Agents of Influence

Agents of Influence
Author: Dayton Ward
Publisher: Pocket Books/Star Trek
Total Pages: 368
Release: 2020-06-09
Genre: Fiction
ISBN: 1982133686

An epic new Star Trek saga by New York Times bestselling author Dayton Ward set during the original Five-Year Mission! For years, Starfleet Intelligence agents have carried out undercover assignments deep within the Klingon Empire. Surgically altered and rigorously trained in Klingon culture, they operate in plain sight and without any direct support, while collecting information and infiltrating the highest levels of imperial power. Their actions have given Starfleet valuable insight into the inner workings of Klingon government and its relentless military apparatus. After three of Starfleet’s longest serving agents fear exposure, they initiate emergency extraction procedures. Their planned rendezvous with the USS Endeavour goes awry, threatening to reveal their activities and the damaging intelligence they’ve collected during their mission. Tasked by Starfleet to salvage the botched rescue attempt, Captain James T. Kirk and the crew of the USS Enterprise must discover the truth behind a secret weapons experiment while avoiding an interstellar incident with the potential to ignite a new war between the Federation and one of its oldest adversaries.

Star Fleet Intelligence

Star Fleet Intelligence
Author: Last Unicorn Games
Publisher: Last Unicorn Games, Incorporated
Total Pages: 0
Release: 1999-02
Genre: Fantasy games
ISBN: 9780671040055

The First Line: Starfleet Intelligence Manual gives players and narrators alike a glimpse into this fascinating organization. Infiltrate Cardassian space inside a modified photon torpedo. Slip through the shadows beneath the vastimperial Senate chambers on Romulus. Follow the trail of nefarious Ferengi merchants selling Federation secrets to the highest bidder. You are the front line and final defense, safeguarding the Federation From unseen threats and hidden enemies.

Marvel Multiverse Role-Playing Game: Playtest Rulebook

Marvel Multiverse Role-Playing Game: Playtest Rulebook
Author: Matt Forbeck
Publisher: Marvel
Total Pages: 104
Release: 2022-03-29
Genre:
ISBN: 9781302934248

INTRODUCING THE MARVEL MULTIVERSE ROLE-PLAYING GAME! Take on the roles of Marvel's most famous Super Heroes--or create entirely new ones--to fight some of the most dangerous Super Villains in the Marvel Universe! Join Marvel and Tabletop RPG fans alike in this upcoming playtest of Marvel's new game. Co-created by Matt Forbeck (THE MARVEL ENCYCLOPEDIA, Dungeons & Dragons: Endless Quest) and packed with illustrations by Marvel's amazing artists, the PLAYTEST RULEBOOK features a subset of the rules for the upcoming game--including character creation and combat--plus an introductory scenario and full profiles for some of Marvel's greatest heroes: Spider-Man, Captain America, Captain Marvel, Wolverine, and more. To get started, all you need is this book, three regular dice, and a group of friends. Players who grab the PLAYTEST RULEBOOK will also have the chance to offer official feedback on the rules and help shape the game for its full release. Don't miss out on this chance to influence and enjoy the MARVEL MULTIVERSE ROLE-PLAYING GAME!

Star Trek Adventures - Beta Quadrant

Star Trek Adventures - Beta Quadrant
Author: Modiphius Entertainment
Publisher: Modiphius Entertainment
Total Pages:
Release: 2018-10
Genre: Games & Activities
ISBN: 9781910132913

YOU JUDGE YOURSELVES AGAINST THE PITIFUL ADVERSARIES YOU'VE ENCOUNTERED SO FAR: THE ROMULANS, THE KLINGONS... THEY'RE NOTHING COMPARED TO WHAT'S WAITING.

Pathfinder Lost Omens

Pathfinder Lost Omens
Author:
Publisher:
Total Pages: 0
Release: 2020-10-27
Genre: Fantasy games
ISBN: 9781640782785

The Pathfinder Society is a globe-trotting organization of adventurers, scholars, and warriors all dedicated to exploration, collecting lost knowledge and treasure, and sharing it with the world. Lost Omens: Pathfinder Society Guide details everything players and GMs need to know about the Pathfinder Society, from the basics of membership, to the Society's various factions, to the various lodges littered throughout the Inner Sea region. This book is the go-to source for the history and lore of the Pathfinder Society and features new rules content including new equipment, wayfinders, and support for Pathfinder-related archetypes! A useful book in its own right, this helpful volume is a must-have for participants in Paizo's massive Pathfinder Society worldwide organized play campaign, and a great way to get involved in the international campaign! Written by: Kate Baker, James Case, John Compton, Vanessa Hoskins, Mike Kimmel, Ron Lundeen, Dennis Muldoon, kieran t. newton, Michael Sayre, Clark Valentine, Tonya Woldridge, and Linda Zayas-Palmer

Third Person

Third Person
Author: Pat Harrigan
Publisher: MIT Press
Total Pages: 493
Release: 2017-03-03
Genre: Games & Activities
ISBN: 0262533790

Narrative strategies for vast fictional worlds across a variety of media, from World of Warcraft to The Wire. The ever-expanding capacities of computing offer new narrative possibilities for virtual worlds. Yet vast narratives—featuring an ongoing and intricately developed storyline, many characters, and multiple settings—did not originate with, and are not limited to, Massively Multiplayer Online Games. Thomas Mann's Joseph and His Brothers, J. R. R. Tolkien's Lord of the Rings, Marvel's Spiderman, and the complex stories of such television shows as Dr. Who, The Sopranos, and Lost all present vast fictional worlds. Third Person explores strategies of vast narrative across a variety of media, including video games, television, literature, comic books, tabletop games, and digital art. The contributors—media and television scholars, novelists, comic creators, game designers, and others—investigate such issues as continuity, canonicity, interactivity, fan fiction, technological innovation, and cross-media phenomena. Chapters examine a range of topics, including storytelling in a multiplayer environment; narrative techniques for a 3,000,000-page novel; continuity (or the impossibility of it) in Doctor Who; managing multiple intertwined narratives in superhero comics; the spatial experience of the Final Fantasy role-playing games; World of Warcraft adventure texts created by designers and fans; and the serial storytelling of The Wire. Taken together, the multidisciplinary conversations in Third Person, along with Harrigan and Wardrip-Fruin's earlier collections First Person and Second Person, offer essential insights into how fictions are constructed and maintained in very different forms of media at the beginning of the twenty-first century.

Star Trek Deep Space Nine Roleplaying Game

Star Trek Deep Space Nine Roleplaying Game
Author: Last Unicorn Games
Publisher: Last Unicorn Games, Incorporated
Total Pages: 0
Release: 1999-07
Genre: Fantasy games
ISBN: 9780671035013

Storytelling on the Frontier ... Welcome to the shadowy universe of Star TrekR: Deep Space NineTM Give new life and greater depth to your Star TrekR: Deep Space NineTM Roleplaying Game episodes. This indispensable guide provides Star Trek: DS9 Narrators with all the tools they need to create and run engaging adventures set in this compelling universe. An extensive gazeteer also includes a detailed look at the Bajor Sector, including its planets, inhabitants, and neighboring starfaring powers. Finally, a handy, fold-out reference screen includes all of the key charts and tables from the game. Prepare to experience the thrill of creating and directing your own Star Trek: DS9 roleplaying episodes! The Star Trek: Deep Space Nine Narrator's Toolkit Includes: * Basic and advanced storytelling fundamentals * Guidelines for scene creation and episode construction * Information and suggestions on running static series centered on a station or frontier outpost * An extensive guide to the Bajor Sector, its worlds, and its people * Detailed examinations of the Bajoran people, the Cadassian Union, the Ferengi Alliance, and the Maquis rebels.