Starsiege
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Author | : Rick Barba |
Publisher | : Prima Games |
Total Pages | : 292 |
Release | : 1998-11 |
Genre | : Games & Activities |
ISBN | : 9780761511908 |
Gamers will need this strategy guide as the developers of Earthsiege 3 prepare for a major expansion of the game. The new game features more narrative substance, stronger atmosphere, and a terrific lineup of vehicles and weapons, about 50 in all. Multi-player capability will allow up to 20 gamers to do battle from either the human or the "Cybrid" perspective.
Author | : |
Publisher | : |
Total Pages | : 116 |
Release | : 1999-07 |
Genre | : |
ISBN | : |
Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.
Author | : Josh Glazer |
Publisher | : Addison-Wesley Professional |
Total Pages | : 721 |
Release | : 2015-11-20 |
Genre | : Computers |
ISBN | : 0134034341 |
The Practical Guide to Building Reliable Networked Multiplayer Games Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering them. Drawing on their immense experience as both game developers and instructors, the authors lead you through building a robust multiplayer architecture, and creating every engine-level system. You’ll learn through in-depth working code examples for two complete games: an action game and a real time strategy (RTS) game. First, Madhav and Glazer review the essentials of networking and network programming from the standpoint of game developers. Next, they walk through managing game data transmission, updating game objects across the network, and organizing the devices that join your game. You’ll learn how to ensure reliable performance despite the Internet’s inherent inconsistencies, and how to design game code for maximum security and scalability. The authors conclude by addressing two increasingly crucial issues: incorporating gamer services and hosting your games in the cloud. This guide’s content has been extensively tested through the authors’ multiplayer game programming courses at USC. It is equally valuable both to students and to working game programmers moving into networked games. Coverage includes How games have evolved to meet the challenges of networked environments Using Internet communication protocols and standards in game development Working with Berkeley Socket, the most widely used networking construct in multiplayer gaming Formatting game data for efficient Internet transmission Synchronizing states so all players share the same world Organizing networking topologies for large-scale games Overcoming latency and jitter problems that cause delays or lost data Scaling games without compromising performance Combating security vulnerabilities and software cheats Leveraging the networking functionality of the popular Unreal 4 and Unity game engines Integrating gamer services such as matchmaking, achievements, and leaderboards Running game servers in the cloud About the Website C++ source code for all examples is available at github.com/MultiplayerBook. Instructors will also find a full set of PowerPoint slides and a sample syllabus.
Author | : |
Publisher | : |
Total Pages | : 148 |
Release | : 1998-10 |
Genre | : |
ISBN | : |
Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.
Author | : |
Publisher | : |
Total Pages | : 118 |
Release | : 1999-02 |
Genre | : |
ISBN | : |
Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.
Author | : Neal Roger Tringham |
Publisher | : CRC Press |
Total Pages | : 540 |
Release | : 2014-09-10 |
Genre | : Computers |
ISBN | : 1040074618 |
Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical a
Author | : |
Publisher | : |
Total Pages | : 494 |
Release | : 2004 |
Genre | : Computer games |
ISBN | : |
Author | : Loyd Case |
Publisher | : Penguin Putnam |
Total Pages | : 342 |
Release | : 2000 |
Genre | : Computers |
ISBN | : 9780789722232 |
Wilson and Coleman provide clear and comprehensive instructions to all types of online games: science-fiction; strategy; action; classics; puzzles; fantasy; and role-playing. Find out what hardware and software is needed to play these games, and get tips for the most popular titles and where to find them.
Author | : |
Publisher | : |
Total Pages | : 118 |
Release | : 1999-03 |
Genre | : |
ISBN | : |
Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.
Author | : Craig Wessel |
Publisher | : |
Total Pages | : 196 |
Release | : 2001 |
Genre | : Family & Relationships |
ISBN | : |
Providing parents with a reliable source of informed advice on video and computer games, this updated edition features important reviews and system information on the latest releases. Arranged by genre, publisher, and industry rating, this book gives parents detailed descriptions of games and suggestions regarding appropriate age groups.