinect applications. Covers the basics of three-dimensional vision, skeleton tracking, gesture recognition, and audio Provides fun examples that keep you engaged and learning

Making Things See

Making Things See
Author: Greg Borenstein
Publisher: "O'Reilly Media, Inc."
Total Pages: 438
Release: 2012-01-27
Genre: Computers
ISBN: 1449307078

A guide to creating computer applications using Microsoft Kinect features instructions on using the device with different operating systems, using 3D scanning technology, and building robot arms, all using open source programming language.

Kinect Hacks

Kinect Hacks
Author: Jared St. Jean
Publisher: "O'Reilly Media, Inc."
Total Pages: 280
Release: 2012-11-03
Genre: Computers
ISBN: 1449361234

Create your own innovative applications in computer vision, game design, music, robotics, and other areas by taking full advantage of Kinect’s extensive interactive, multi-media platform. With this book, you get a step-by-step walkthrough of the best techniques and tools to come out of the OpenKinect project, the largest and most active Kinect hacking community. Learn dozens of hacks for building interfaces that respond to body movements, gestures, and voice, using open source toolkits such as openFrameworks, the Processing IDE, and OpenKinect driver library. Whether you’re an artist, designer, researcher, or hobbyist, this book will give you a running start with Kinect. Set up a development environment in Windows 7, Mac OSX, or Ubuntu Build special effects apps with tools such as Synapse and Cinder Create gestural interfaces to integrate and control digital music components Capture the realistic motions of a 3D model with NI mate, Blender, and Animata Design gesture-based games with the ZigFu SDK Recreate the dimensions of any room in realtime, using RGBDemo Use gestures to navigate robots and control PC interfaces